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    Searched refs:viewportSize (Results 1 - 14 of 14) sorted by null

  /external/deqp/modules/glshared/
glsRasterizationTestUtil.cpp 141 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize)
153 (triangleNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
154 (triangleNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
155 (triangleNormalizedDeviceSpace[2] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
184 tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize)
194 (normalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y())
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glsRasterizationTestUtil.hpp 115 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
glsShaderRenderCase.cpp 447 IVec2 viewportSize = getViewportSize();
448 int width = viewportSize.x();
449 int height = viewportSize.y();
  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 652 const tcu::IVec2 viewportSize = getViewportSize();
653 const int viewportX = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getWidth() - viewportSize.x());
654 const int viewportY = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportSize.y());
675 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, fboFormat, viewportSize.x(), viewportSize.y());
698 << TestLog::Message << "Viewport: " << viewportSize.x() << "x" << viewportSize.y() << TestLog::EndMessage
767 gl.viewport(viewportX, viewportY, viewportSize.x(), viewportSize.y());
786 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, fboFormat, viewportSize.x(), viewportSize.y())
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es3fTextureShadowTests.cpp 598 const int viewportSize = 28;
599 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
604 if (viewport.width < viewportSize || viewport.height < viewportSize)
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es3fTextureUnitTests.cpp 342 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
560 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize)
579 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
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es3fTextureFilteringTests.cpp 561 const int viewportSize = 28;
562 const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
569 if (viewport.width < viewportSize || viewport.height < viewportSize)
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es3fShaderTextureFunctionTests.cpp 632 tcu::IVec2 viewportSize = getViewportSize();
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  /external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp 106 static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f)
111 vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * viewportSize.x();
112 vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * viewportSize.y();
113 vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * viewportSize.x();
114 vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * viewportSize.y();
516 tcu::IVec2 viewportSize;
538 tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
733 config.viewportSize.x() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.x(), MAX_VIEWPORT_SIZE));
734 config.viewportSize.y() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.y(), MAX_VIEWPORT_SIZE));
735 config.viewportPos.x() = rnd.getInt(0, renderTargetSize.x() - config.viewportSize.x())
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es31fTextureFilteringTests.cpp 323 const int viewportSize = 28;
325 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, randomSeed);
332 if (viewport.width < viewportSize || viewport.height < viewportSize)
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 330 tcu::IVec2 viewportSize = getViewportSize();
357 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width / (float)viewportSize[0];
358 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height / (float)viewportSize[1];
402 float dudx = (c10.s - c00.s)*m_textureSpec.width / (float)viewportSize[0];
403 float dvdy = (c01.t - c00.t)*m_textureSpec.height / (float)viewportSize[1];
es2fTextureFilteringTests.cpp 534 const int viewportSize = 28;
535 const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
542 if (viewport.width < viewportSize || viewport.height < viewportSize)
es2fTextureUnitTests.cpp 246 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
411 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize)
423 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
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  /prebuilts/tools/common/m2/repository/xhtmlrenderer/xhtmlrenderer/R8rc1/
xhtmlrenderer-R8rc1.jar 

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