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Searched
refs:textShadow
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
OpenGLRenderer.h
308
struct
TextShadow
{
315
static inline bool getTextShadow(const SkPaint* paint,
TextShadow
*
textShadow
) {
318
if (
textShadow
) {
319
textShadow
->radius = Blur::convertSigmaToRadius(blur.fSigma);
320
textShadow
->dx = blur.fOffset.fX;
321
textShadow
->dy = blur.fOffset.fY;
322
textShadow
->color = blur.fColor;
[
all
...]
DisplayListOp.h
252
OpenGLRenderer::
TextShadow
textShadow
;
253
if (OpenGLRenderer::getTextShadow(mPaint, &
textShadow
)) {
255
shadow.translate(
textShadow
.dx,
textShadow
.dx);
256
shadow.outset(
textShadow
.radius);
[
all
...]
OpenGLRenderer.cpp
[
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...]
/prebuilts/tools/common/m2/repository/net/sourceforge/htmlunit/htmlunit/2.14/
htmlunit-2.14.jar
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