/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/manager/ |
IdeScanningContext.java | 144 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local 145 resource.deleteMarkers(MARKER_AAPT_COMPILE, true, depth); 175 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local 178 true /*includeSubtypes*/, depth);
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/system/core/toolbox/upstream-netbsd/usr.bin/du/ |
du.c | 82 int depth; local 89 depth = INT_MAX; 111 depth = atoi(optarg); 112 if (depth < 0 || depth > SHRT_MAX) { 181 depth = 0; 226 if (p->fts_level <= depth 362 "usage: du [-H | -L | -P] [-a | -d depth | -s] [-cghikmnrx] [file ...]\n");
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/system/extras/tests/sdcard/ |
sdcard_perf_test.cpp | 113 {"depth", required_argument, 0, 'D'}, 135 " -D --depth: Depth of directory tree to create for traversal.\n", 228 case 'D': // tree depth 614 size_t depth = testCase->treeDepth(); local 615 for (size_t i = 0; i < depth; i++) { 620 // Create some files at this depth 624 for (size_t j = 0; j < depth; j++) { 663 int expectedDirs = depth + 1; 669 int expectedFiles = depth * depth [all...] |
/external/apache-xml/src/main/java/org/apache/xml/serializer/ |
NamespaceMappings.java | 31 * prefix/uri/depth triplets are pushed on a stack pushed on a stack. The depth 32 * indicates the nesting depth of the element for which the mapping was made. 47 * "def" is pushed on the stack with depth 1. 49 * depth 2. 50 * When the <sentance> is encountered "p3" and "jkl" are pushed with depth 3. 52 * stack. Of course popNamespaces(2) would pop anything with depth 2 or 86 * when leaving the current element depth 88 * depth can be popped of the top and the same node 91 * All prefixes pushed at the current depth can be 272 int depth = map.m_declarationDepth; local [all...] |
/external/deqp/framework/common/ |
tcuTestLog.cpp | 171 int depth = access.getDepth(); local 177 if (depth == 1 && format.type == TextureFormat::UNORM_INT8 191 else if (depth == 1) 221 IVec3 scaledSize = computeScaledSize(IVec3(width, height, depth), MAX_IMAGE_SIZE_3D);
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/external/deqp/modules/egl/ |
teglImageUtil.cpp | 380 const float depth = ndx / float(NUM_STEPS); local 388 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth)); 391 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth); local
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/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 48 VISUALIZE_DEPTH_STEPS = 32 //!< Number of depth steps in visualization 154 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 177 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1] 206 // Render with depth test. 244 // Fill right half - comparison to interpolated depth 304 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 327 // Render with depth range. 345 // Visualize by rendering full-screen quads with increasing depth and color. 354 float depth = f*2.0f - 1.0f; local 359 -1.0f, -1.0f, depth, 1.0f [all...] |
es2fDepthStencilClearTests.cpp | 21 * \brief Depth and stencil clear tests. 99 TCU_FAIL("Can't map depth buffer format"); 112 TCU_FAIL("Can't map depth buffer format"); 121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked); 145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked) 147 , m_testDepth (depth) 211 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__); 323 // Visualize depth / stencil buffers. 354 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization"); 407 // Simulated depth buffer span 437 float depth = rowAccess.getPixDepth(x, 0); local [all...] |
es2fStencilTests.cpp | 129 float depth; //!< Quad depth or clear value member in class:deqp::gles2::Functional::StencilOp 140 , depth (depth_) 154 static StencilOp clearDepth (float depth) 157 op.depth = depth; 161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); 224 context.clearDepthf(op.depth); 243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 21 * \brief Depth and stencil clear tests. 99 TCU_FAIL("Can't map depth buffer format"); 112 TCU_FAIL("Can't map depth buffer format"); 121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked); 145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked) 147 , m_testDepth (depth) 214 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__); 326 // Visualize depth / stencil buffers. 357 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization"); 410 // Simulated depth buffer span 440 float depth = rowAccess.getPixDepth(x, 0); local [all...] |
es3fFboTestUtil.cpp | 708 void Texture3DShader::setDepth (float depth) 710 m_depth = depth; 744 const float depth = m_uniforms[3].value.f; local 756 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), depth); 845 // running this shader without a depth buffer does not make any sense [all...] |
es3fFragDepthTests.cpp | 138 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 146 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1] 190 // Render with depth test. 251 // Fill right half - comparison to interpolated depth 310 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 361 // Visualize by rendering full-screen quads with increasing depth and color. 379 float depth = f*2.0f - 1.0f; local 384 -1.0f, -1.0f, depth, 1.0f, 385 -1.0f, +1.0f, depth, 1.0f, 386 +1.0f, -1.0f, depth, 1.0f [all...] |
es3fStencilTests.cpp | 132 float depth; //!< Quad depth or clear value member in class:deqp::gles3::Functional::StencilOp 143 , depth (depth_) 157 static StencilOp clearDepth (float depth) 160 op.depth = depth; 164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); 227 context.clearDepthf(op.depth); 246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)) [all...] |
/external/deqp/modules/internal/ |
ditFrameworkTests.cpp | 626 const float depth = rnd.getFloat()*2.0f - 1.0f; local 637 c.vtx[vtxNdx].z() = depth; 810 const float depth = dsAccess.getPixDepth(sampleNdx, x, y); local 811 const deUint32 depthDiff = ulpDiff(depth, refDepth); 840 << TestLog::Image("ResolvedDepthStencil", "Resolved depth- & stencilbuffer", resolvedDepthStencil); 850 m_testCtx.getLog() << TestLog::Message << "FAIL: Found " << numFailedDepthSamples << " invalid depth samples!" << TestLog::EndMessage; 857 m_testCtx.getLog() << TestLog::Message << (numCoveredSamples-numFailedDepthSamples) << " / " << numCoveredSamples << " depth samples passed" << TestLog::EndMessage;
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/external/eigen/Eigen/src/Core/products/ |
GeneralMatrixVector.h | 352 const Index depth = cols; local 357 Index alignedStart = internal::first_aligned(rhs, depth); 358 Index alignedSize = RhsPacketSize>1 ? alignedStart + ((depth-alignedStart) & ~RhsPacketAlignedMask) : 0; 367 const Index lhsAlignmentOffset = internal::first_aligned(lhs,depth); 379 eigen_internal_assert(size_t(lhs+lhsAlignmentOffset)%sizeof(LhsPacket)==0 || depth<LhsPacketSize); 398 || LhsPacketSize > depth 404 alignedSize = depth; 504 for (Index j=alignedSize; j<depth; ++j) 545 for (Index j=alignedSize; j<depth; ++j)
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/external/emma/ant/ant14/com/vladium/emma/report/ |
ReportCfg.java | 60 public void setDepth (final DepthAttribute depth) 62 m_settings.setProperty (m_prefix.concat (DEPTH), depth.getValue ()); 355 public void setDepth (final DepthAttribute depth) 357 m_settings.setProperty (PREFIX.concat (DEPTH), depth.getValue ());
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/external/fio/ |
verify.h | 100 uint64_t depth; member in struct:thread_io_list 133 return sizeof(*s) + le64_to_cpu(s->depth) * sizeof(uint64_t);
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/external/libvncserver/client_examples/ |
SDLvncviewer.c | 32 depth=client->format.bitsPerPixel; local 39 rfbBool okay=SDL_VideoModeOK(width,height,depth,sdlFlags); 41 for(depth=24;!okay && depth>4;depth/=2) 42 okay=SDL_VideoModeOK(width,height,depth,sdlFlags); 44 SDL_Surface* sdl=SDL_SetVideoMode(width,height,depth,sdlFlags); 46 client->width = sdl->pitch / (depth / 8); 53 client->format.bitsPerPixel=depth; 67 client->width=sdl->pitch / (depth / 8) 282 int depth = sdl->format->BitsPerPixel; local [all...] |
/external/lldb/source/Plugins/SymbolFile/DWARF/ |
DWARFDebugInfo.cpp | 396 uint32_t depth = 0; local 406 depth = 0; 409 offset = callback(dwarf2Data, cu, NULL, offset, depth, userData); 420 offset = callback(dwarf2Data, cu, &die, offset, depth, userData); 424 if (depth) 425 --depth; 430 ++depth; 455 DumpInfo(Stream* init_strm, uint32_t off, uint32_t depth) : 458 recurse_depth(depth), 481 // This function dump DWARF information and obey recurse depth an [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample.h | 130 /** Obtain the base texture depth (returns int32) */ 132 (*depth)( const struct lp_sampler_dynamic_state *state, member in struct:lp_sampler_dynamic_state 251 /** Integer vector with texture width, height, depth */
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_resource_texture.c | 367 unsigned depth = pt->depth0; local 378 i915_texture_set_level_info(tex, level, depth); 387 /* Fixup depth image_offsets: 391 for (i = 0; i < depth; i++) 394 depth = u_minify(depth, 1); 397 /* Multiply slice size by texture depth for total size. It's 503 unsigned depth = pt->depth0; local 521 i915_texture_set_level_info(tex, level, depth); 523 for (q = 0; q < depth;) { [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast.c | 109 /* get pointer to depth/stencil tile */ 129 /* Get actual pointer to the tile data. Note that depth/stencil 229 * Clear the area of the swizzled depth/depth buffer matching this tile, in 232 * The swizzled depth format is such that the depths for 361 uint32_t *depth; local 369 /* depth buffer */ 370 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y); 381 depth, 434 void *depth; local [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_surface.c | 78 uint32_t width, height, depth; local 96 depth = 1; 99 depth = u_minify(mt->base.base.depth0, level); 117 PUSH_DATA (push, depth); 230 for (i = 0; i < src_box->depth; ++i) { 255 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { 328 double depth, 344 PUSH_DATAf(push, depth); 383 double depth, unsigned stencil) 408 PUSH_DATA (push, fui(depth)); [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_surface.c | 81 uint32_t width, height, depth; local 95 depth = u_minify(mt->base.base.depth0, level); 97 /* layer has to be < depth, and depth > tile depth / 2 */ 102 depth = 1; 124 PUSH_DATA (push, depth); 237 for (i = 0; i < src_box->depth; ++i) { 261 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { 310 PUSH_DATA(push, dst->u.tex.first_layer + sf->depth); [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad_depth_test.c | 30 * \brief Quad depth / stencil testing 48 unsigned bzzzz[TGSI_QUAD_SIZE]; /**< Z values fetched from depth buffer */ 128 * If the shader has not been run, interpolate the depth values 140 quad->output.depth[0] = z0; 141 quad->output.depth[1] = z0 + dzdx; 142 quad->output.depth[2] = z0 + dzdy; 143 quad->output.depth[3] = z0 + dzdx + dzdy; 156 /* Convert quad's float depth values to int depth values (qzzzz). 157 * If the Z buffer stores integer values, we _have_ to do the depth 888 boolean depth = qs->softpipe->depth_stencil->depth.enabled; local [all...] |