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  /frameworks/base/libs/input/
SpriteController.cpp 286 update.state.transformationMatrix.dsdx,
287 update.state.transformationMatrix.dtdx,
288 update.state.transformationMatrix.dsdy,
289 update.state.transformationMatrix.dtdy);
471 if (mLocked.state.transformationMatrix != matrix) {
472 mLocked.state.transformationMatrix = matrix;
SpriteController.h 192 SpriteTransformationMatrix transformationMatrix;

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