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  /dalvik/dx/src/com/android/dx/merge/
SortableType.java 39 if (a.depth != b.depth) {
40 return a.depth - b.depth;
48 private int depth = -1; field in class:SortableType
68 * Assigns this type's depth if the depths of its supertype and implemented
69 * interfaces are known. Returns false if the depth couldn't be computed
80 } else if (sortableSupertype.depth == -1) {
83 max = sortableSupertype.depth;
91 } else if (implemented.depth == -1)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/postprocess/
postprocess.h 54 struct pipe_resource *depth; /* depth of original input */ member in struct:pp_queue_t
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_resource.h 15 uint16_t depth; member in struct:nv30_surface
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_resource.h 44 /* If this resource is a depth-stencil buffer on evergreen, this contains
45 * the depth part of the format. There is a separate stencil resource
50 unsigned depth; member in struct:r600_resource_texture
  /external/mesa3d/src/gallium/drivers/svga/
svga_screen.h 67 /* which formats to translate depth formats into */
73 } depth; member in struct:svga_screen
  /external/mesa3d/src/glx/apple/
apple_glx_surface.c 52 unsigned int width = 0, height = 0, bd, depth; local
54 XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex_layout.c 89 GLuint depth = mt->depth0; local
114 width, height, depth);
116 for (q = 0; q < depth; /* empty */) {
117 for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
133 depth = minify(depth);
  /external/proguard/src/proguard/shrink/
ShortestUsageMark.java 40 private final int depth; field in class:ShortestUsageMark
53 this.depth = 0;
88 this.depth = previousUsageMark.depth + cost;
104 this.depth = otherUsageMark.depth;
134 return this.depth < otherUsageMark.depth;
178 return "certain=" + certain + ", depth="+depth+": "
    [all...]
  /frameworks/wilhelm/src/itf/
I3DMacroscopic.c 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
  /system/core/libpixelflinger/
clear.cpp 30 static void ggl_clearDepthx(void* c, GGLclampx depth);
45 c->state.clear.depth = FIXED_ONE;
111 if (c->state.buffers.depth.format == 0)
136 uint32_t depth = fixedToZ(c->state.clear.depth); local
137 c->state.clear.depthPacked = (depth<<16)|depth;
140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h);
157 static void ggl_clearDepthx(void* con, GGLclampx depth)
160 c->state.clear.depth = gglClampx(depth)
    [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 54 float depth[4]; member in struct:deqp::gls::FragmentOpUtil::Quad
60 for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++)
61 depth[i] = 0.0f;
90 // Viewport coordinates (depth in range [0, 1]).
94 float depth[4]; member in struct:deqp::gls::FragmentOpUtil::IntegerQuad
100 for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++)
101 depth[i] = 0.0f;
108 for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++)
109 depth[i] = 0.0f;
  /external/doclava/src/com/google/doclava/
Hierarchy.java 57 int depth = depth(nodes, "java.lang.Object"); local
60 hdf.setValue("colspan", "" + depth);
62 recurse(nodes, "java.lang.Object", hdf.getChild("classes.0"), depth, depth);
76 private static int depth(HashMap<String, TreeSet<String>> nodes, String name) { method in class:Hierarchy
81 int n = depth(nodes, s);
  /external/libunwind/tests/
Gtest-trace.c 62 int depth = 0; local
75 addresses[0][depth] = (void *) ip;
77 while ((ret = unw_step (&cursor)) > 0 && ++depth < 128);
87 for (i = 0; i < depth; ++i)
108 if (m != depth+1)
110 printf ("FAILURE: unw_step() loop and unw_backtrace() depths differ: %d vs. %d\n", depth, m);
114 if (n != depth+1)
116 printf ("FAILURE: unw_step() loop and backtrace() depths differ: %d vs. %d\n", depth, n);
130 if (n == depth+1)
131 for (i = 1; i < depth; ++i
    [all...]
test-async-sig.c 74 int depth = 0; local
120 if (depth++ > 100)
122 panic ("FAILURE: unw_step() looping over %d iterations\n", depth);
  /external/llvm/tools/llvm-c-test/
calc.c 46 int depth = 0; local
59 if (depth < 2) {
64 stack[depth - 2] = LLVMBuildBinOp(builder, op_to_opcode(tok),
65 stack[depth - 1], stack[depth - 2], "");
66 depth--;
73 if (depth < 1) {
78 off = LLVMBuildGEP(builder, param, &stack[depth - 1], 1, "");
79 stack[depth - 1] = LLVMBuildLoad(builder, off, "");
92 if (depth >= MAX_DEPTH)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_winsys_xsp.c 63 unsigned int depth; local
69 if (XGetGeometry(xsp_screen->display, drawable, &root, &x, &y, &width, &height, &border_width, &depth) == BadDrawable)
93 xsp_screen->xdraw.depth = 24/*util_format_get_blocksizebits(templat.format) /
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_sampler.c 262 debug_printf("i915: unsupported depth swizzle %d %d %d %d\n",
303 const uint width = pt->width0, height = pt->height0, depth = pt->depth0; local
310 assert(depth);
341 | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_resource.h 90 uint16_t depth; member in struct:nv50_surface
nv50_tex.c 81 uint32_t depth; local
124 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
126 depth = mt->base.base.depth0;
163 depth /= 6;
164 if (depth > 1)
189 tic[5] |= depth << 16;
  /external/mesa3d/src/gallium/state_trackers/clover/core/
memory.cpp 119 size_t width, size_t height, size_t depth,
123 __format(*format), __width(width), __height(height), __depth(depth),
159 image::depth() const { function in class:image
188 size_t width, size_t height, size_t depth,
191 image(ctx, flags, format, width, height, depth,
192 row_pitch, slice_pitch, depth * slice_pitch,
  /external/mesa3d/src/glsl/
lower_if_to_cond_assign.cpp 41 * maximum nesting depth N. Drivers for such hardware can call
45 * to attempt to flatten any if-statements appearing at depth > N.
58 this->depth = 0;
74 unsigned depth; member in class:ir_if_to_cond_assign_visitor
161 this->depth++;
169 /* Only flatten when beyond the GPU's maximum supported nesting depth. */
170 if (this->depth-- <= this->max_depth)
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 45 int width, height, depth; local
80 &width, &height, &depth);
89 depth,
137 for (int i = 0; i < mt->level[level].depth; i++)
148 for (i = 0; i < mt->level[level].depth; i++) {
157 assert(intel_image->base.Base.Depth == 1);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 44 GLuint depth; member in struct:_radeon_mipmap_level
76 GLuint depth0; /** Depth of baseLevel image */
100 unsigned depth,
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 248 /* Store result depth/z */
250 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; local
251 if (depth <= 0.0)
253 else if (depth >= 1.0)
257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
  /external/skia/include/core/
SkTDStack.h 34 int depth() const { return fTotalCount; } function in class:SkTDStack

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