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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad.h 81 * Quad stage outputs (color & depth).
86 float color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; member in struct:quad_header_output
sp_tex_tile_cache.h 70 float color[TILE_SIZE][TILE_SIZE][4]; member in union:softpipe_tex_cached_tile::__anon16493
sp_tile_cache.h 66 float color[TILE_SIZE][TILE_SIZE][4]; member in union:softpipe_cached_tile::__anon16495
91 union pipe_color_union clear_color; /**< for color bufs */
126 const union pipe_color_union *color,
  /external/mesa3d/src/gallium/state_trackers/vdpau/
mixer.c 578 union pipe_color_union color; local
595 color.f[0] = background_color->red;
596 color.f[1] = background_color->green;
597 color.f[2] = background_color->blue;
598 color.f[3] = background_color->alpha;
599 vl_compositor_set_clear_color(&vmixer->cstate, &color);
759 * Generate a color space conversion matrix.
  /external/mesa3d/src/gallium/tests/graw/
occlusion-query.c 21 float color[4]; member in struct:vertex
88 ve[1].src_offset = Offset(struct vertex, color);
137 "DCL OUT[0], COLOR\n"
quad-tex.c 19 float color[4]; member in struct:vertex
50 ve[1].src_offset = Offset(struct vertex, color);
91 "DCL OUT[0], COLOR\n"
shader-leak.c 37 float color[4]; member in struct:vertex
84 ve[1].src_offset = Offset(struct vertex, color);
110 "DCL OUT[1], COLOR\n"
127 "DCL IN[0], COLOR, LINEAR\n"
128 "DCL OUT[0], COLOR\n"
tex-srgb.c 18 float color[4]; member in struct:vertex
66 ve[1].src_offset = Offset(struct vertex, color);
107 "DCL OUT[0], COLOR\n"
tex-swizzle.c 19 float color[4]; member in struct:vertex
48 ve[1].src_offset = Offset(struct vertex, color);
89 "DCL OUT[0], COLOR\n"
tri-gs.c 33 float color[4]; member in struct:vertex
85 ve[1].src_offset = Offset(struct vertex, color);
111 "DCL OUT[1], COLOR\n"
125 "DCL IN[0], COLOR, LINEAR\n"
126 "DCL OUT[0], COLOR\n"
143 "DCL IN[][1], COLOR, CONSTANT\n"
145 "DCL OUT[1], COLOR, CONSTANT\n"
150 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_bitmap.c 183 GLuint color; local
226 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
228 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
250 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
251 ctx->Color.LogicOp : GL_COPY;
276 color,
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 54 TAG(_color_t) color; member in struct:__anon17148::__anon17149
63 TAG(_color_t) color; member in struct:__anon17148::__anon17150
72 TAG(_color_t) color; member in struct:__anon17148::__anon17151
  /external/skia/gm/
constcolorprocessor.cpp 111 GrColor color = kColors[procColor]; variable
112 SkAutoTUnref<GrFragmentProcessor> fp(GrConstColorProcessor::Create(color, mode));
convexpolyeffect.cpp 159 static const GrColor color = 0xff000000; variable
161 GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType, color));
192 geometry.fColor = color;
241 geometry.fColor = color;
cubicpaths.cpp 66 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
75 paint.setColor(color);
157 SkColor color = 0xff007000; local
158 this->drawPath(path.fPath, canvas, color, rect,
170 labelPaint.setColor(color);
212 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
221 paint.setColor(color);
304 SkColor color = 0xff007000; local
305 this->drawPath(path.fPath, canvas, color, rect,
317 labelPaint.setColor(color);
    [all...]
dstreadshuffle.cpp 105 SkColor color; local
109 color = SK_ColorTRANSPARENT;
112 color = SkColorSetARGB(0xff,
119 color = SkColorSetARGB(alpha,
125 return color;
154 SkColor color = GetColor(&random, alpha, style + width + alpha + r); variable
158 p.setColor(color);
linepaths.cpp 26 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
35 paint.setColor(color);
115 SkColor color = 0xff007000; local
116 this->drawPath(path.fPath, canvas, color, rect,
128 labelPaint.setColor(color);
169 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
178 paint.setColor(color);
259 SkColor color = 0xff007000; local
260 this->drawPath(path.fPath, canvas, color, rect,
272 labelPaint.setColor(color);
    [all...]
mixedxfermodes.cpp 118 SkColor color = random.nextU(); variable
125 p.setColor(color);
140 * Draws white color into a white square using the hue blend mode.
141 * The result color should be white, so it doesn't change the expectations.
146 SkColor color = SkColorSetARGBMacro(225, 255, 255, 255); local
158 p.setColor(color);
polygons.cpp 89 SkColor color = rand->nextU(); local
90 color |= 0xff000000;
91 paint->setColor(color);
quadpaths.cpp 26 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
35 paint.setColor(color);
116 SkColor color = 0xff007000; variable
117 this->drawPath(path.fPath, canvas, color, rect,
129 labelPaint.setColor(color);
171 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
180 paint.setColor(color);
262 SkColor color = 0xff007000; variable
263 this->drawPath(path.fPath, canvas, color, rect,
275 labelPaint.setColor(color);
    [all...]
roundrects.cpp 170 SkColor color = genColor(&rand); variable
171 fPaints[i].setColor(color);
195 SkColor color = genColor(&rand); variable
196 fPaints[i].setColor(color);
215 SkColor color = genColor(&rand); variable
216 fPaints[i].setColor(color);
234 SkColor color = genColor(&rand); variable
235 fPaints[i].setColor(color);
253 SkColor color = genColor(&rand); variable
254 fPaints[i].setColor(color);
278 SkColor color = genColor(&rand); variable
313 SkColor color = genColor(&rand); variable
    [all...]
yuvtorgbeffect.cpp 56 int color[] = {0, 85, 170}; variable
63 pixels[i][j] = (unsigned char)color[i];
64 color[i] = (color[i] == limit[i]) ? invl[i] : color[i] + inc[i];
  /external/skia/src/animator/
SkDrawPaint.h 46 SkDrawColor* color; member in class:SkDrawPaint
  /external/skia/src/codec/
SkSwizzler.cpp 262 // the color components are not zero, but we skip them anyway, meaning they'll remain
308 // We assume the color premultiplied ctable (or not) as desired.
469 // Assume input is an index if we have a color table
470 uint32_t color; local
473 color = colorTable[colorOrIndex];
474 // Otherwise, assume the input is a color
476 color = colorOrIndex;
481 sk_memset32((uint32_t*) dstStartRow, color,
489 dstRow[col] = color;
495 // On an index destination color type, always assume the input is an inde
    [all...]
  /external/skia/src/gpu/effects/
GrConfigConversionEffect.cpp 171 // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
175 uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]); local
176 color[3] = y;
177 color[2] = SkTMin(x, y);
178 color[1] = SkTMin(x, y);
179 color[0] = SkTMin(x, y);

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