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Searched
refs:texY
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
Layer.h
98
const float
texY
= 1.0f / float(texture.height);
101
regionRect.left * texX, (height - regionRect.top) *
texY
,
102
regionRect.right * texX, (height - regionRect.bottom) *
texY
);
LayerRenderer.cpp
162
const float
texY
= 1.0f / float(mLayer->getHeight());
171
const float v1 = (height - r->top) *
texY
;
173
const float v2 = (height - r->bottom) *
texY
;
OpenGLRenderer.cpp
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