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    Searched refs:yzE (Results 1 - 3 of 3) sorted by null

  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Mat3D.c 49 ptrA->yzE = 0;
65 ptrA->yzE = 0;
170 matL.yzE = yzA;
194 matL.yzE = 0;
216 matL.yzE = ( ( yzA >> sh1L ) + 1 ) >> 1;
228 matL.yzE = yzA << -shiftL;
253 ptrA->yxE * scaleA, ptrA->yyE * scaleA, ptrA->yzE * scaleA,
266 int32 yL = ( int32 ) matPtrA->yxE * vecPtrA->xE + ( int32 ) matPtrA->yyE * vecPtrA->yE + ( int32 ) matPtrA->yzE * vecPtrA->zE;
299 ( ( ( int32 ) matPtrA->yzE * vecPtrA->zE + 1 ) >> 1 ) );
319 ( ( ( int32 ) mat1PtrA->xxE * mat2PtrA->xzE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xyE * mat2PtrA->yzE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xzE * mat2PtrA->zzE + 1 ) >> 1 )
    [all...]
Flt16Mat3D.h 60 int16 yzE;
Cluster3D.c 360 vecPtrL->yE = ( y0L + xL * altA.matE.yxE + yL * altA.matE.yyE + zL * altA.matE.yzE ) >> altA.matE.bbpE;

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