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  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
GradientDrawableTest.java 38 int[] color = new int[] {1, 2, 3}; local
41 new GradientDrawable(GradientDrawable.Orientation.BL_TR, color);
74 int color = 3; local
79 gradientDrawable.setStroke(width, color, dashWidth, dashGap);
82 color = -3;
85 gradientDrawable.setStroke(width, color, dashWidth, dashGap);
  /cts/tests/tests/textureview/src/android/textureview/cts/
TextureViewTestActivity.java 112 private final float[][] color = field in class:TextureViewTestActivity.GLRendererImpl
121 glClearColor(color[index][0], color[index][1], color[index][2], 1.0f);
  /developers/build/prebuilts/gradle/WatchFace/Application/src/main/java/com/example/android/wearable/watchface/
DigitalWatchFaceCompanionConfigActivity.java 23 import android.graphics.Color;
45 * color. Additionally, enables setting the color for hour, minute and second digits.
173 int defaultColor = Color.parseColor(defaultColorName);
174 int color; local
176 color = config.getInt(configKey, defaultColor);
178 color = defaultColor;
183 if (Color.parseColor(colorNames[i]) == color) {
196 sendConfigUpdateMessage(configKey, Color.parseColor(colorName))
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  /developers/samples/android/wearable/wear/WatchFace/Application/src/main/java/com/example/android/wearable/watchface/
DigitalWatchFaceCompanionConfigActivity.java 23 import android.graphics.Color;
45 * color. Additionally, enables setting the color for hour, minute and second digits.
173 int defaultColor = Color.parseColor(defaultColorName);
174 int color; local
176 color = config.getInt(configKey, defaultColor);
178 color = defaultColor;
183 if (Color.parseColor(colorNames[i]) == color) {
196 sendConfigUpdateMessage(configKey, Color.parseColor(colorName))
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  /development/ndk/platforms/android-21/include/linux/dvb/
osd.h 60 int color; member in struct:osd_cmd_s
  /development/perftests/panorama/feature_stab/src/dbregtest/
dbregtest.cpp 143 // if the images are color, the input is saved in color_ref:
165 // color format:
168 // is the input image color?:
169 bool color = format == PgmImage::PGM_BINARY_PIXMAP; local
182 if ( color )
184 // save the color image:
235 if ( color )
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationLoading.java 24 import android.graphics.Color;
80 addBall(500, 50, Color.GREEN);
84 addBall(800, 50, Color.YELLOW);
162 private void addBall(float x, float y, int color) {
164 shapeHolder.setColor(color);
173 int color = 0xff000000 | red << 16 | green << 8 | blue; local
177 50f, color, darkColor, Shader.TileMode.CLAMP);
AnimationSeeking.java 136 int color = 0xff000000 | red << 16 | green << 8 | blue; local
140 50f, color, darkColor, Shader.TileMode.CLAMP);
CustomEvaluator.java 151 int color = 0xff000000 | red << 16 | green << 8 | blue; local
155 50f, color, darkColor, Shader.TileMode.CLAMP);
ReversingAnimation.java 112 int color = 0xff000000 | red << 16 | green << 8 | blue; local
116 50f, color, darkColor, Shader.TileMode.CLAMP);
  /development/samples/ApiDemos/src/com/example/android/apis/view/
DraggableDot.java 165 int color = (mHovering) ? WHITE_STEP : GREEN_STEP; local
166 color = i*(color | ALPHA_STEP);
167 mGlow.setColor(color);
  /development/samples/browseable/WatchFace/Application/src/com.example.android.wearable.watchface/
DigitalWatchFaceCompanionConfigActivity.java 23 import android.graphics.Color;
45 * color. Additionally, enables setting the color for hour, minute and second digits.
173 int defaultColor = Color.parseColor(defaultColorName);
174 int color; local
176 color = config.getInt(configKey, defaultColor);
178 color = defaultColor;
183 if (Color.parseColor(colorNames[i]) == color) {
196 sendConfigUpdateMessage(configKey, Color.parseColor(colorName))
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  /device/generic/goldfish/camera/
Converters.h 30 * pixels are represented as WORD, or DWORD, the color order inside the
36 * So, if this code runs on the little endian CPU, red color in 'rgb' would be
37 * masked as 0x000000ff, and blue color would be masked as 0x00ff0000, while if
38 * the code runs on a big endian CPU, the red color in 'rgb' would be masked as
39 * 0xff000000, and blue color would be masked as 0x0000ff00,
45 * RGB565 color masks
61 * RGB32 color masks
77 * Extracting, and saving color bytes from / to WORD / DWORD RGB.
119 uint32_t color; member in union:android::RGB32_t
151 /* Converts R8 G8 B8 color to YUV. *
    [all...]
EmulatedFakeCameraDevice.cpp 316 const YUVPixel* color)
322 YUVPixel adjustedColor = *color;
343 void EmulatedFakeCameraDevice::drawSolid(YUVPixel* color)
345 YUVPixel adjustedColor = *color;
355 *U = color->U;
356 *V = color->V;
367 /* Select the color. */
368 YUVPixel* color; local
372 color = &mWhiteYUV;
375 color = &mRedYUV
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  /external/deqp/modules/egl/
teglColorClearCase.cpp 21 * \brief Color clear case.
65 , color (color_)
74 , color (0)
82 tcu::RGBA color; member in struct:deqp::egl::ClearOp
106 tcu::clear(access, pixelFormat.convertColor(clearIter->color).toIVec());
114 case EGL_OPENGL_ES_BIT: gles1::clear(clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break;
115 case EGL_OPENGL_ES2_BIT: gles2::clear(func.gl, clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break;
116 case EGL_OPENGL_ES3_BIT_KHR: gles2::clear(func.gl, clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break;
117 case EGL_OPENVG_BIT: vg::clear (clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break;
426 tcu::clear(access, pixelFmt.convertColor(packet.clears[clearNdx].color).toIVec())
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  /external/deqp/modules/gles3/functional/
es3fReadPixelsTests.cpp 258 // Clear color
266 const GLfloat color[] = { red, green, blue, alpha }; local
271 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color));
284 const GLint color[] = { red, green, blue, alpha }; local
287 GLU_CHECK_CALL(glClearBufferiv(GL_COLOR, 0, color));
298 const GLuint color[] = { red, green, blue, alpha }; local
301 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color));
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 252 const tcu::Vec4 color = colors[fragNdx] * outScale + outBias; local
253 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color);
254 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
401 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; local
402 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color);
403 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 242 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color
392 const tcu::RGBA color = image.getPixel(x, y); local
394 // Color must be a linear combination of green and yellow
395 if (color.getGreen() < 255 - threshold || color.getBlue() > threshold)
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticlePointMesh.java 78 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color);
82 buf = getBuffer(VertexBuffer.Type.Color);
119 VertexBuffer cvb = getBuffer(VertexBuffer.Type.Color);
143 colors.putInt(p.color.asIntABGR());
  /external/jmonkeyengine/engine/src/core/com/jme3/font/
BitmapText.java 131 * @return color of the text
138 * changes text color. all substring colors are deleted.
139 * @param color new color of text
141 public void setColor(ColorRGBA color) {
142 letters.setColor(color);
265 * Set the color of substring.
268 * @param color
270 public void setColor(int start, int end, ColorRGBA color) {
271 letters.setColor(start, end, color);
285 letters.setColor(m.start(), m.end(), color); local
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BitmapTextPage.java 55 private final byte[] color; field in class:BitmapTextPage
81 m.setBuffer(Type.Color, 4, new byte[0]);
85 m.getBuffer(Type.Color).setNormalized(true);
93 color = new byte[4 * 4]; // 4 verticies * 4 bytes
98 color = null;
140 VertexBuffer cb = m.getBuffer(Type.Color);
174 fq.storeToArrays(pos, tc, idx, color, i);
178 bcb.put(color);
StringBlock.java 52 private ColorRGBA color = new ColorRGBA(ColorRGBA.White); field in class:StringBlock
66 * @param color the initial color of the text
69 StringBlock(String text, Rectangle textBox, BitmapFont.Align alignment, float size, ColorRGBA color,
75 this.color.set(color);
84 this.color.set(ColorRGBA.White);
92 clone.color = color.clone();
142 return color;
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParam.java 244 ColorRGBA color = (ColorRGBA) value; local
245 return color.getRed() + " " + color.getGreen() + " "
246 + color.getBlue() + " " + color.getAlpha();
Material.java 578 * Pass a Color to the material shader.
580 * @param name the name of the color defined in the material definition (j3md)
633 * // g_LightColor.rgb is the diffuse/specular color of the light.<br/>
667 ColorRGBA color = l.getColor(); local
668 lightColor.setVector4InArray(color.getRed(),
669 color.getGreen(),
670 color.getBlue(),
733 // set ambient color for first light only
747 ColorRGBA tmpLightColor = vars.color;
750 ColorRGBA color = l.getColor() local
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 239 * Ambient color (GL1 only)
244 * Diffuse color (GL1 only)
249 * Specular color (GL1 only)
254 * Material color (GL1 only)
256 public ColorRGBA color; field in class:RenderContext
264 * Use vertex color (GL1 only)
315 ambient = diffuse = specular = color = null;

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