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    Searched refs:xzE (Results 1 - 3 of 3) sorted by null

  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Mat3D.c 46 ptrA->xzE = 0;
62 ptrA->xzE = 0;
167 matL.xzE = xzA;
191 matL.xzE = 0;
213 matL.xzE = ( ( xzA >> sh1L ) + 1 ) >> 1;
225 matL.xzE = xzA << -shiftL;
252 *ptrA = bts_Flt16Mat3D_create32( ptrA->xxE * scaleA, ptrA->xyE * scaleA, ptrA->xzE * scaleA,
265 int32 xL = ( int32 ) matPtrA->xxE * vecPtrA->xE + ( int32 ) matPtrA->xyE * vecPtrA->yE + ( int32 ) matPtrA->xzE * vecPtrA->zE;
295 ( ( ( int32 ) matPtrA->xzE * vecPtrA->zE + 1 ) >> 1 ) );
317 ( ( ( int32 ) mat1PtrA->xxE * mat2PtrA->xxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xyE * mat2PtrA->yxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xzE * mat2PtrA->zxE + 1 ) >> 1 )
    [all...]
Flt16Mat3D.h 51 int16 xzE;
Cluster3D.c 359 vecPtrL->xE = ( x0L + xL * altA.matE.xxE + yL * altA.matE.xyE + zL * altA.matE.xzE ) >> altA.matE.bbpE;

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