/dalvik/dx/src/com/android/dx/merge/ |
SortableType.java | 39 if (a.depth != b.depth) { 40 return a.depth - b.depth; 48 private int depth = -1; field in class:SortableType 68 * Assigns this type's depth if the depths of its supertype and implemented 69 * interfaces are known. Returns false if the depth couldn't be computed 80 } else if (sortableSupertype.depth == -1) { 83 max = sortableSupertype.depth; 91 } else if (implemented.depth == -1) [all...] |
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
postprocess.h | 54 struct pipe_resource *depth; /* depth of original input */ member in struct:pp_queue_t
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_resource.h | 15 uint16_t depth; member in struct:nv30_surface
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
r600_resource.h | 44 /* If this resource is a depth-stencil buffer on evergreen, this contains 45 * the depth part of the format. There is a separate stencil resource 50 unsigned depth; member in struct:r600_resource_texture
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_screen.h | 67 /* which formats to translate depth formats into */ 73 } depth; member in struct:svga_screen
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/external/mesa3d/src/glx/apple/ |
apple_glx_surface.c | 52 unsigned int width = 0, height = 0, bd, depth; local 54 XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 89 GLuint depth = mt->depth0; local 114 width, height, depth); 116 for (q = 0; q < depth; /* empty */) { 117 for (j = 0; j < pack_x_nr && q < depth; j++, q++) { 133 depth = minify(depth);
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/external/proguard/src/proguard/shrink/ |
ShortestUsageMark.java | 40 private final int depth; field in class:ShortestUsageMark 53 this.depth = 0; 88 this.depth = previousUsageMark.depth + cost; 104 this.depth = otherUsageMark.depth; 134 return this.depth < otherUsageMark.depth; 178 return "certain=" + certain + ", depth="+depth+": " [all...] |
/frameworks/wilhelm/src/itf/ |
I3DMacroscopic.c | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) 29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) { 36 thiz->mSize.mDepth = depth; 57 SLmillimeter depth = thiz->mSize.mDepth; local 61 *pDepth = depth;
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/system/core/libpixelflinger/ |
clear.cpp | 30 static void ggl_clearDepthx(void* c, GGLclampx depth); 45 c->state.clear.depth = FIXED_ONE; 111 if (c->state.buffers.depth.format == 0) 136 uint32_t depth = fixedToZ(c->state.clear.depth); local 137 c->state.clear.depthPacked = (depth<<16)|depth; 140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h); 157 static void ggl_clearDepthx(void* con, GGLclampx depth) 160 c->state.clear.depth = gglClampx(depth) [all...] |
/external/deqp/modules/glshared/ |
glsFragmentOpUtil.hpp | 54 float depth[4]; member in struct:deqp::gls::FragmentOpUtil::Quad 60 for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++) 61 depth[i] = 0.0f; 90 // Viewport coordinates (depth in range [0, 1]). 94 float depth[4]; member in struct:deqp::gls::FragmentOpUtil::IntegerQuad 100 for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++) 101 depth[i] = 0.0f; 108 for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++) 109 depth[i] = 0.0f;
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/external/doclava/src/com/google/doclava/ |
Hierarchy.java | 57 int depth = depth(nodes, "java.lang.Object"); local 60 hdf.setValue("colspan", "" + depth); 62 recurse(nodes, "java.lang.Object", hdf.getChild("classes.0"), depth, depth); 76 private static int depth(HashMap<String, TreeSet<String>> nodes, String name) { method in class:Hierarchy 81 int n = depth(nodes, s);
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/external/libunwind/tests/ |
Gtest-trace.c | 62 int depth = 0; local 75 addresses[0][depth] = (void *) ip; 77 while ((ret = unw_step (&cursor)) > 0 && ++depth < 128); 87 for (i = 0; i < depth; ++i) 108 if (m != depth+1) 110 printf ("FAILURE: unw_step() loop and unw_backtrace() depths differ: %d vs. %d\n", depth, m); 114 if (n != depth+1) 116 printf ("FAILURE: unw_step() loop and backtrace() depths differ: %d vs. %d\n", depth, n); 130 if (n == depth+1) 131 for (i = 1; i < depth; ++i [all...] |
test-async-sig.c | 74 int depth = 0; local 120 if (depth++ > 100) 122 panic ("FAILURE: unw_step() looping over %d iterations\n", depth);
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/external/llvm/tools/llvm-c-test/ |
calc.c | 46 int depth = 0; local 59 if (depth < 2) { 64 stack[depth - 2] = LLVMBuildBinOp(builder, op_to_opcode(tok), 65 stack[depth - 1], stack[depth - 2], ""); 66 depth--; 73 if (depth < 1) { 78 off = LLVMBuildGEP(builder, param, &stack[depth - 1], 1, ""); 79 stack[depth - 1] = LLVMBuildLoad(builder, off, ""); 92 if (depth >= MAX_DEPTH) [all...] |
/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_winsys_xsp.c | 63 unsigned int depth; local 69 if (XGetGeometry(xsp_screen->display, drawable, &root, &x, &y, &width, &height, &border_width, &depth) == BadDrawable) 93 xsp_screen->xdraw.depth = 24/*util_format_get_blocksizebits(templat.format) /
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_sampler.c | 262 debug_printf("i915: unsupported depth swizzle %d %d %d %d\n", 303 const uint width = pt->width0, height = pt->height0, depth = pt->depth0; local 310 assert(depth); 341 | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_resource.h | 90 uint16_t depth; member in struct:nv50_surface
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nv50_tex.c | 81 uint32_t depth; local 124 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; 126 depth = mt->base.base.depth0; 163 depth /= 6; 164 if (depth > 1) 189 tic[5] |= depth << 16;
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/external/mesa3d/src/gallium/state_trackers/clover/core/ |
memory.cpp | 119 size_t width, size_t height, size_t depth, 123 __format(*format), __width(width), __height(height), __depth(depth), 159 image::depth() const { function in class:image 188 size_t width, size_t height, size_t depth, 191 image(ctx, flags, format, width, height, depth, 192 row_pitch, slice_pitch, depth * slice_pitch,
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/external/mesa3d/src/glsl/ |
lower_if_to_cond_assign.cpp | 41 * maximum nesting depth N. Drivers for such hardware can call 45 * to attempt to flatten any if-statements appearing at depth > N. 58 this->depth = 0; 74 unsigned depth; member in class:ir_if_to_cond_assign_visitor 161 this->depth++; 169 /* Only flatten when beyond the GPU's maximum supported nesting depth. */ 170 if (this->depth-- <= this->max_depth)
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_validate.c | 45 int width, height, depth; local 80 &width, &height, &depth); 89 depth, 137 for (int i = 0; i < mt->level[level].depth; i++) 148 for (i = 0; i < mt->level[level].depth; i++) { 157 assert(intel_image->base.Base.Depth == 1);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.h | 44 GLuint depth; member in struct:_radeon_mipmap_level 76 GLuint depth0; /** Depth of baseLevel image */ 100 unsigned depth,
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/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 248 /* Store result depth/z */ 250 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; local 251 if (depth <= 0.0) 253 else if (depth >= 1.0) 257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
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/external/skia/include/core/ |
SkTDStack.h | 34 int depth() const { return fTotalCount; } function in class:SkTDStack
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