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Searched
refs:transformFlags
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/libs/hwui/
Glop.h
57
namespace
TransformFlags
{
148
int
transformFlags
;
151
return (
transformFlags
&
TransformFlags
::MeshIgnoresCanvasTransform)
GlopBuilder.h
73
GlopBuilder& setTransform(const Snapshot& snapshot, const int
transformFlags
) {
74
setTransform(snapshot.getOrthoMatrix(), *snapshot.transform,
transformFlags
);
106
const int
transformFlags
);
GlopBuilder.cpp
467
const int
transformFlags
) {
472
mOutGlop->transform.
transformFlags
=
transformFlags
;
612
if (mOutGlop->transform.
transformFlags
&
TransformFlags
::MeshIgnoresCanvasTransform) {
OpenGLRenderer.cpp
853
.setTransform(*currentSnapshot(),
TransformFlags
::None)
866
.setTransform(*currentSnapshot(),
TransformFlags
::MeshIgnoresCanvasTransform)
886
.setTransform(*currentSnapshot(),
TransformFlags
::None)
[
all
...]
FontRenderer.cpp
61
int
transformFlags
= pureTranslate
62
?
TransformFlags
::MeshIgnoresCanvasTransform :
TransformFlags
::None;
67
.setTransform(*(renderer->currentSnapshot()),
transformFlags
)
/frameworks/native/opengl/tests/hwc/
hwcStress.cpp
181
const unsigned int
transformFlags
[] = {
188
const vector<unsigned int> vecTransformFlags(
transformFlags
,
189
transformFlags
+ NUMA(
transformFlags
));
/frameworks/base/libs/hwui/renderstate/
RenderState.cpp
227
glop.transform.
transformFlags
&
TransformFlags
::OffsetByFudgeFactor);
Completed in 58 milliseconds