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    Searched refs:transformFlags (Results 1 - 7 of 7) sorted by null

  /frameworks/base/libs/hwui/
Glop.h 57 namespace TransformFlags {
148 int transformFlags;
151 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
GlopBuilder.h 73 GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) {
74 setTransform(snapshot.getOrthoMatrix(), *snapshot.transform, transformFlags);
106 const int transformFlags);
GlopBuilder.cpp 467 const int transformFlags) {
472 mOutGlop->transform.transformFlags = transformFlags;
612 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) {
OpenGLRenderer.cpp 853 .setTransform(*currentSnapshot(), TransformFlags::None)
866 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform)
886 .setTransform(*currentSnapshot(), TransformFlags::None)
    [all...]
FontRenderer.cpp 61 int transformFlags = pureTranslate
62 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
67 .setTransform(*(renderer->currentSnapshot()), transformFlags)
  /frameworks/native/opengl/tests/hwc/
hwcStress.cpp 181 const unsigned int transformFlags[] = {
188 const vector<unsigned int> vecTransformFlags(transformFlags,
189 transformFlags + NUMA(transformFlags));
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 227 glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor);

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