/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad.h | 81 * Quad stage outputs (color & depth). 86 float color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; member in struct:quad_header_output
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sp_tex_tile_cache.h | 70 float color[TILE_SIZE][TILE_SIZE][4]; member in union:softpipe_tex_cached_tile::__anon16493
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sp_tile_cache.h | 66 float color[TILE_SIZE][TILE_SIZE][4]; member in union:softpipe_cached_tile::__anon16495 91 union pipe_color_union clear_color; /**< for color bufs */ 126 const union pipe_color_union *color,
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/external/mesa3d/src/gallium/state_trackers/vdpau/ |
mixer.c | 578 union pipe_color_union color; local 595 color.f[0] = background_color->red; 596 color.f[1] = background_color->green; 597 color.f[2] = background_color->blue; 598 color.f[3] = background_color->alpha; 599 vl_compositor_set_clear_color(&vmixer->cstate, &color); 759 * Generate a color space conversion matrix.
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/external/mesa3d/src/gallium/tests/graw/ |
occlusion-query.c | 21 float color[4]; member in struct:vertex 88 ve[1].src_offset = Offset(struct vertex, color); 137 "DCL OUT[0], COLOR\n"
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quad-tex.c | 19 float color[4]; member in struct:vertex 50 ve[1].src_offset = Offset(struct vertex, color); 91 "DCL OUT[0], COLOR\n"
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shader-leak.c | 37 float color[4]; member in struct:vertex 84 ve[1].src_offset = Offset(struct vertex, color); 110 "DCL OUT[1], COLOR\n" 127 "DCL IN[0], COLOR, LINEAR\n" 128 "DCL OUT[0], COLOR\n"
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tex-srgb.c | 18 float color[4]; member in struct:vertex 66 ve[1].src_offset = Offset(struct vertex, color); 107 "DCL OUT[0], COLOR\n"
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tex-swizzle.c | 19 float color[4]; member in struct:vertex 48 ve[1].src_offset = Offset(struct vertex, color); 89 "DCL OUT[0], COLOR\n"
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tri-gs.c | 33 float color[4]; member in struct:vertex 85 ve[1].src_offset = Offset(struct vertex, color); 111 "DCL OUT[1], COLOR\n" 125 "DCL IN[0], COLOR, LINEAR\n" 126 "DCL OUT[0], COLOR\n" 143 "DCL IN[][1], COLOR, CONSTANT\n" 145 "DCL OUT[1], COLOR, CONSTANT\n" 150 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel_bitmap.c | 183 GLuint color; local 226 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]); 228 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]); 250 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? 251 ctx->Color.LogicOp : GL_COPY; 276 color,
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 54 TAG(_color_t) color; member in struct:__anon17148::__anon17149 63 TAG(_color_t) color; member in struct:__anon17148::__anon17150 72 TAG(_color_t) color; member in struct:__anon17148::__anon17151
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/external/skia/gm/ |
constcolorprocessor.cpp | 111 GrColor color = kColors[procColor]; variable 112 SkAutoTUnref<GrFragmentProcessor> fp(GrConstColorProcessor::Create(color, mode));
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convexpolyeffect.cpp | 159 static const GrColor color = 0xff000000; variable 161 GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType, color)); 192 geometry.fColor = color; 241 geometry.fColor = color;
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cubicpaths.cpp | 66 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, 75 paint.setColor(color); 157 SkColor color = 0xff007000; local 158 this->drawPath(path.fPath, canvas, color, rect, 170 labelPaint.setColor(color); 212 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, 221 paint.setColor(color); 304 SkColor color = 0xff007000; local 305 this->drawPath(path.fPath, canvas, color, rect, 317 labelPaint.setColor(color); [all...] |
dstreadshuffle.cpp | 105 SkColor color; local 109 color = SK_ColorTRANSPARENT; 112 color = SkColorSetARGB(0xff, 119 color = SkColorSetARGB(alpha, 125 return color; 154 SkColor color = GetColor(&random, alpha, style + width + alpha + r); variable 158 p.setColor(color);
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linepaths.cpp | 26 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, 35 paint.setColor(color); 115 SkColor color = 0xff007000; local 116 this->drawPath(path.fPath, canvas, color, rect, 128 labelPaint.setColor(color); 169 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, 178 paint.setColor(color); 259 SkColor color = 0xff007000; local 260 this->drawPath(path.fPath, canvas, color, rect, 272 labelPaint.setColor(color); [all...] |
mixedxfermodes.cpp | 118 SkColor color = random.nextU(); variable 125 p.setColor(color); 140 * Draws white color into a white square using the hue blend mode. 141 * The result color should be white, so it doesn't change the expectations. 146 SkColor color = SkColorSetARGBMacro(225, 255, 255, 255); local 158 p.setColor(color);
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polygons.cpp | 89 SkColor color = rand->nextU(); local 90 color |= 0xff000000; 91 paint->setColor(color);
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quadpaths.cpp | 26 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, 35 paint.setColor(color); 116 SkColor color = 0xff007000; variable 117 this->drawPath(path.fPath, canvas, color, rect, 129 labelPaint.setColor(color); 171 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, 180 paint.setColor(color); 262 SkColor color = 0xff007000; variable 263 this->drawPath(path.fPath, canvas, color, rect, 275 labelPaint.setColor(color); [all...] |
roundrects.cpp | 170 SkColor color = genColor(&rand); variable 171 fPaints[i].setColor(color); 195 SkColor color = genColor(&rand); variable 196 fPaints[i].setColor(color); 215 SkColor color = genColor(&rand); variable 216 fPaints[i].setColor(color); 234 SkColor color = genColor(&rand); variable 235 fPaints[i].setColor(color); 253 SkColor color = genColor(&rand); variable 254 fPaints[i].setColor(color); 278 SkColor color = genColor(&rand); variable 313 SkColor color = genColor(&rand); variable [all...] |
yuvtorgbeffect.cpp | 56 int color[] = {0, 85, 170}; variable 63 pixels[i][j] = (unsigned char)color[i]; 64 color[i] = (color[i] == limit[i]) ? invl[i] : color[i] + inc[i];
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/external/skia/src/animator/ |
SkDrawPaint.h | 46 SkDrawColor* color; member in class:SkDrawPaint
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/external/skia/src/codec/ |
SkSwizzler.cpp | 262 // the color components are not zero, but we skip them anyway, meaning they'll remain 308 // We assume the color premultiplied ctable (or not) as desired. 469 // Assume input is an index if we have a color table 470 uint32_t color; local 473 color = colorTable[colorOrIndex]; 474 // Otherwise, assume the input is a color 476 color = colorOrIndex; 481 sk_memset32((uint32_t*) dstStartRow, color, 489 dstRow[col] = color; 495 // On an index destination color type, always assume the input is an inde [all...] |
/external/skia/src/gpu/effects/ |
GrConfigConversionEffect.cpp | 171 // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate 175 uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]); local 176 color[3] = y; 177 color[2] = SkTMin(x, y); 178 color[1] = SkTMin(x, y); 179 color[0] = SkTMin(x, y);
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