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    Searched refs:timeline_fd (Results 1 - 3 of 3) sorted by null

  /external/drm_hwcomposer/
gl_compositor.cpp 101 : compositor(owner), importer(imp), target_handle(-1), timeline_fd(-1) {
106 timeline_fd = ret;
110 if (timeline_fd >= 0)
111 close(timeline_fd);
144 timeline_fd, "GLComposition release fence", layers.size() + 1);
159 int timeline_fd; member in class:android::GLComposition
260 gl_composition->timeline_fd = -1;
282 work.timeline_fd = composition->timeline_fd;
287 if (work.timeline_fd >= 0)
    [all...]
glworker.cpp 661 int timeline_fd = work->timeline_fd; local
662 work->timeline_fd = -1;
667 sw_sync_timeline_inc(timeline_fd, work->num_layers);
668 close(timeline_fd);
673 worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
679 sw_sync_timeline_inc(timeline_fd, timeline_count);
680 close(timeline_fd);
glworker.h 85 int timeline_fd; member in struct:android::GLWorker::Work

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