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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderLuminance.java 40 int depth = texture.getImage().getDepth(); local
41 if (depth == 0) {
42 depth = 1;
44 ByteBuffer newData = BufferUtils.createByteBuffer(width * height * depth * 4);
62 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
TextureUtil.java 63 case Depth:
111 case Depth:
186 int depth = img.getDepth(); local
244 case Depth:
417 int mipDepth = Math.max(1, depth >> i);
478 1, // depth
  /external/libvncserver/x11vnc/
winattr_t.h 45 int depth; member in struct:winattr
  /external/lldb/source/Commands/
CommandObjectLog.cpp 396 "log timers < enable <depth> | disable | dump | increment <bool> | reset >")
447 uint32_t depth = Args::StringToUInt32(args.GetArgumentAtIndex(1), 0, 0, &success); local
450 Timer::SetDisplayDepth (depth);
454 result.AppendError("Could not convert enable depth to an unsigned integer.");
  /external/llvm/lib/CodeGen/SelectionDAG/
SelectionDAGDumper.cpp 619 const SelectionDAG *G, unsigned depth,
621 if (depth == 0)
628 if (depth < 1)
636 printrWithDepthHelper(OS, N->getOperand(i).getNode(), G, depth-1, indent+2);
641 unsigned depth) const {
642 printrWithDepthHelper(OS, this, G, depth, 0);
650 void SDNode::dumprWithDepth(const SelectionDAG *G, unsigned depth) const {
651 printrWithDepth(dbgs(), G, depth); local
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_format_soa.c 55 * Return zzz1 for depth-stencil formats.
57 * XXX: Allow to control the depth swizzle with an additional parameter,
58 * as the caller may wish another depth swizzle, or retain the stencil
62 LLVMValueRef depth = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle); local
63 swizzled_out[2] = swizzled_out[1] = swizzled_out[0] = depth;
91 * channels. The common case is when converting pixel with a depth of 32 bit or
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_texture.h 102 uint32_t *depth; member in struct:rbug_proto_texture_info_reply
171 uint32_t *depth,
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 174 * a texture and writes it as depth.
184 struct ureg_dst out, depth; local
201 depth = ureg_DECL_output( ureg,
210 ureg_writemask(depth, TGSI_WRITEMASK_Z),
220 * and writes it as depth and stencil, respectively.
230 struct ureg_dst out, depth, stencil; local
248 depth = ureg_DECL_output( ureg,
261 ureg_writemask(depth, TGSI_WRITEMASK_Z),
418 * Make a fragment shader that sets the output depth to a depth valu
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h 142 * Get the pointer to a 4x4 depth/stencil block.
153 void *depth; local
169 depth = (scene->zsbuf.map +
173 assert(lp_check_alignment(depth, 16));
174 return depth;
261 void *depth; local
268 depth = lp_rast_get_depth_block_pointer(task, x, y);
279 depth,
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_tex.c 65 uint32_t depth; local
142 depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
167 depth /= 6;
168 if (depth > 1)
193 tic[5] |= depth << 16;
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad.h 81 * Quad stage outputs (color & depth).
87 float depth[TGSI_QUAD_SIZE]; member in struct:quad_header_output
sp_texture.c 61 unsigned depth = pt->depth0; local
70 slices = depth;
83 depth = u_minify(depth, 1);
332 assert(box->z + box->depth <= resource->array_size);
338 assert(box->z + box->depth <= (u_minify(resource->depth0, level)));
350 level, box->depth > 1 ? -1 : box->z,
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.c 52 unsigned width, unsigned height, unsigned depth)
75 box.d = depth;
128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
130 assert(key->size.depth == 1);
162 unsigned depth = (zslice_pick < 0 ? local
174 depth);
  /external/mesa3d/src/glx/apple/
apple_glx_drawable.c 367 unsigned int width, height, bd, depth; local
405 &depth);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_tex_layout.c 161 GLuint depth = mt->depth0; local
171 width, height, depth);
177 depth = minify(depth);
180 /* Fixup depth image_offsets: */
181 depth = mt->depth0;
184 for (i = 0; i < depth; i++) {
189 depth = minify(depth);
192 /* Multiply slice size by texture depth for total size. It'
407 GLuint depth = mt->depth0; local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_wm_surface_state.c 195 * ((Depth+1) * (Height+1)) is > 4,194,304, OR if the surface?s Number of
196 * Multisamples is MULTISAMPLECOUNT_4, ((Depth+1) * (Height+1)) is >
206 uint32_t depth = surf->ss3.depth + 1; local
209 depth * height > 4194304) {
214 depth * height > 8388608) {
276 surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
282 surf->ss3.depth = 0;
304 int width, height, depth; local
315 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_image.c 40 int width, height, depth; local
44 &width, &height, &depth);
51 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
54 * likely base level width/height/depth for a full mipmap stack
73 if (depth != 1)
74 depth <<= 1;
90 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
101 depth,
211 texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
221 __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/server/
radeon_dri.h 69 int depth; /**< \brief depth of display (8, 15, 16, 24) */ member in struct:__anon17069
70 int bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
79 int depthOffset; /**< \brief shared depth buffer offset */
80 int depthPitch; /**< \brief shared depth buffer pitch */
  /external/mesa3d/src/mesa/program/
symbol_table.c 61 /** Scope depth where this symbol was defined. */
62 unsigned depth; member in struct:symbol
110 /** Current scope depth. */
111 unsigned depth; member in struct:_mesa_symbol_table
165 table->depth--;
193 table->depth++;
292 assert(sym->depth <= table->depth);
293 return sym->depth - table->depth;
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 104 * the number of 2D array texture layers is the "depth". In Gallium the
189 image->Width, image->Height, image->Depth,
350 region.depth = 1;
376 GLuint depth = u_minify(dst->depth0, dstLevel); local
382 u_minify(src->depth0, srcLevel) != depth) {
394 src_box.depth = 1;
398 for (i = face; i < face + depth; i++) {
  /external/opencv/cv/src/
cvsumpixels.cpp 326 int depth, cn; local
384 depth = CV_MAT_DEPTH(src->type);
394 func_c1 = (CvIntegralImageFuncC1)tab_c1.fn_2d[depth];
395 func_cn = (CvIntegralImageFuncCn)tab_cn.fn_2d[depth];
408 if( depth == CV_8U && !tilted && CV_MAT_DEPTH(sum->type) == CV_32S )
  /external/opencv/cxcore/src/
cxlut.cpp 222 int depth, cn, lut_cn; local
262 depth = CV_MAT_DEPTH( dst->type );
288 int half_size = CV_ELEM_SIZE1(depth)*cn*128;
298 if( lut_cn == 1 || (lut_cn <= 4 && depth == CV_8U) )
300 CvLUT_TransformFunc func = depth == CV_8U ? lut_8u_tab[cn-1] :
301 (CvLUT_TransformFunc)(lut_c1_tab.fn_2d[depth]);
312 (CvLUT_TransformCnFunc)(lut_cn_tab.fn_2d[depth]);
  /external/opencv/otherlibs/highgui/
loadsave.cpp 393 int depth = 8; local
429 depth = reader->GetDepth();
438 if(reader->IsFloat() && depth != 8)
441 type = ( depth <= 8 ) ? CV_8U : ( depth <= 16 ) ? CV_16U : CV_32S;
447 if(reader->IsFloat() && depth != 8)
450 type = ( depth <= 8 ) ? IPL_DEPTH_8U : ( depth <= 16 ) ? IPL_DEPTH_16U : IPL_DEPTH_32S;
  /external/skia/forth/
Forth.h 41 int depth() const { return fStackStop - fStackCurr; } function in class:ForthEngine
  /external/valgrind/callgrind/
callstack.c 222 /* only increment depth if another function is called */
317 Int depth = 0; local
340 /* only decrement depth if another function was called */
344 depth = *pdepth;
364 if (depth == 0) function_left(to_fn);

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