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Searched
refs:xzE
(Results
1 - 3
of
3
) sorted by null
/external/neven/Embedded/common/src/b_TensorEm/
Flt16Mat3D.c
46
ptrA->
xzE
= 0;
62
ptrA->
xzE
= 0;
167
matL.
xzE
= xzA;
191
matL.
xzE
= 0;
213
matL.
xzE
= ( ( xzA >> sh1L ) + 1 ) >> 1;
225
matL.
xzE
= xzA << -shiftL;
252
*ptrA = bts_Flt16Mat3D_create32( ptrA->xxE * scaleA, ptrA->xyE * scaleA, ptrA->
xzE
* scaleA,
265
int32 xL = ( int32 ) matPtrA->xxE * vecPtrA->xE + ( int32 ) matPtrA->xyE * vecPtrA->yE + ( int32 ) matPtrA->
xzE
* vecPtrA->zE;
295
( ( ( int32 ) matPtrA->
xzE
* vecPtrA->zE + 1 ) >> 1 ) );
317
( ( ( int32 ) mat1PtrA->xxE * mat2PtrA->xxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xyE * mat2PtrA->yxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->
xzE
* mat2PtrA->zxE + 1 ) >> 1 )
[
all
...]
Flt16Mat3D.h
51
int16
xzE
;
Cluster3D.c
359
vecPtrL->xE = ( x0L + xL * altA.matE.xxE + yL * altA.matE.xyE + zL * altA.matE.
xzE
) >> altA.matE.bbpE;
Completed in 164 milliseconds