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Searched
refs:texgen
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/mesa/main/
texgen.c
27
* \file
texgen
.c
38
#include "main/
texgen
.h"
48
* Return
texgen
state for given coordinate
78
struct gl_texgen *
texgen
;
local
96
texgen
= get_texgen(ctx, texUnit, coord);
97
if (!
texgen
) {
107
if (
texgen
->Mode == mode)
142
texgen
->Mode = mode;
143
texgen
->_ModeBit = bit;
153
if (TEST_EQ_4V(
texgen
->ObjectPlane, params)
300
struct gl_
texgen
*
texgen
;
local
338
struct gl_
texgen
*
texgen
;
local
384
struct gl_
texgen
*
texgen
;
local
[
all
...]
/external/mesa3d/docs/OLD/
MESA_sprite_point.spec
50
2. What about
texgen
and texture matrices?
52
Texgen
and the texture matrix have no effect on the point's s and t
54
by
texgen
or the texture matrix. Note that with a 3D texture and/or
55
texgen
that the r coordinate could be used to select a slice in the
141
The new texture coordinates are not effected by
texgen
or the texture
143
unchanged and may have been computed with
texgen
and/or the texture
/external/mesa3d/src/mesa/tnl/
t_vb_texgen.c
51
* Automatic texture coordinate generation (
texgen
) code.
69
/* Temporary values used in
texgen
.
249
/* Special case
texgen
functions.
334
static void
texgen
( struct gl_context *ctx,
function
396
_mesa_problem(ctx, "Bad S
texgen
");
429
_mesa_problem(ctx, "Bad T
texgen
");
458
_mesa_problem(ctx, "Bad R
texgen
");
475
_mesa_problem(ctx, "Bad Q
texgen
");
533
store->TexgenFunc[i] =
texgen
; /* general solution */
535
/* look for special
texgen
cases *
[
all
...]
/external/mesa3d/src/mesa/
sources.mak
93
$(SRCDIR)main/
texgen
.c \
/external/mesa3d/src/mesa/program/
program_lexer.l
308
{dot}
texgen
{ return_token_or_DOT(require_ARB_vp,
TEXGEN
); }
Completed in 794 milliseconds