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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/manager/
IdeScanningContext.java 144 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local
145 resource.deleteMarkers(MARKER_AAPT_COMPILE, true, depth);
175 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local
178 true /*includeSubtypes*/, depth);
  /system/core/toolbox/upstream-netbsd/usr.bin/du/
du.c 82 int depth; local
89 depth = INT_MAX;
111 depth = atoi(optarg);
112 if (depth < 0 || depth > SHRT_MAX) {
181 depth = 0;
226 if (p->fts_level <= depth
362 "usage: du [-H | -L | -P] [-a | -d depth | -s] [-cghikmnrx] [file ...]\n");
  /system/extras/tests/sdcard/
sdcard_perf_test.cpp 113 {"depth", required_argument, 0, 'D'},
135 " -D --depth: Depth of directory tree to create for traversal.\n",
228 case 'D': // tree depth
614 size_t depth = testCase->treeDepth(); local
615 for (size_t i = 0; i < depth; i++) {
620 // Create some files at this depth
624 for (size_t j = 0; j < depth; j++) {
663 int expectedDirs = depth + 1;
669 int expectedFiles = depth * depth
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  /external/apache-xml/src/main/java/org/apache/xml/serializer/
NamespaceMappings.java 31 * prefix/uri/depth triplets are pushed on a stack pushed on a stack. The depth
32 * indicates the nesting depth of the element for which the mapping was made.
47 * "def" is pushed on the stack with depth 1.
49 * depth 2.
50 * When the <sentance> is encountered "p3" and "jkl" are pushed with depth 3.
52 * stack. Of course popNamespaces(2) would pop anything with depth 2 or
86 * when leaving the current element depth
88 * depth can be popped of the top and the same node
91 * All prefixes pushed at the current depth can be
272 int depth = map.m_declarationDepth; local
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  /external/deqp/framework/common/
tcuTestLog.cpp 171 int depth = access.getDepth(); local
177 if (depth == 1 && format.type == TextureFormat::UNORM_INT8
191 else if (depth == 1)
221 IVec3 scaledSize = computeScaledSize(IVec3(width, height, depth), MAX_IMAGE_SIZE_3D);
  /external/deqp/modules/egl/
teglImageUtil.cpp 380 const float depth = ndx / float(NUM_STEPS); local
388 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth));
391 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth); local
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 48 VISUALIZE_DEPTH_STEPS = 32 //!< Number of depth steps in visualization
154 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
177 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
206 // Render with depth test.
244 // Fill right half - comparison to interpolated depth
304 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
327 // Render with depth range.
345 // Visualize by rendering full-screen quads with increasing depth and color.
354 float depth = f*2.0f - 1.0f; local
359 -1.0f, -1.0f, depth, 1.0f
    [all...]
es2fDepthStencilClearTests.cpp 21 * \brief Depth and stencil clear tests.
99 TCU_FAIL("Can't map depth buffer format");
112 TCU_FAIL("Can't map depth buffer format");
121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked);
145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked)
147 , m_testDepth (depth)
211 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__);
323 // Visualize depth / stencil buffers.
354 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization");
407 // Simulated depth buffer span
437 float depth = rowAccess.getPixDepth(x, 0); local
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es2fStencilTests.cpp 129 float depth; //!< Quad depth or clear value member in class:deqp::gles2::Functional::StencilOp
140 , depth (depth_)
154 static StencilOp clearDepth (float depth)
157 op.depth = depth;
161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
224 context.clearDepthf(op.depth);
243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth))
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 21 * \brief Depth and stencil clear tests.
99 TCU_FAIL("Can't map depth buffer format");
112 TCU_FAIL("Can't map depth buffer format");
121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked);
145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked)
147 , m_testDepth (depth)
214 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__);
326 // Visualize depth / stencil buffers.
357 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization");
410 // Simulated depth buffer span
440 float depth = rowAccess.getPixDepth(x, 0); local
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es3fFboTestUtil.cpp 708 void Texture3DShader::setDepth (float depth)
710 m_depth = depth;
744 const float depth = m_uniforms[3].value.f; local
756 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), depth);
845 // running this shader without a depth buffer does not make any sense
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es3fFragDepthTests.cpp 138 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
146 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
190 // Render with depth test.
251 // Fill right half - comparison to interpolated depth
310 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
361 // Visualize by rendering full-screen quads with increasing depth and color.
379 float depth = f*2.0f - 1.0f; local
384 -1.0f, -1.0f, depth, 1.0f,
385 -1.0f, +1.0f, depth, 1.0f,
386 +1.0f, -1.0f, depth, 1.0f
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es3fStencilTests.cpp 132 float depth; //!< Quad depth or clear value member in class:deqp::gles3::Functional::StencilOp
143 , depth (depth_)
157 static StencilOp clearDepth (float depth)
160 op.depth = depth;
164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
227 context.clearDepthf(op.depth);
246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth))
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 626 const float depth = rnd.getFloat()*2.0f - 1.0f; local
637 c.vtx[vtxNdx].z() = depth;
810 const float depth = dsAccess.getPixDepth(sampleNdx, x, y); local
811 const deUint32 depthDiff = ulpDiff(depth, refDepth);
840 << TestLog::Image("ResolvedDepthStencil", "Resolved depth- & stencilbuffer", resolvedDepthStencil);
850 m_testCtx.getLog() << TestLog::Message << "FAIL: Found " << numFailedDepthSamples << " invalid depth samples!" << TestLog::EndMessage;
857 m_testCtx.getLog() << TestLog::Message << (numCoveredSamples-numFailedDepthSamples) << " / " << numCoveredSamples << " depth samples passed" << TestLog::EndMessage;
  /external/eigen/Eigen/src/Core/products/
GeneralMatrixVector.h 352 const Index depth = cols; local
357 Index alignedStart = internal::first_aligned(rhs, depth);
358 Index alignedSize = RhsPacketSize>1 ? alignedStart + ((depth-alignedStart) & ~RhsPacketAlignedMask) : 0;
367 const Index lhsAlignmentOffset = internal::first_aligned(lhs,depth);
379 eigen_internal_assert(size_t(lhs+lhsAlignmentOffset)%sizeof(LhsPacket)==0 || depth<LhsPacketSize);
398 || LhsPacketSize > depth
404 alignedSize = depth;
504 for (Index j=alignedSize; j<depth; ++j)
545 for (Index j=alignedSize; j<depth; ++j)
  /external/emma/ant/ant14/com/vladium/emma/report/
ReportCfg.java 60 public void setDepth (final DepthAttribute depth)
62 m_settings.setProperty (m_prefix.concat (DEPTH), depth.getValue ());
355 public void setDepth (final DepthAttribute depth)
357 m_settings.setProperty (PREFIX.concat (DEPTH), depth.getValue ());
  /external/fio/
verify.h 100 uint64_t depth; member in struct:thread_io_list
133 return sizeof(*s) + le64_to_cpu(s->depth) * sizeof(uint64_t);
  /external/libvncserver/client_examples/
SDLvncviewer.c 32 depth=client->format.bitsPerPixel; local
39 rfbBool okay=SDL_VideoModeOK(width,height,depth,sdlFlags);
41 for(depth=24;!okay && depth>4;depth/=2)
42 okay=SDL_VideoModeOK(width,height,depth,sdlFlags);
44 SDL_Surface* sdl=SDL_SetVideoMode(width,height,depth,sdlFlags);
46 client->width = sdl->pitch / (depth / 8);
53 client->format.bitsPerPixel=depth;
67 client->width=sdl->pitch / (depth / 8)
282 int depth = sdl->format->BitsPerPixel; local
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  /external/lldb/source/Plugins/SymbolFile/DWARF/
DWARFDebugInfo.cpp 396 uint32_t depth = 0; local
406 depth = 0;
409 offset = callback(dwarf2Data, cu, NULL, offset, depth, userData);
420 offset = callback(dwarf2Data, cu, &die, offset, depth, userData);
424 if (depth)
425 --depth;
430 ++depth;
455 DumpInfo(Stream* init_strm, uint32_t off, uint32_t depth) :
458 recurse_depth(depth),
481 // This function dump DWARF information and obey recurse depth an
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.h 130 /** Obtain the base texture depth (returns int32) */
132 (*depth)( const struct lp_sampler_dynamic_state *state, member in struct:lp_sampler_dynamic_state
251 /** Integer vector with texture width, height, depth */
  /external/mesa3d/src/gallium/drivers/i915/
i915_resource_texture.c 367 unsigned depth = pt->depth0; local
378 i915_texture_set_level_info(tex, level, depth);
387 /* Fixup depth image_offsets:
391 for (i = 0; i < depth; i++)
394 depth = u_minify(depth, 1);
397 /* Multiply slice size by texture depth for total size. It's
503 unsigned depth = pt->depth0; local
521 i915_texture_set_level_info(tex, level, depth);
523 for (q = 0; q < depth;) {
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast.c 109 /* get pointer to depth/stencil tile */
129 /* Get actual pointer to the tile data. Note that depth/stencil
229 * Clear the area of the swizzled depth/depth buffer matching this tile, in
232 * The swizzled depth format is such that the depths for
361 uint32_t *depth; local
369 /* depth buffer */
370 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
381 depth,
434 void *depth; local
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  /external/mesa3d/src/gallium/drivers/nv50/
nv50_surface.c 78 uint32_t width, height, depth; local
96 depth = 1;
99 depth = u_minify(mt->base.base.depth0, level);
117 PUSH_DATA (push, depth);
230 for (i = 0; i < src_box->depth; ++i) {
255 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
328 double depth,
344 PUSH_DATAf(push, depth);
383 double depth, unsigned stencil)
408 PUSH_DATA (push, fui(depth));
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  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_surface.c 81 uint32_t width, height, depth; local
95 depth = u_minify(mt->base.base.depth0, level);
97 /* layer has to be < depth, and depth > tile depth / 2 */
102 depth = 1;
124 PUSH_DATA (push, depth);
237 for (i = 0; i < src_box->depth; ++i) {
261 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
310 PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test.c 30 * \brief Quad depth / stencil testing
48 unsigned bzzzz[TGSI_QUAD_SIZE]; /**< Z values fetched from depth buffer */
128 * If the shader has not been run, interpolate the depth values
140 quad->output.depth[0] = z0;
141 quad->output.depth[1] = z0 + dzdx;
142 quad->output.depth[2] = z0 + dzdy;
143 quad->output.depth[3] = z0 + dzdx + dzdy;
156 /* Convert quad's float depth values to int depth values (qzzzz).
157 * If the Z buffer stores integer values, we _have_ to do the depth
888 boolean depth = qs->softpipe->depth_stencil->depth.enabled; local
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