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  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 167 deUint32 color = 0xff000000 | rgb; local
170 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
477 deUint32 color = 0xff000000 | rgb; local
480 tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 280 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); local
283 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing position test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << "." << tcu::TestLog::EndMessage;
286 gl.uniform4fv (colorLoc, 1, color.getPtr());
322 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); local
327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage;
330 gl.uniform4fv (colorLoc, 1, color.getPtr());
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  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 159 deUint32 color = 0xff000000 | rgb; local
162 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
465 deUint32 color = 0xff000000 | rgb; local
468 tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
  /external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp 169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); local
178 glClearBufferfv(GL_COLOR, 0, color.getPtr());
182 glClearBufferuiv(GL_COLOR, 0, color.cast<deUint32>().getPtr());
186 glClearBufferiv(GL_COLOR, 0, color.cast<int>().getPtr());
872 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); local
875 clearColorBuffer(fboFormat, color);
938 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); local
941 clearColorBuffer(fboFormat, color);
1000 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); local
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es3fFramebufferBlitTests.cpp 219 const tcu::RGBA color = result.getPixel(destinationArea.x() + dx, destinationArea.y() + dy); local
220 const bool isValidColor = tcu::compareThreshold(color, cellColorA, threshold) || tcu::compareThreshold(color, cellColorB, threshold);
247 const tcu::RGBA color = result.getPixel(destinationArea.x() + dx, destinationArea.y()); local
249 if (tcu::compareThreshold(color, cellColorA, threshold))
251 else if (tcu::compareThreshold(color, cellColorB, threshold))
258 const tcu::RGBA color = result.getPixel(destinationArea.x(), destinationArea.y() + dy); local
260 if (tcu::compareThreshold(color, cellColorA, threshold))
262 else if (tcu::compareThreshold(color, cellColorB, threshold))
273 const tcu::RGBA color = result.getPixel(destinationArea.x() + dx, destinationArea.y() + dy) local
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es3fPixelBufferObjectTests.cpp 352 GLint color[4] = { (GLint)r, (GLint)g, (GLint)b, (GLint)a }; local
354 GLU_CHECK_CALL(glClearBufferiv(GL_COLOR, 0, color));
360 GLuint color[4] = { (GLuint)r, (GLuint)g, (GLuint)b, (GLuint)a }; local
362 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color));
368 GLfloat color[4] = { (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a }; local
370 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color));
606 "Simple read pixels test with color clears",
es3fShaderInvarianceTests.cpp 280 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); local
283 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing position test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << "." << tcu::TestLog::EndMessage;
286 gl.uniform4fv (colorLoc, 1, color.getPtr());
322 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); local
327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage;
330 gl.uniform4fv (colorLoc, 1, color.getPtr());
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  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 173 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
175 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
177 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
337 void DefaultFBOMultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const
339 renderTriangle(p0, p1, p2, color, color, color);
350 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const
352 renderTriangle(p0, p1, p2, color, color, color)
494 const Vec4 color = Vec4(0.4f + (float)triNdx\/(float)numTriangles*0.6f, local
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es31fTextureMultisampleTests.cpp 948 const tcu::RGBA color = result.getPixel(x, y); local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 155 float[] color = new float[] { ((Number) mtexAndTex[0].getFieldValue("r")).floatValue(), local
160 texture = textureBlender.blend(diffuseColorArray, texture, color, colfac, blendType, negateTexture, blenderContext);
178 if(sortedTextures.size() > 0) {//texutre covers the material color
295 * This method returns the diffuse color.
299 * @return the diffuse color
305 // diffuse color
333 * This method returns a specular color used by the material.
337 * @return a specular color used by the material
404 * @return a copy of diffuse color
418 * @return a copy of specular color
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MaterialHelper.java 219 if(texture.getType()==Type.TwoDimensional) {//so far only 2D textures can be mapped in other way than color
249 result.setColor("Color", materialContext.diffuseColor);
336 * The texture and glow color are being copied.
377 // copying glow color
380 ColorRGBA color = (ColorRGBA) glowColor.getValue(); local
381 result.setParam("GlowColor", VarType.Vector3, color);
444 * @return a list of vertices colors, each color belongs to a single vertex
473 * red value of the color
475 * green value of the color
477 * blue value of the color
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  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 82 mat1.setColor("Color", ColorRGBA.White);
86 mat2.setColor("Color", ColorRGBA.White);
90 mat3.setColor("Color", ColorRGBA.White);
94 mat4.setColor("Color", ColorRGBA.White);
126 m.setColor("Color", ColorRGBA.Blue);
178 ColorRGBA color = ColorRGBA.Black; local
181 color = ColorRGBA.Orange;
183 color = ColorRGBA.Blue;
185 color = ColorRGBA.Brown;
187 color = ColorRGBA.Magenta
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  /external/libdrm/tests/modetest/
buffers.c 760 struct color_yuv color = local
764 y_mem[x] = color.y;
765 u_mem[x/xsub*cs] = color.u;
766 v_mem[x/xsub*cs] = color.v;
795 struct color_yuv color = local
799 y_mem[2*x] = color.y;
800 c_mem[2*x+u] = color.u;
801 y_mem[2*x+2] = color.y;
802 c_mem[2*x+v] = color.v;
823 uint16_t color local
848 struct color_rgb24 color = local
872 uint32_t color = local
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  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.c 59 struct ureg_src vpos, vtex, color; local
70 color = ureg_DECL_vs_input(shader, 2);
81 * o_color = color
85 ureg_MOV(shader, o_color, color);
315 struct ureg_src tc, color, sampler; local
323 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
332 ureg_MUL(shader, fragment, ureg_src(texel), color);
752 vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
755 assert(color);
757 s->clear_color = *color;
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 52 float4 color; member in struct:gear
291 cbd.diffuse = gears[i].color;
292 cbd.specular = gears[i].color;
512 gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f);
513 gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f);
514 gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f);
  /external/mesa3d/src/gallium/state_trackers/vega/
paint.c 47 VGfloat color[4]; member in struct:vg_paint::__anon16774
205 memcpy(paint->solid.color, default_color,
241 const VGfloat *color)
243 paint->solid.color[0] = color[0];
244 paint->solid.color[1] = color[1];
245 paint->solid.color[2] = color[2];
246 paint->solid.color[3] = color[3]
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_visitor.cpp 80 /* Writing gl_FragColor outputs to all color regions. */
96 /* General color output. */
1961 fs_reg color = outputs[target]; local
2166 fs_reg color = outputs[0]; local
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  /external/mesa3d/src/mesa/drivers/windows/gdi/
wmesa.c 247 * Clear the color/depth/stencil buffers.
263 if (!ctx->Color.ColorMask[0][0] ||
264 !ctx->Color.ColorMask[0][1] ||
265 !ctx->Color.ColorMask[0][2] ||
266 !ctx->Color.ColorMask[0][3]) {
272 /* setup the clearing color */
273 const union gl_color_union color = ctx->Color.ClearColor; local
275 UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]);
276 UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1])
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_bitmap.c 94 GLfloat color[4]; member in struct:bitmap_cache
334 float z, const float color[4],
351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
391 vertices[i][1][0] = color[0];
392 vertices[i][1][1] = color[1];
393 vertices[i][1][2] = color[2];
394 vertices[i][1][3] = color[3];
411 const GLfloat *color)
426 st->ctx->Color._ClampFragmentColor &&
432 * primary color from a statevar/constant rather than a varying variable
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  /external/opencv/cv/src/
cvinpaint.cpp 281 int i = 0, j = 0, ii = 0, jj = 0, k, l, q, color = 0; local
303 for (color=0; color<=2; color++) {
352 gradI.x=(float)((CV_MAT_3COLOR_ELEM(*out,uchar,km,lp+1,color)-CV_MAT_3COLOR_ELEM(*out,uchar,km,lm-1,color)))*2.0f;
354 gradI.x=(float)((CV_MAT_3COLOR_ELEM(*out,uchar,km,lp+1,color)-CV_MAT_3COLOR_ELEM(*out,uchar,km,lm,color)));
358 gradI.x=(float)((CV_MAT_3COLOR_ELEM(*out,uchar,km,lp,color)-CV_MAT_3COLOR_ELEM(*out,uchar,km,lm-1,color)));
515 int i = 0, j = 0, ii = 0, jj = 0, k, l, q, color = 0; local
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  /external/pdfium/core/src/fxcodec/codec/
fx_codec_fax.cpp 541 int color = TRUE; local
549 int run = _FaxGetRun(color ? FaxWhiteRunIns : FaxBlackRunIns, src_buf, bitpos, bitsize);
564 if (!color) {
571 color = !color;
  /external/pdfium/core/src/fxcodec/fx_libopenjpeg/libopenjpeg20/
jp2.h 195 opj_jp2_color_t color; member in struct:opj_jp2
  /external/pdfium/core/src/fxge/dib/
fx_dib_convert.cpp 178 FX_DWORD color = cLut[lut_offset]; local
180 _ColorDecode(color, r, g, b);
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  /external/pdfium/fpdfsdk/src/formfiller/
FFL_FormFiller.cpp 377 FX_COLORREF color; local
378 if (m_pWidget->GetFillColor(color))
380 cp.sBackgroundColor = CPWL_Color(GetRed(color), GetGreen(color), GetBlue(color));
383 if (m_pWidget->GetBorderColor(color))
385 cp.sBorderColor = CPWL_Color(GetRed(color), GetGreen(color), GetBlue(color));
390 if (m_pWidget->GetTextColor(color))
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  /external/skia/src/core/
SkBlitter_RGB16.cpp 360 #define solid_8_pixels(mask, dst, color) \
362 if (mask & 0x80) dst[0] = color; \
363 if (mask & 0x40) dst[1] = color; \
364 if (mask & 0x20) dst[2] = color; \
365 if (mask & 0x10) dst[3] = color; \
366 if (mask & 0x08) dst[4] = color; \
367 if (mask & 0x04) dst[5] = color; \
368 if (mask & 0x02) dst[6] = color; \
369 if (mask & 0x01) dst[7] = color; \
373 #define SK_BLITBWMASK_ARGS , uint16_t color
405 uint32x4_t color, dev_lo, dev_hi; local
529 SkColor color = paint.getColor(); local
1048 SkColor color = paint.getColor(); local
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