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Searched
refs:unifiedUniforms
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/glshared/
glsRandomShaderProgram.hpp
44
RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const*
unifiedUniforms
);
glsRandomShaderProgram.cpp
70
static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const*
unifiedUniforms
)
89
const rsg::ShaderInput* uniform =
unifiedUniforms
[uniformNdx];
96
static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const*
unifiedUniforms
)
99
generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms,
unifiedUniforms
);
131
RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const*
unifiedUniforms
)
132
: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms,
unifiedUniforms
))
136
, m_unifiedUniforms (
unifiedUniforms
)
glsRandomShaderCase.cpp
148
std::vector<const rsg::ShaderInput*>
unifiedUniforms
;
150
rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader,
unifiedUniforms
);
151
rsg::computeUniformValues(rnd, m_uniforms,
unifiedUniforms
);
Completed in 280 milliseconds