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    Searched refs:threadsafe (Results 1 - 6 of 6) sorted by null

  /external/sfntly/
Android.mk 143 -fno-threadsafe-statics \
224 -fno-threadsafe-statics \
  /external/lldb/utils/vim-lldb/plugin/
lldb.vim 112 " would have to be designed carefully because Vim's APIs are non threadsafe;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 92 template<bool threadsafe>
99 maybe_mutex_t<threadsafe> mutex;
104 #define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(mutex)
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d3d11_context.h 40 template<bool threadsafe>
41 struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
126 #define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(this->mutex)
129 : GalliumD3D10ScreenImpl<threadsafe>(screen, pipe, owns_pipe, creation_flags, adapter), pipe(pipe), owns_pipe(owns_pipe), context_flags(0)
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/
d3d1xstutil.h 675 template<bool threadsafe>
  /external/clang/lib/CodeGen/
ItaniumCXXABI.cpp 1754 bool threadsafe = getContext().getLangOpts().ThreadsafeStatics && local
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