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Searched
refs:threadsafe
(Results
1 - 6
of
6
) sorted by null
/external/sfntly/
Android.mk
143
-fno-
threadsafe
-statics \
224
-fno-
threadsafe
-statics \
/external/lldb/utils/vim-lldb/plugin/
lldb.vim
112
" would have to be designed carefully because Vim's APIs are non
threadsafe
;
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
92
template<bool
threadsafe
>
99
maybe_mutex_t<
threadsafe
> mutex;
104
#define SYNCHRONIZED lock_t<maybe_mutex_t<
threadsafe
> > lock_(mutex)
[
all
...]
d3d11_context.h
40
template<bool
threadsafe
>
41
struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<
threadsafe
>
126
#define SYNCHRONIZED lock_t<maybe_mutex_t<
threadsafe
> > lock_(this->mutex)
129
: GalliumD3D10ScreenImpl<
threadsafe
>(screen, pipe, owns_pipe, creation_flags, adapter), pipe(pipe), owns_pipe(owns_pipe), context_flags(0)
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...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/
d3d1xstutil.h
675
template<bool
threadsafe
>
/external/clang/lib/CodeGen/
ItaniumCXXABI.cpp
1754
bool
threadsafe
= getContext().getLangOpts().ThreadsafeStatics &&
local
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