/frameworks/base/core/java/android/content/res/ |
ColorStateList.java | 251 int depth; local 265 && ((depth = parser.getDepth()) >= innerDepth || type != XmlPullParser.END_TAG)) { 266 if (type != XmlPullParser.START_TAG || depth > innerDepth
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/frameworks/base/core/java/android/nfc/cardemulation/ |
ApduServiceInfo.java | 190 final int depth = parser.getDepth(); local 194 while (((eventType = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
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/frameworks/base/services/core/java/com/android/server/input/ |
PersistentDataStore.java | 468 int depth = parser.getDepth(); local 469 while (XmlUtils.nextElementWithin(parser, depth)) {
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/frameworks/base/services/core/java/com/android/server/pm/ |
SELinuxMMAC.java | 325 int depth = 1; local 326 while (depth != 0) { 329 depth--; 332 depth++; [all...] |
/hardware/intel/img/psb_video/src/x11/ |
psb_coverlay.c | 405 int depth, i; local 470 depth = DefaultDepth(ctx->native_dpy, 0); 472 ximg = XCreateImage(ctx->native_dpy, visual, depth, ZPixmap, 0, NULL, image_width, image_height, 32, 0); [all...] |
/libcore/dalvik/src/main/java/dalvik/system/profiler/ |
BinaryHprofReader.java | 239 short depth = in.readShort(); local 242 System.out.println("\tdepth=" + depth); 245 hprofData.setDepth(depth);
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/libcore/xml/src/main/java/org/xmlpull/v1/sax2/ |
Driver.java | 372 final int depth = pp.getDepth() - 1; local 374 (level > depth) ? pp.getNamespaceCount(depth) : 0; 376 final int count = pp.getNamespaceCount(depth + 1); 427 final int depth = pp.getDepth(); local 429 (level > depth) ? pp.getNamespaceCount(pp.getDepth()) : 0;
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/ndk/sources/host-tools/make-3.81/ |
alloca.c | 142 (b) keep track of stack depth. 157 char *deep; /* For stack depth measure. */ 173 auto char probe; /* Probes stack depth: */ 174 register char *depth = ADDRESS_FUNCTION (probe); local 192 if ((STACK_DIR > 0 && hp->h.deep > depth) 193 || (STACK_DIR < 0 && hp->h.deep < depth)) 224 ((header *) new)->h.deep = depth;
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/ndk/sources/host-tools/make-3.81/glob/ |
glob.c | 318 unsigned int depth = 0; 323 if (depth == 0) 328 ++depth; 335 while (*cp != '\0' && (*cp != '}' || depth > 0)) 338 --depth; 317 unsigned int depth = 0; local [all...] |
/packages/inputmethods/LatinIME/native/jni/src/suggest/core/dicnode/ |
dic_node.h | 430 const int depth = getNodeCodePointCount(); local 431 const int depthDiff = right->getNodeCodePointCount() - depth; 435 for (int i = 0; i < depth; ++i) {
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
vmwgfx_drm.h | 221 * @depth - mip level depth 230 uint32_t depth; member in struct:drm_vmw_size
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/lib/gcc/x86_64-w64-mingw32/4.8.3/plugin/include/ |
line-map.h | 293 /* Depth of the include stack, including the current file. */ 294 unsigned int depth; variable
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
DomUtilities.java | 119 * Returns the depth of the given node (with the document node having depth 0, 120 * and the document element having depth 1) 123 * @return the depth in the document 126 int depth = -1; local 128 depth++; 132 return depth; [all...] |
/art/runtime/ |
stack_map.h | 54 void SetDepth(uint8_t depth) { 55 region_.StoreUnaligned<uint8_t>(kDepthOffset, depth); 58 uint32_t GetMethodReferenceIndexAtDepth(uint8_t depth) const { 59 return region_.LoadUnaligned<uint32_t>(kFixedSize + depth * SingleEntrySize()); 62 void SetMethodReferenceIndexAtDepth(uint8_t depth, uint32_t index) { 63 region_.StoreUnaligned<uint32_t>(kFixedSize + depth * SingleEntrySize(), index); 970 uint8_t depth = region_.LoadUnaligned<uint8_t>(offset); local [all...] |
/bionic/libc/kernel/uapi/linux/ |
tipc_config.h | 136 __be32 depth; member in struct:tipc_name_table_query
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/development/ndk/platforms/android-21/include/linux/ |
tipc_config.h | 140 __be32 depth; member in struct:tipc_name_table_query
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/development/samples/XmlAdapters/src/com/example/android/xmladapters/ |
Adapters.java | 540 int depth = parser.getDepth(); local 542 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) && 636 int depth = parser.getDepth(); local 638 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) && 728 int depth = parser.getDepth(); local [all...] |
/external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/debug/ |
Profiler.java | 219 " backtrack depth " + backtrackDepth + 249 int depth = lastTokenIndex - d.startIndex - numHidden + 1; // +1 counts consuming start token as 1 local 250 d.k = depth; 251 d.decision.maxk = Math.max(d.decision.maxk, depth); 270 // compute lookahead depth 273 int depth = thisRefIndex - d.startIndex - numHidden + 1; // +1 counts consuming start token as 1 local 274 //d.maxk = Math.max(d.maxk, depth); 275 if (dump) System.out.println("consume "+thisRefIndex+" "+depth+" tokens ahead in "+ 279 /** The parser is in a decision if the decision depth > 0. This 307 // // compute lookahead depth [all...] |
/external/antlr/antlr-3.4/runtime/Ruby/lib/antlr3/ |
tree.rb | 83 For more in-depth coverage of the topic, check out the ANTLR documentation 258 def depth method in class:ANTLR3.AST.for 259 root? ? 0 : parent.depth + 1 [all...] |
/external/boringssl/src/crypto/x509/ |
x509_vfy.c | 198 int depth,i,ok=0; local 234 depth=param->depth; 240 if (depth < num) break; /* FIXME: If this happens, we should take 344 if (depth < num) break; [all...] |
/external/chromium-trace/trace-viewer/tracing/third_party/components/polymer/ |
polymer.min.js | 11 window.PolymerGestures={},function(a){var b=!1,c=document.createElement("meta");if(c.createShadowRoot){var d=c.createShadowRoot(),e=document.createElement("span");d.appendChild(e),c.addEventListener("testpath",function(a){a.path&&(b=a.path[0]===e),a.stopPropagation()});var f=new CustomEvent("testpath",{bubbles:!0});document.head.appendChild(c),e.dispatchEvent(f),c.parentNode.removeChild(c),d=e=null}c=null;var g={shadow:function(a){return a?a.shadowRoot||a.webkitShadowRoot:void 0},canTarget:function(a){return a&&Boolean(a.elementFromPoint)},targetingShadow:function(a){var b=this.shadow(a);return this.canTarget(b)?b:void 0},olderShadow:function(a){var b=a.olderShadowRoot;if(!b){var c=a.querySelector("shadow");c&&(b=c.olderShadowRoot)}return b},allShadows:function(a){for(var b=[],c=this.shadow(a);c;)b.push(c),c=this.olderShadow(c);return b},searchRoot:function(a,b,c){var d,e;return a?(d=a.elementFromPoint(b,c),d?e=this.targetingShadow(d):a!==document&&(e=this.olderShadow(a)),this.searchRoot(e,b,c)||d):void 0},owner:function(a){if(!a)return document;for(var b=a;b.parentNode;)b=b.parentNode;return b.nodeType!=Node.DOCUMENT_NODE&&b.nodeType!=Node.DOCUMENT_FRAGMENT_NODE&&(b=document),b},findTarget:function(a){if(b&&a.path&&a.path.length)return a.path[0];var c=a.clientX,d=a.clientY,e=this.owner(a.target);return e.elementFromPoint(c,d)||(e=document),this.searchRoot(e,c,d)},findTouchAction:function(a){var c;if(b&&a.path&&a.path.length){for(var d=a.path,e=0;e<d.length;e++)if(c=d[e],c.nodeType===Node.ELEMENT_NODE&&c.hasAttribute("touch-action"))return c.getAttribute("touch-action")}else for(c=a.target;c;){if(c.nodeType===Node.ELEMENT_NODE&&c.hasAttribute("touch-action"))return c.getAttribute("touch-action");c=c.parentNode||c.host}return"auto"},LCA:function(a,b){if(a===b)return a;if(a&&!b)return a;if(b&&!a)return b;if(!b&&!a)return document;if(a.contains&&a.contains(b))return a;if(b.contains&&b.contains(a))return b;var c=this.depth(a),d=this.depth(b),e=c-d;for(e>=0?a=this.walk(a,e):b=this.walk(b,-e);a&&b&&a!==b;)a=a.parentNode||a.host,b=b.parentNode||b.host;return a},walk:function(a,b){for(var c=0;a&&b>c;c++)a=a.parentNode||a.host;return a},depth:function(a){for(var b=0;a;)b++,a=a.parentNode||a.host;return b},deepContains:function(a,b){var c=t (…) [all...] |
/external/deqp/framework/common/ |
tcuTextureUtil.cpp | 137 * \param depth Depth 140 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth) 149 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth())); 151 return ConstPixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch(), 163 * \param depth Depth 166 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth) 175 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth())); 177 return PixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch() 806 const int depth = dst.getDepth(); local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthStencilTests.cpp | 21 * \brief Depth & stencil tests. 105 float depth; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::DepthStencilParams 113 , depth (0.0f) 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" 126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" 144 log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") << TestLog::EndMessage; 148 " depth value = " << params.depth << "\n" 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 21 * \brief Depth & stencil tests. 105 float depth; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::DepthStencilParams 113 , depth (0.0f) 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" 126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" 144 log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") << TestLog::EndMessage; 148 " depth value = " << params.depth << "\n" 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with [all...] |
es3fFboRenderTest.cpp | 666 // Clear depth and stencil in fbo B 669 // Render quads to fbo 1, with depth 0.0 695 // Render small quad that is only visible if depth buffer is not shared with fbo A - or there is no depth bits 848 : FboRenderCase (context, config.getName().c_str(), "Shared depth/stencilbuffer", config) 865 // bool depth = (m_config.buffers & GL_DEPTH_BUFFER_BIT) != 0; 887 // Bind depth/stencil buffers from fbo A to fbo B 1127 bool depth = (m_config.buffers & GL_DEPTH_BUFFER_BIT) != 0; local 1523 bool depth; member in struct:deqp::gles3::Functional::__anon7639 1605 bool depth = depthStencilFormats[fmtNdx].depth; local 1639 bool depth = depthStencilFormats[depthStencilFmtNdx].depth; local 1681 bool depth = depthStencilFormats[fmtNdx].depth; local [all...] |