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Searched
refs:transformationMatrix
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/input/
SpriteController.cpp
286
update.state.
transformationMatrix
.dsdx,
287
update.state.
transformationMatrix
.dtdx,
288
update.state.
transformationMatrix
.dsdy,
289
update.state.
transformationMatrix
.dtdy);
471
if (mLocked.state.
transformationMatrix
!= matrix) {
472
mLocked.state.
transformationMatrix
= matrix;
SpriteController.h
192
SpriteTransformationMatrix
transformationMatrix
;
Completed in 370 milliseconds