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  /frameworks/base/libs/hwui/
AmbientShadow.cpp 111 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount,
117 *totalVertexCount = outerVertexCount + innerVertexCount;
128 (*totalVertexCount)++;
198 int totalVertexCount, totalIndexCount, totalUmbraCount;
199 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount,
202 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount);
334 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer");
SpotShadow.cpp     [all...]

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