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Searched
refs:totalVertexCount
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
AmbientShadow.cpp
111
inline void computeBufferSize(int*
totalVertexCount
, int* totalIndexCount,
117
*
totalVertexCount
= outerVertexCount + innerVertexCount;
128
(*
totalVertexCount
)++;
198
int
totalVertexCount
, totalIndexCount, totalUmbraCount;
199
computeBufferSize(&
totalVertexCount
, &totalIndexCount, &totalUmbraCount,
202
shadowVertexBuffer.alloc<AlphaVertex>(
totalVertexCount
);
334
ShadowTessellator::checkOverflow(vertexBufferIndex,
totalVertexCount
, "Ambient Vertex Buffer");
SpotShadow.cpp
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