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    Searched refs:waste (Results 1 - 7 of 7) sorted by null

  /external/regex-re2/util/
arena.cc 55 const int waste = kDefaultAlignment - overage; local
56 freestart_ += waste;
57 remaining_ -= waste;
120 const int waste = align - overage; local
121 freestart_ += waste;
122 if (waste < remaining_) {
123 remaining_ -= waste;
  /external/mesa3d/src/gallium/winsys/radeon/drm/
radeon_drm_bo.c 202 uint64_t offset = 0, waste = 0; local
208 waste = 0;
210 waste = offset % alignment;
211 waste = waste ? alignment - waste : 0;
213 offset += waste;
217 if (!waste && hole->size == size) {
224 if ((hole->size - waste) > size) {
225 if (waste) {
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  /external/boringssl/src/crypto/bn/asm/
x86_64-gcc.c 190 BN_ULONG ret, waste; local
192 asm("divq %4" : "=a"(ret), "=d"(waste) : "a"(l), "d"(h), "g"(d) : "cc");
  /external/libvpx/libvpx/vp8/common/ppc/
loopfilter_filters_altivec.asm 642 ;# of a waste. So this is an even uglier way to get around that.
    [all...]
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp8/common/ppc/
loopfilter_filters_altivec.asm 642 ;# of a waste. So this is an even uglier way to get around that.
    [all...]
  /external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime/
Antlr.Runtime.Tree.pas 421 /// parsing, it's slow and a waste of memory to create unique
    [all...]
  /external/bison/build-aux/
texinfo.tex     [all...]

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