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  /frameworks/base/core/java/android/content/res/
ColorStateList.java 251 int depth; local
265 && ((depth = parser.getDepth()) >= innerDepth || type != XmlPullParser.END_TAG)) {
266 if (type != XmlPullParser.START_TAG || depth > innerDepth
  /frameworks/base/core/java/android/nfc/cardemulation/
ApduServiceInfo.java 190 final int depth = parser.getDepth(); local
194 while (((eventType = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
  /frameworks/base/services/core/java/com/android/server/input/
PersistentDataStore.java 468 int depth = parser.getDepth(); local
469 while (XmlUtils.nextElementWithin(parser, depth)) {
  /frameworks/base/services/core/java/com/android/server/pm/
SELinuxMMAC.java 325 int depth = 1; local
326 while (depth != 0) {
329 depth--;
332 depth++;
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  /hardware/intel/img/psb_video/src/x11/
psb_coverlay.c 405 int depth, i; local
470 depth = DefaultDepth(ctx->native_dpy, 0);
472 ximg = XCreateImage(ctx->native_dpy, visual, depth, ZPixmap, 0, NULL, image_width, image_height, 32, 0);
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  /libcore/dalvik/src/main/java/dalvik/system/profiler/
BinaryHprofReader.java 239 short depth = in.readShort(); local
242 System.out.println("\tdepth=" + depth);
245 hprofData.setDepth(depth);
  /libcore/xml/src/main/java/org/xmlpull/v1/sax2/
Driver.java 372 final int depth = pp.getDepth() - 1; local
374 (level > depth) ? pp.getNamespaceCount(depth) : 0;
376 final int count = pp.getNamespaceCount(depth + 1);
427 final int depth = pp.getDepth(); local
429 (level > depth) ? pp.getNamespaceCount(pp.getDepth()) : 0;
  /ndk/sources/host-tools/make-3.81/
alloca.c 142 (b) keep track of stack depth.
157 char *deep; /* For stack depth measure. */
173 auto char probe; /* Probes stack depth: */
174 register char *depth = ADDRESS_FUNCTION (probe); local
192 if ((STACK_DIR > 0 && hp->h.deep > depth)
193 || (STACK_DIR < 0 && hp->h.deep < depth))
224 ((header *) new)->h.deep = depth;
  /ndk/sources/host-tools/make-3.81/glob/
glob.c 318 unsigned int depth = 0;
323 if (depth == 0)
328 ++depth;
335 while (*cp != '\0' && (*cp != '}' || depth > 0))
338 --depth;
317 unsigned int depth = 0; local
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  /packages/inputmethods/LatinIME/native/jni/src/suggest/core/dicnode/
dic_node.h 430 const int depth = getNodeCodePointCount(); local
431 const int depthDiff = right->getNodeCodePointCount() - depth;
435 for (int i = 0; i < depth; ++i) {
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
vmwgfx_drm.h 221 * @depth - mip level depth
230 uint32_t depth; member in struct:drm_vmw_size
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/lib/gcc/x86_64-w64-mingw32/4.8.3/plugin/include/
line-map.h 293 /* Depth of the include stack, including the current file. */
294 unsigned int depth; variable
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
DomUtilities.java 119 * Returns the depth of the given node (with the document node having depth 0,
120 * and the document element having depth 1)
123 * @return the depth in the document
126 int depth = -1; local
128 depth++;
132 return depth;
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  /art/runtime/
stack_map.h 54 void SetDepth(uint8_t depth) {
55 region_.StoreUnaligned<uint8_t>(kDepthOffset, depth);
58 uint32_t GetMethodReferenceIndexAtDepth(uint8_t depth) const {
59 return region_.LoadUnaligned<uint32_t>(kFixedSize + depth * SingleEntrySize());
62 void SetMethodReferenceIndexAtDepth(uint8_t depth, uint32_t index) {
63 region_.StoreUnaligned<uint32_t>(kFixedSize + depth * SingleEntrySize(), index);
970 uint8_t depth = region_.LoadUnaligned<uint8_t>(offset); local
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  /bionic/libc/kernel/uapi/linux/
tipc_config.h 136 __be32 depth; member in struct:tipc_name_table_query
  /development/ndk/platforms/android-21/include/linux/
tipc_config.h 140 __be32 depth; member in struct:tipc_name_table_query
  /development/samples/XmlAdapters/src/com/example/android/xmladapters/
Adapters.java 540 int depth = parser.getDepth(); local
542 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) &&
636 int depth = parser.getDepth(); local
638 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) &&
728 int depth = parser.getDepth(); local
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  /external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/debug/
Profiler.java 219 " backtrack depth " + backtrackDepth +
249 int depth = lastTokenIndex - d.startIndex - numHidden + 1; // +1 counts consuming start token as 1 local
250 d.k = depth;
251 d.decision.maxk = Math.max(d.decision.maxk, depth);
270 // compute lookahead depth
273 int depth = thisRefIndex - d.startIndex - numHidden + 1; // +1 counts consuming start token as 1 local
274 //d.maxk = Math.max(d.maxk, depth);
275 if (dump) System.out.println("consume "+thisRefIndex+" "+depth+" tokens ahead in "+
279 /** The parser is in a decision if the decision depth > 0. This
307 // // compute lookahead depth
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  /external/antlr/antlr-3.4/runtime/Ruby/lib/antlr3/
tree.rb 83 For more in-depth coverage of the topic, check out the ANTLR documentation
258 def depth method in class:ANTLR3.AST.for
259 root? ? 0 : parent.depth + 1
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  /external/boringssl/src/crypto/x509/
x509_vfy.c 198 int depth,i,ok=0; local
234 depth=param->depth;
240 if (depth < num) break; /* FIXME: If this happens, we should take
344 if (depth < num) break;
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  /external/chromium-trace/trace-viewer/tracing/third_party/components/polymer/
polymer.min.js 11 window.PolymerGestures={},function(a){var b=!1,c=document.createElement("meta");if(c.createShadowRoot){var d=c.createShadowRoot(),e=document.createElement("span");d.appendChild(e),c.addEventListener("testpath",function(a){a.path&&(b=a.path[0]===e),a.stopPropagation()});var f=new CustomEvent("testpath",{bubbles:!0});document.head.appendChild(c),e.dispatchEvent(f),c.parentNode.removeChild(c),d=e=null}c=null;var g={shadow:function(a){return a?a.shadowRoot||a.webkitShadowRoot:void 0},canTarget:function(a){return a&&Boolean(a.elementFromPoint)},targetingShadow:function(a){var b=this.shadow(a);return this.canTarget(b)?b:void 0},olderShadow:function(a){var b=a.olderShadowRoot;if(!b){var c=a.querySelector("shadow");c&&(b=c.olderShadowRoot)}return b},allShadows:function(a){for(var b=[],c=this.shadow(a);c;)b.push(c),c=this.olderShadow(c);return b},searchRoot:function(a,b,c){var d,e;return a?(d=a.elementFromPoint(b,c),d?e=this.targetingShadow(d):a!==document&&(e=this.olderShadow(a)),this.searchRoot(e,b,c)||d):void 0},owner:function(a){if(!a)return document;for(var b=a;b.parentNode;)b=b.parentNode;return b.nodeType!=Node.DOCUMENT_NODE&&b.nodeType!=Node.DOCUMENT_FRAGMENT_NODE&&(b=document),b},findTarget:function(a){if(b&&a.path&&a.path.length)return a.path[0];var c=a.clientX,d=a.clientY,e=this.owner(a.target);return e.elementFromPoint(c,d)||(e=document),this.searchRoot(e,c,d)},findTouchAction:function(a){var c;if(b&&a.path&&a.path.length){for(var d=a.path,e=0;e<d.length;e++)if(c=d[e],c.nodeType===Node.ELEMENT_NODE&&c.hasAttribute("touch-action"))return c.getAttribute("touch-action")}else for(c=a.target;c;){if(c.nodeType===Node.ELEMENT_NODE&&c.hasAttribute("touch-action"))return c.getAttribute("touch-action");c=c.parentNode||c.host}return"auto"},LCA:function(a,b){if(a===b)return a;if(a&&!b)return a;if(b&&!a)return b;if(!b&&!a)return document;if(a.contains&&a.contains(b))return a;if(b.contains&&b.contains(a))return b;var c=this.depth(a),d=this.depth(b),e=c-d;for(e>=0?a=this.walk(a,e):b=this.walk(b,-e);a&&b&&a!==b;)a=a.parentNode||a.host,b=b.parentNode||b.host;return a},walk:function(a,b){for(var c=0;a&&b>c;c++)a=a.parentNode||a.host;return a},depth:function(a){for(var b=0;a;)b++,a=a.parentNode||a.host;return b},deepContains:function(a,b){var c=t (…)
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  /external/deqp/framework/common/
tcuTextureUtil.cpp 137 * \param depth Depth
140 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
149 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth()));
151 return ConstPixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch(),
163 * \param depth Depth
166 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
175 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth()));
177 return PixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch()
806 const int depth = dst.getDepth(); local
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  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 21 * \brief Depth & stencil tests.
105 float depth; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::DepthStencilParams
113 , depth (0.0f)
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n"
126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n"
144 log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") << TestLog::EndMessage;
148 " depth value = " << params.depth << "\n"
164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 21 * \brief Depth & stencil tests.
105 float depth; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::DepthStencilParams
113 , depth (0.0f)
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n"
126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n"
144 log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") << TestLog::EndMessage;
148 " depth value = " << params.depth << "\n"
164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with
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es3fFboRenderTest.cpp 666 // Clear depth and stencil in fbo B
669 // Render quads to fbo 1, with depth 0.0
695 // Render small quad that is only visible if depth buffer is not shared with fbo A - or there is no depth bits
848 : FboRenderCase (context, config.getName().c_str(), "Shared depth/stencilbuffer", config)
865 // bool depth = (m_config.buffers & GL_DEPTH_BUFFER_BIT) != 0;
887 // Bind depth/stencil buffers from fbo A to fbo B
1127 bool depth = (m_config.buffers & GL_DEPTH_BUFFER_BIT) != 0; local
1523 bool depth; member in struct:deqp::gles3::Functional::__anon7639
1605 bool depth = depthStencilFormats[fmtNdx].depth; local
1639 bool depth = depthStencilFormats[depthStencilFmtNdx].depth; local
1681 bool depth = depthStencilFormats[fmtNdx].depth; local
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