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  /external/skia/gm/
blurrect.cpp 67 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local
79 colors, pos, SK_ARRAY_COUNT(colors), tm,
convex_all_line_paths.cpp 265 const SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE }; local
278 paint.setColor(colors[i%2]);
convexpolyclip.cpp 27 SkColor colors[] = { SK_ColorDKGRAY, 0xFF222255, local
46 colors, pos,
47 SK_ARRAY_COUNT(colors),
drawbitmaprect.cpp 49 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local
68 colors, pos,
69 SK_ARRAY_COUNT(colors),
gradients.cpp 266 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; local
274 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
350 const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; variable
355 SkGradientShader::CreateRadial(center, radius, colors,
gradients_no_texture.cpp 135 void construct(const SkColor colors[], const SkScalar pos[], int count) {
137 memcpy(fColors, colors, count * sizeof(SkColor));
156 const SkColor colors[] = { local
174 rec->construct(colors, pos, N);
178 const SkColor colors[] = { local
183 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors));
187 const SkColor colors[] = { local
192 const int N = SK_ARRAY_COUNT(colors);
197 rec->construct(colors, pos, N)
    [all...]
shadertext.cpp 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
tablecolorfilter.cpp 16 SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
37 SkColor colors[] = { local
40 return SkGradientShader::CreateRadial(SkPoint::Make(cx, cy), cx, colors, NULL,
41 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
205 ComposeColorFilterGM(const SkColor colors[], const SkXfermode::Mode modes[],
207 : fColors(colors), fModes(modes)
textbloblooper.cpp 88 const SkColor colors[] = { local
93 colors, NULL, SK_ARRAY_COUNT(colors),
tilemodes_scaled.cpp 28 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
33 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
34 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
183 SkColor colors[] = { 0xFFFF0000, 0xFF0044FF }; local
188 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), tx);
190 return SkGradientShader::CreateRadial(center, rad, colors, NULL, SK_ARRAY_COUNT(colors), tx);
192 return SkGradientShader::CreateSweep(center.fX, center.fY, colors, NULL, SK_ARRAY_COUNT(colors));
    [all...]
  /external/skia/samplecode/
SampleRegion.cpp 74 const SkColor colors[] = { SK_ColorBLACK, SK_ColorBLACK, 0 }; local
80 SkShader* s = SkGradientShader::CreateLinear(pts, colors, pos, 3,
105 const SkColor colors[] = { SK_ColorBLACK, SK_ColorBLACK, 0 }; local
107 SkShader* s = SkGradientShader::CreateLinear(pts, colors, pos,
108 SK_ARRAY_COUNT(colors),
SampleShaderText.cpp 20 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
25 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
26 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
  /external/skia/src/core/
SkRecords.h 308 PODArray<SkColor>, colors,
321 SkColor* colors,
330 , colors(colors)
340 PODArray<SkColor> colors; member in struct:SkRecords::DrawVertices
SkShader.cpp 143 SkPMColor colors[kTempColorCount]; local
146 this->shadeSpan(x, y, colors, kTempColorCount);
149 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
166 this->shadeSpan(x, y, colors, count);
168 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
181 this->shadeSpan(x, y, colors, n);
185 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
  /external/skia/src/effects/gradients/
SkSweepGradient.cpp 253 SkColor colors[kMaxRandomGradientColors]; local
257 int colorCount = RandomGradientParams(random, colors, &stops, &tmIgnored);
259 colors, stops, colorCount));
  /external/skia/src/images/
SkImageDecoder_libico.cpp 47 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
50 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
53 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
56 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
59 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
170 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) = NULL;
215 SkPMColor* colors = NULL; local
219 colors = new SkPMColor[colorCount];
226 colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF);
251 delete[] colors;
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  /external/skia/src/pdf/
SkPDFBitmap.cpp 336 const SkPMColor* colors = table->readColors(); local
338 pmcolor_to_rgb24(colors[i], tablePtr);
  /external/skia/tests/
BitmapCopyTest.cpp 65 static const SkColor colors[] = { local
68 return new SkColorTable(colors, SK_ARRAY_COUNT(colors));
552 static void fill_4x4_pixels(SkPMColor colors[16]) {
555 colors[y*4+x] = SkPackARGB32(0xFF, x, y, 0x80);
571 static void clear_4x4_pixels(SkPMColor colors[16]) {
572 sk_memset32(colors, 0, 16);
  /external/webp/src/enc/
alpha.c 191 int colors = 0; local
202 if (color[j] > 0) ++colors;
204 return colors;
220 // For low number of colors, NONE yields better compression.
224 // For large number of colors, try FILTER_NONE in addition to the best
  /frameworks/base/core/jni/android/graphics/
NinePatchImpl.cpp 252 const uint32_t* colors = chunk.getColors(); local
256 color = colors[colorIndex++];
  /frameworks/base/graphics/tests/graphicstests/src/android/graphics/
BitmapTest.java 81 int[] colors = new int[100]; local
83 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
86 Bitmap bm = Bitmap.createBitmap(colors, 10, 10,
98 assertEquals("getPixel", p, colors[i]);
107 int[] colors = new int[100]; local
109 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
112 Bitmap bm = Bitmap.createBitmap(colors, 10, 10, Bitmap.Config.RGB_565);
124 int[] colors = new int[100]; local
126 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
130 Bitmap bm1 = Bitmap.createBitmap(colors, 10, 10, config)
150 int[] colors = new int[100]; local
180 int[] colors = new int[256]; local
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/view/
RectShadowPainter.java 60 int[] colors = {START_COLOR, START_COLOR, END_COLOR}; local
61 cornerPaint.setShader(new RadialGradient(0, 0, outerArcRadius, colors,
90 colors, new float[]{0f, 1 / 3f, 1f}, TileMode.CLAMP));
  /frameworks/support/design/eclair-mr1/android/support/design/widget/
FloatingActionButtonEclairMr1.java 251 final int[] colors = new int[3]; local
255 colors[i] = selectedColor;
259 colors[i] = selectedColor;
264 colors[i] = Color.TRANSPARENT;
267 return new ColorStateList(states, colors);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorBrightnessView.java 85 int[] colors = new int[16 * 16]; local
86 for (int i = 0; i < colors.length; i++) {
89 colors[i] = (x == y) ? 0xFFAAAAAA : 0xFF444444;
91 Bitmap bitmap = Bitmap.createBitmap(colors, 16, 16, Bitmap.Config.ARGB_8888);
ColorCompareView.java 76 int[] colors = new int[imgdim * imgdim]; local
77 for (int i = 0; i < colors.length; i++) {
80 colors[i] = (x == y) ? 0xFFAAAAAA : 0xFF444444;
82 Bitmap bitmap = Bitmap.createBitmap(colors, imgdim, imgdim, Bitmap.Config.ARGB_8888);

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