/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientStopsActivity.java | 45 int[] colors = new int[] { 0xffff0000, 0xff0000ff }; local 48 colors, positions, Shader.TileMode.CLAMP); 55 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 }; 58 colors, positions, Shader.TileMode.CLAMP); 65 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 }; 68 colors, positions, Shader.TileMode.CLAMP); 75 colors = new int[] { 0xff000000, 0xffffffff }; 77 colors, null, Shader.TileMode.CLAMP); 85 colors, null, Shader.TileMode.REPEAT); 93 colors, null, Shader.TileMode.MIRROR) [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
Cube.java | 44 int colors[] = { local 78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); 81 mColorBuffer.put(colors);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 44 int colors[] = { local 78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); 81 mColorBuffer.put(colors);
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_derived.c | 62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; local 67 colors[0] = colors[1] = fog = needW = face = FALSE; 83 colors[fs->info.input_semantic_index[i]] = TRUE; 124 if (colors[0]) { 131 if (colors[1]) {
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/external/skia/bench/ |
ColorCubeBench.cpp | 55 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; local 57 pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
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ChartBench.cpp | 127 SkColor colors[kNumGraphs]; variable 129 colors[i] = colorRand.nextU() | 0xff000000; 162 fillPaint.setColor((colors[i] & 0x00ffffff) | 0x80000000); 165 plotPaint.setColor(colors[i]);
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ImageFilterCollapse.cpp | 65 SkColor colors[] = { local 70 pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
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PMFloatBench.cpp | 44 SkPMColor colors[4]; variable 48 colors[i] = SkPreMultiplyColor(lcg_rand(&seed)); 51 // But it's a lot faster not to, and this code won't really mind the non-PM colors. 53 colors[0] = seed + 0; 54 colors[1] = seed + 1; 55 colors[2] = seed + 2; 56 colors[3] = seed + 3; 61 SkPMFloat::From4PMColors(colors, &fa, &fb, &fc, &fd); 63 fa = SkPMFloat::FromPMColor(colors[0]); 64 fb = SkPMFloat::FromPMColor(colors[1]) [all...] |
PatchBench.cpp | 18 * (passing texture coordinates and colors, only textures coordinates, only colors or none). 58 const SkColor colors[SkPatchUtils::kNumCorners] = { local 61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor)); 73 const SkColor colors[] = { local 79 return SkGradientShader::CreateLinear(pts, colors, NULL, 80 SK_ARRAY_COUNT(colors), 92 vertexMode.set("colors");
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/external/skia/gm/ |
filltypespersp.cpp | 55 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local 59 colors, 61 SK_ARRAY_COUNT(colors), 83 SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN, variable 89 colors, 91 SK_ARRAY_COUNT(colors),
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glyph_pos_align.cpp | 37 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; variable 39 SkAutoTUnref<SkShader> grad(SkGradientShader::CreateLinear(pts, colors, NULL, 40 SK_ARRAY_COUNT(colors),
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patchgrid.cpp | 57 * This GM draws a grid of patches, it only uses colors so it could be considered a mesh gradient. 134 SkColor colors[4]; variable 135 colors[0] = cornerColors[i][j]; 136 colors[1] = cornerColors[i][j + 1]; 137 colors[3] = cornerColors[i + 1][j]; 138 colors[2] = cornerColors[i + 1][j + 1]; 140 grid.setPatch(j, i, points, colors, NULL);
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shaderbounds.cpp | 15 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; local 18 colors[0] = SK_ColorBLUE; 19 colors[1] = SK_ColorYELLOW; 21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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verylargebitmap.cpp | 13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { 18 SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, 27 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { 29 make_bm(&bm, width, height, colors); 77 SkColor colors[2]; variable 80 colors[0] = SK_ColorRED; 81 colors[1] = SK_ColorGREEN; 82 show_bm(canvas, small, small, colors); 85 colors[0] = SK_ColorBLUE; 86 colors[1] = SK_ColorMAGENTA [all...] |
bitmapfilters.cpp | 14 const SkColor colors[4] = { local 19 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) { 20 colorsPM[i] = SkPreMultiplyColor(colors[i]);
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blurroundrect.cpp | 105 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local 117 colors, pos, SK_ARRAY_COUNT(colors), tm,
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circles.cpp | 68 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local 72 colors, 74 SK_ARRAY_COUNT(colors),
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/external/skia/samplecode/ |
SampleEffects.cpp | 41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; local 43 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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SampleFilter.cpp | 26 const SkPMColor colors[] = { local 30 SkColorTable* ctable = new SkColorTable(colors, 4);
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SampleShaders.cpp | 29 SkColor colors[2]; local 33 colors[0] = SK_ColorBLACK; 34 colors[1] = SkColorSetARGB(0, 0, 0, 0); 35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 59 SkColor colors[2]; local 63 colors[0] = SK_ColorRED; 64 colors[1] = SK_ColorBLUE; 65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 69 colors[0] = SK_ColorBLACK; 70 colors[1] = SkColorSetARGB(0x80, 0, 0, 0) [all...] |
/external/skia/src/images/ |
SkImageEncoder_argb.cpp | 101 const SkPMColor* colors = bitmap.getColorTable() ? bitmap.getColorTable()->readColors() : NULL; local 107 scanline_import(src + y * bitmap.rowBytes(), argb, bitmap.width(), colors);
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/external/skia/src/utils/ |
SkPatchGrid.cpp | 32 bool SkPatchGrid::setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], 40 // setup corners and colors 61 // set optional values (colors and texture coordinates) 62 if ((fModeFlags & kColors_VertexType) && colors) { 63 fCornerColors[cornerPos] = colors[0]; 64 fCornerColors[cornerPos + 1] = colors[1]; 65 fCornerColors[cornerPos + (fCols + 1)] = colors[3]; 66 fCornerColors[cornerPos + (fCols + 1) + 1] = colors[2]; 79 bool SkPatchGrid::getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], 86 // set the patch by building the array of points and colors with the corresponding values 174 SkColor colors[4]; local [all...] |
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
Cube.java | 44 int colors[] = { local 78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); 81 mColorBuffer.put(colors);
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticlePointMesh.java | 76 // set colors 120 ByteBuffer colors = (ByteBuffer) cvb.getData(); local 132 colors.rewind(); 143 colors.putInt(p.color.asIntABGR()); 156 colors.flip(); 162 cvb.updateData(colors);
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/external/fonttools/Lib/fontTools/pens/ |
reportLabPen.py | 45 from reportlab.lib import colors namespace 56 pen = ReportLabPen(gs, Path(fillColor=colors.red, strokeWidth=5))
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