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    Searched refs:textureFillFlags (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
GlopBuilder.h 37 namespace TextureFillFlags {
61 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
FontRenderer.cpp 54 int textureFillFlags = TextureFillFlags::None;
56 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
59 textureFillFlags |= TextureFillFlags::ForceFilter;
66 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
GlopBuilder.cpp 313 const int textureFillFlags, const SkPaint* paint, float alphaScale) {
317 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
326 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
348 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {
OpenGLRenderer.cpp     [all...]

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