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  /external/libvncserver/x11vnc/
8to24.c 108 static XColor *color = NULL;
125 if (!color) {
126 color = (XColor *) malloc(ncolor * sizeof(XColor));
145 color[i].pixel = i;
146 color[i].pad = 0;
150 XQueryColors(dpy, root_cmap, color, ncells);
154 red = (color[i].red & 0xff00) >> 8;
155 green = (color[i].green & 0xff00) >> 8;
156 blue = (color[i].blue & 0xff00) >> 8;
1213 /* initialize color map list *
1361 static XColor *color[CMAPMAX]; variable
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  /external/linux-tools-perf/src/tools/perf/ui/browsers/
hists.c 448 int color; local
474 color = HE_COLORSET_NORMAL;
478 color = HE_COLORSET_SELECTED;
482 ui_browser__set_color(&browser->b, color);
524 int color; local
533 color = HE_COLORSET_NORMAL;
536 color = HE_COLORSET_SELECTED;
543 ui_browser__set_color(&browser->b, color);
708 perf_hpp__format[PERF_HPP__OVERHEAD].color =
710 perf_hpp__format[PERF_HPP__OVERHEAD_SYS].color
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  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_insn.c 2952 SVGA3dShaderDestToken color[2]; local
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  /external/mesa3d/src/gallium/include/pipe/
p_state.h 281 float color[4]; member in struct:pipe_blend_color
293 /** multiple color buffers for multiple render targets */
324 * A view into a texture that can be bound to a color render target /
488 * Information to describe a vertex attribute (position, color, etc)
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.h 115 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
367 struct radeon_colorbuffer_state color; member in struct:radeon_state
  /external/opencv/cv/src/
cvcalibinit.cpp 236 CV_ERROR( CV_StsUnsupportedFormat, "Only 8-bit grayscale or color images are supported" );
326 // The border color will be the image mean, because otherwise we risk screwing up filters like cvSmooth()...
346 CvScalar color = CV_RGB(30,255,30); local
352 color = CV_RGB(200,200,0);
353 cvLine( dbg1_img, cvPointFrom32f(pt1), cvPointFrom32f(pt2), color, 3, 8);
400 CvScalar color = CV_RGB(30,255,30); local
402 color = CV_RGB(255,30,30);
408 color = CV_RGB(200,200,0);
409 cvLine( dbg2_img, cvPointFrom32f(pt1), cvPointFrom32f(pt2), color, 3, 8);
2022 CvScalar color = {{0,0,255}}; local
2060 CvScalar color = line_colors[y % line_max]; local
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  /external/opencv/cvaux/include/
cvvidsurv.hpp 713 CvScalar color; member in struct:CvDrawShape
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  /external/owasp/sanitizer/src/main/org/owasp/html/
CssSchema.java 407 builder.put("-moz-outline-color", mozOutlineColor);
436 builder.put("background-color", backgroundColor);
462 builder.put("border-bottom-color", borderBottomColor);
483 Property color = new Property( typedefs
486 builder.put("color", color);
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  /external/pdfium/core/src/fpdfapi/fpdf_render/
fpdf_render.cpp 161 int color = (r - gray) * (r - gray) + (g - gray) * (g - gray) + (b - gray) * (b - gray); local
162 if (gray < 35 && color < 20) {
165 if (gray > 221 && color < 20) {
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  /external/pdfium/core/src/fxge/dib/
fx_dib_composite.cpp 122 static inline int _Lum(_RGB color)
124 return (color.red * 30 + color.green * 59 + color.blue * 11) / 100;
126 static _RGB _ClipColor(_RGB color)
128 int l = _Lum(color);
129 int n = color.red;
130 if (color.green < n) {
131 n = color.green;
133 if (color.blue < n)
3606 FX_DWORD color = isSrcCmyk ? FXCMYK_TODIB(pSrcPalette[i]) : FXARGB_TODIB(pSrcPalette[i]); local
3614 FX_DWORD color = isSrcCmyk ? FXCMYK_TODIB(pSrcPalette[i]) : FXARGB_TODIB(pSrcPalette[i]); local
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  /external/pdfium/fpdfsdk/src/javascript/
Field.cpp 17 #include "../../include/javascript/color.h"
1639 CPWL_Color color; local
1662 CPWL_Color color; local
2670 CPWL_Color color; local
2697 CPWL_Color color; local
2825 CPWL_Color color; local
2850 FX_ARGB color; local
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  /external/skia/samplecode/
SamplePathFuzz.cpp 280 SkColor color = (SkColor) fRand.nextU(); local
281 paint.setColor(color);
  /external/skia/src/core/
SkDraw.cpp 169 SkColor color = paint.getColor(); local
171 // collaps modes based on color...
173 unsigned alpha = SkColorGetA(color);
192 SkPMColor pmc = SkPreMultiplyColor(color);
265 /* If we don't have a shader (i.e. we're just a solid color) we may
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  /external/skia/src/effects/
SkLightingImageFilter.cpp 69 SkPoint3 color(lightColor * colorScale);
71 SkClampMax(SkScalarRoundToInt(color.fX), 255),
72 SkClampMax(SkScalarRoundToInt(color.fY), 255),
73 SkClampMax(SkScalarRoundToInt(color.fZ), 255));
91 SkPoint3 color(lightColor * colorScale);
92 return SkPackARGB32(SkClampMax(SkScalarRoundToInt(color.maxComponent()), 255),
93 SkClampMax(SkScalarRoundToInt(color.fX), 255),
94 SkClampMax(SkScalarRoundToInt(color.fY), 255),
95 SkClampMax(SkScalarRoundToInt(color.fZ), 255));
584 * below. It adds a vec3f uniform visible in the FS that represents the constant light color
683 const SkPoint3& color() const { return fColor; } function in class:SkLight
1943 const char* color = builder->getUniformCStr(this->lightColorUni()); \/\/ created by parent class. local
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  /external/skia/src/gpu/
GrAtlasTextContext.cpp 119 // text. The mask gamma hack is based off of guessing what the blend color is going to
225 // gamma corrected masks anyways, nor color
252 // If we have LCD text then our canonical color will be set to transparent, in this case we have
253 // to regenerate the blob on any color change
374 // TODO we want to figure out a way to be able to use the canonical color on LCD text,
471 const SkPaint& skPaint, GrColor color,
530 this->internalDrawDFText(cacheBlob, run, cache, dfPaint, color, viewMatrix,
539 this->internalDrawDFPosText(cacheBlob, run, cache, dfPaint, color, viewMatrix,
547 this->internalDrawDFPosText(cacheBlob, run, cache, dfPaint, color, viewMatrix,
569 this->internalDrawBMPText(cacheBlob, run, cache, runPaint, color, viewMatrix
1878 GrColor color() const { return fBatch.fColor; } function in class:BitmapTextBatch
2182 GrColor color = grPaint.getColor(); local
2208 GrColor color = grPaint.getColor(); local
2248 GrColor color = GrRandomColor(random); local
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GrContext.cpp 277 const GrColor color,
290 target->clear(rect, color, canIgnoreRect, renderTarget);
361 GrColor color) {
423 // Handle any color overrides
440 this->color(),
547 GrColor color() const { return fBatch.fColor; } function in class:StrokeRectBatch
634 GrColor color = paint.getColor(); local
638 viewMatrix, color);
645 color,
654 color,
918 GrColor color() const { return fBatch.fColor; } function in class:DrawVerticesBatch
1065 GrColor color = paint.getColor(); local
1099 GrColor color = paint.getColor(); local
1149 GrColor color = paint.getColor(); local
1231 GrColor color = paint.getColor(); local
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GrOvalRenderer.cpp 62 * The output of this effect is a modulation of the input color and coverage for a circle. It
74 static GrGeometryProcessor* Create(GrColor color, bool stroke, const SkMatrix& localMatrix) {
75 return SkNEW_ARGS(CircleEdgeEffect, (color, stroke, localMatrix));
80 GrColor color() const { return fColor; } function in class:CircleEdgeEffect
107 // Setup pass through color
179 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, false);
184 CircleEdgeEffect(GrColor color, bool stroke, const SkMatrix& localMatrix)
185 : fColor(color)
226 * The output of this effect is a modulation of the input color and coverage for an axis-aligned
235 static GrGeometryProcessor* Create(GrColor color, bool stroke, const SkMatrix& localMatrix)
246 GrColor color() const { return fColor; } function in class:EllipseEdgeEffect
437 GrColor color() const { return fColor; } function in class:DIEllipseEdgeEffect
788 GrColor color() const { return fBatch.fColor; } function in class:CircleBatch
1017 GrColor color() const { return fBatch.fColor; } function in class:EllipseBatch
1281 GrColor color() const { return fBatch.fColor; } function in class:DIEllipseBatch
1665 GrColor color() const { return fBatch.fColor; } function in class:RRectCircleRendererBatch
1857 GrColor color() const { return fBatch.fColor; } function in class:RRectEllipseRendererBatch
2061 GrColor color = GrRandomColor(random); local
2070 GrColor color = GrRandomColor(random); local
2078 GrColor color = GrRandomColor(random); local
2087 GrColor color = GrRandomColor(random); local
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GrTessellatingPathRenderer.cpp 1524 GrColor color = GrRandomColor(random); local
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SkGpuDevice.cpp 61 // requiring texture domain clamping to prevent color bleeding when drawing
310 GrColor color = 0; local
313 fContext->clear(&rect, color, true, fRenderTarget);
1861 SkColor color; local
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  /external/skia/src/gpu/effects/
GrDashingEffect.cpp 276 // Handle any color overrides
318 gp.reset(create_dash_gp(this->color(), this->aaMode(), capType, invert));
322 this->color(),
643 // TODO vertex color
644 if (this->color() != that->color()) {
658 GrColor color() const { return fBatch.fColor; } function in class:DashBatch
682 static GrBatch* create_batch(GrColor color, const SkMatrix& viewMatrix, const SkPoint pts[2],
726 geometry.fColor = color;
736 GrPipelineBuilder* pipelineBuilder, GrColor color,
786 GrColor color() const { return fColor; } function in class:DashingCircleEffect
1014 GrColor color() const { return fColor; } function in class:DashingLineEffect
1238 GrColor color = GrRandomColor(random); local
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  /external/skia/src/pdf/
SkPDFDevice.cpp 50 static void emit_pdf_color(SkColor color, SkWStream* result) {
51 SkASSERT(SkColorGetA(color) == 0xFF); // We handle alpha elsewhere.
53 SkPDFUtils::AppendScalar(SkColorGetR(color) * colorScale, result);
55 SkPDFUtils::AppendScalar(SkColorGetG(color) * colorScale, result);
57 SkPDFUtils::AppendScalar(SkColorGetB(color) * colorScale, result);
530 // PDF treats a shader as a color, so we only set one or the other.
1935 SkColor color = paint.getColor(); local
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  /external/skia/src/ports/
SkFontHost_win.cpp 466 COLORREF color = 0x00FFFFFF; local
467 SkDEBUGCODE(COLORREF prev =) SetTextColor(fDC, color);
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  /external/webp/src/enc/
vp8l.c 74 // The color is already there.
77 // Some other color sits there.
519 // No color cache, no Huffman image.
619 // Color Cache parameters.
892 const int color = (palette[i] >> 8) & 0xff; local
893 inv_palette[color] = i;
897 const int color = (src[x] >> 8) & 0xff; local
898 row[x] = inv_palette[color];
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  /frameworks/base/core/jni/android/graphics/
Paint.cpp 243 int color; local
244 color = getNativePaint(env, paint)->getColor();
245 return static_cast<jint>(color);
255 static void setColor(JNIEnv* env, jobject paint, jint color) {
257 getNativePaint(env, paint)->setColor(color);
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  /frameworks/base/graphics/java/android/graphics/drawable/
RippleDrawable.java 33 import android.graphics.Color;
62 * &ltripple android:color="#ffff0000">
64 * android:drawable="@android:color/white" />
75 * &ltripple android:color="#ff00ff00">
76 * &ltitem android:drawable="@android:color/black" />
80 * &ltripple android:color="#ff0000ff">
91 * &ltripple android:color="#ffff0000" /></code>
176 * Creates a new ripple drawable with the specified ripple color and
179 * @param color The ripple color
467 final ColorStateList color = a.getColorStateList(R.styleable.RippleDrawable_color); local
865 final int color = mState.mColor.getColorForState(getState(), Color.BLACK); local
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