HomeSort by relevance Sort by last modified time
    Searched refs:textShadow (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
OpenGLRenderer.h 308 struct TextShadow {
315 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
318 if (textShadow) {
319 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
320 textShadow->dx = blur.fOffset.fX;
321 textShadow->dy = blur.fOffset.fY;
322 textShadow->color = blur.fColor;
    [all...]
DisplayListOp.h 252 OpenGLRenderer::TextShadow textShadow;
253 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
255 shadow.translate(textShadow.dx, textShadow.dx);
256 shadow.outset(textShadow.radius);
    [all...]
OpenGLRenderer.cpp     [all...]
  /prebuilts/tools/common/m2/repository/net/sourceforge/htmlunit/htmlunit/2.14/
htmlunit-2.14.jar 

Completed in 859 milliseconds