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Searched
refs:yRatio
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/glshared/
glsFragmentOpUtil.cpp
242
float
yRatio
= (0.5f + (float)(y - yFirst)) / height;
244
yRatio
= 1.0f -
yRatio
;
253
tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio,
yRatio
);
254
tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio,
yRatio
);
255
float depth = triQuadInterpolate(quad.depth, xRatio,
yRatio
);
/hardware/qcom/display/msm8084/libhwcomposer/
hwc_utils.cpp
386
float
yRatio
= 1.0;
416
yRatio
= (float)y/(float)fbHeight;
422
y = int((
yRatio
* asH) + asY);
482
float
yRatio
= 1.0;
506
yRatio
= (float)(inPos.y/actualHeight);
512
outPos.y = uint32_t((
yRatio
* height) + (float)yPos);
535
yRatio
= (float)yPos/height;
541
outPos.y = uint32_t(
yRatio
* fbHeight);
560
yRatio
= (float)outPos.y/fbHeight;
565
outPos.y = uint32_t(
yRatio
* (float)extH)
[
all
...]
/hardware/qcom/display/msm8226/libhwcomposer/
hwc_utils.cpp
401
float
yRatio
= 1.0;
431
yRatio
= (float)y/(float)fbHeight;
437
y = int((
yRatio
* asH) + asY);
469
float
yRatio
= 1.0;
493
yRatio
= (float)((float)inPos.y/actualHeight);
499
outPos.y = uint32_t((
yRatio
* height) + (float)yPos);
522
yRatio
= (float)yPos/height;
528
outPos.y = uint32_t(
yRatio
* fbHeight);
547
yRatio
= (float)outPos.y/fbHeight;
552
outPos.y = uint32_t(
yRatio
* (float)extH)
[
all
...]
/hardware/qcom/display/msm8994/libhwcomposer/
hwc_utils.cpp
550
float
yRatio
= 1.0;
580
yRatio
= (float)y/(float)fbHeight;
586
y = int((
yRatio
* asH) + asY);
618
float
yRatio
= 1.0;
642
yRatio
= (float)((float)inPos.y/actualHeight);
648
outPos.y = uint32_t((
yRatio
* height) + (float)yPos);
671
yRatio
= (float)yPos/height;
677
outPos.y = uint32_t(
yRatio
* fbHeight);
701
yRatio
= (float)outPos.y/fbHeight;
706
outPos.y = uint32_t(
yRatio
* (float)extH)
[
all
...]
/hardware/qcom/display/msm8960/libhwcomposer/
hwc_utils.cpp
323
float
yRatio
= 1.0;
347
yRatio
= (float)y/fbHeight;
353
y = (
yRatio
* asH) + asY;
[
all
...]
/hardware/qcom/display/msm8974/libhwcomposer/
hwc_utils.cpp
272
float
yRatio
= 1.0;
290
yRatio
= (float)y/fbHeight;
296
y = (
yRatio
* asH) + asY;
[
all
...]
/cts/suite/cts/deviceTests/browserbench/assets/octane/
pdfjs.js
[
all
...]
Completed in 914 milliseconds