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/external/llvm/include/llvm/Support/
Process.h
112
/// "tty" or "
console
" window. That is, the output would be displayed to
117
/// "tty" or "
console
" window. That is, the output would be displayed to
122
/// a "tty" or "
console
" window. That is, the output would be displayed to
131
/// if standard output is connected to a "tty" or "
console
"
133
///
console
, or if the number of columns cannot be determined,
138
/// if standard error is connected to a "tty" or "
console
"
140
///
console
, or if the number of columns cannot be determined,
/external/lzma/CPP/7zip/UI/Client7z/
Client7z.dsp
5
# TARGTYPE "Win32 (x86)
Console
Application" 0x0103
20
!MESSAGE "Client7z - Win32 Release" (based on "Win32 (x86)
Console
Application")
21
!MESSAGE "Client7z - Win32 Debug" (based on "Win32 (x86)
Console
Application")
51
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/machine:I386
52
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/machine:I386
75
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/debug /machine:I386 /pdbtype:sept
76
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/debug /machine:I386 /pdbtype:sept
/frameworks/base/docs/html/distribute/googleplay/
auto.jd
38
meet. When your app is ready, you can accept the terms in the Developer
Console
and upload your
48
existing Developer
Console
account and your current distribution and pricing settings. It's easy
125
Developer
Console
. Agreeing to the terms means that you want your app to be made available
147
Quality</a> guidelines, upload it to the Developer
Console
. Update your store
174
Here are the steps to agree to Android Auto terms in the Developer
Console
:
200
terms from the Developer
Console
.
218
Console
.
developer-console.jd
1
page.title=Developer
Console
2
page.metaDescription=Learn about the Developer
Console
, your home for app publishing on Google Play.
31
Console
</a> is your home for publishing operations and tools.
38
Developer
Console
, from any web browser.
44
verification by email, you can sign in to your Google Play Developer
Console
.
140
Developer
Console
.
149
to all parts of the
console
. The owner can add <em>user accounts</em> and
150
manage
console
access.
169
Use the Developer
Console
to set up a <em>Store Listing page</em>. This is
193
From the Developer
Console
you can quickly upload and publish a release-read
[
all
...]
/frameworks/base/docs/html/distribute/users/
expand-to-new-markets.jd
122
"https://play.google.com/apps/publish/">Developer
Console
</a>, you can browse
141
"{@docRoot}distribute/googleplay/developer-
console
.html#alpha-beta">beta
143
"{@docRoot}distribute/googleplay/developer-
console
.html#staged-rollouts">staged
186
Developer
Console
.
194
In the Developer
Console
, you can set the regions you make your app available
262
"{@docRoot}distribute/googleplay/developer-
console
.html#selling-pricing-your-products">
264
"https://play.google.com/apps/publish/">Developer
Console
</a> is where you
/frameworks/base/docs/html/training/in-app-billing/
preparing-iab-app.jd
18
<li><a href="#AddToDevConsole">Add Your App to the Developer
Console
</a></li>
46
<h2 id="AddToDevConsole">Add Your Application to the Developer
Console
</h2>
47
<p>The Google Play Developer
Console
is where you publish your In-app Billing application and manage the various digital goods that are available for purchase from your application. When you create a new application entry in the Developer
Console
, it automatically generates a public license key for your application. You will need this key to establish a trusted connection from your application to the Google Play servers. You only need to generate this key once per application, and don?t need to repeat these steps when you update the APK file for your application.</p>
48
<p>To add your application to the Developer
Console
:</p>
50
<li>Go to the <a href="http://play.google.com/apps/publish">Google Play Developer
Console
</a> site and log in. You will need to register for a new developer account, if you have not registered previously. To sell in-app items, you also need to have a <a href="http://www.google.com/wallet/merchants.html">Google payments</a> merchant account.</li>
51
<li>Click on <strong>Try the new design</strong> to access the preview version of the Developer
Console
, if you are not already logged on to that version. </li>
61
<p>Your application should now appear in the list of applications in Developer
Console
.</p>
73
<li>Modify the sample to create your own application. Remember to copy the Base64 public license key for your application from the Developer
Console
over to your {@code MainActivity.java}.</li>
101
<p>To set up synchronous communication with Google Play, create an {@code IabHelper} instance in your activity's {@code onCreate} method. In the constructor, pass in the {@code Context} for the activity, along with a string containing the public license key that was generated earlier by the Google Play Developer
Console
. </p
[
all
...]
/external/svox/pico/lib/
picodbg.c
39
/* Two variants of colored
console
output are implemented:
95
/* Color mode for
console
output (0 : disable colors, != 0 : enable colors */
105
/* *** Support for colored text output to
console
*****/
108
/*
Console
text colors */
161
/* do nothing if
console
output is redirected to a file */
/frameworks/base/docs/html/tools/devices/
emulator.jd
44
<li><a href="#
console
">Using the Emulator
Console
</a>
95
<p>The emulator also includes a variety of debug capabilities, such as a
console
195
console
commands as described later in this document.</p>
216
<a href="#
console
">
console
</a> to issue commands as needed.</p>
[
all
...]
/packages/apps/UnifiedEmail/assets/
script.js
249
console
.log("ran div-width munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
265
console
.log("ran img munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
285
console
.log("ran table munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
304
console
.log("ran td munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
329
console
.log("transform(s) deemed effective enough");
356
console
.log("munger(s) succeeded, elapsed time=" + (Date.now() - start));
364
console
.log("all mungers failed, changes reversed. elapsed time=" + (Date.now() - start));
643
console
.log("can't unblock, no matching message for id: " + messageDomId);
661
console
.log("can't set spacer for conversation header");
671
console
.log("can't set spacer for conversation footer")
[
all
...]
/external/zlib/src/contrib/vstudio/vc10/
minizip.vcxproj
142
<SubSystem>
Console
</SubSystem>
171
<SubSystem>
Console
</SubSystem>
203
<SubSystem>
Console
</SubSystem>
230
<SubSystem>
Console
</SubSystem>
259
<SubSystem>
Console
</SubSystem>
290
<SubSystem>
Console
</SubSystem>
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/idlelib/
run.py
260
self.
console
= self.get_remote_proxy("
console
")
261
sys.stdin = PyShell.PseudoInputFile(self.
console
, "stdin",
263
sys.stdout = PyShell.PseudoOutputFile(self.
console
, "stdout",
265
sys.stderr = PyShell.PseudoOutputFile(self.
console
, "stderr",
318
jit = self.rpchandler.
console
.getvar("<<toggle-jit-stack-viewer>>")
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/idlelib/
run.py
260
self.
console
= self.get_remote_proxy("
console
")
261
sys.stdin = PyShell.PseudoInputFile(self.
console
, "stdin",
263
sys.stdout = PyShell.PseudoOutputFile(self.
console
, "stdout",
265
sys.stderr = PyShell.PseudoOutputFile(self.
console
, "stderr",
318
jit = self.rpchandler.
console
.getvar("<<toggle-jit-stack-viewer>>")
/external/lzma/CPP/7zip/Bundles/Alone7z/
Alone.dsp
5
# TARGTYPE "Win32 (x86)
Console
Application" 0x0103
20
!MESSAGE "Alone - Win32 Release" (based on "Win32 (x86)
Console
Application")
21
!MESSAGE "Alone - Win32 Debug" (based on "Win32 (x86)
Console
Application")
22
!MESSAGE "Alone - Win32 ReleaseU" (based on "Win32 (x86)
Console
Application")
23
!MESSAGE "Alone - Win32 DebugU" (based on "Win32 (x86)
Console
Application")
54
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/machine:I386
55
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/machine:I386 /out:"c:\UTIL\7zr.exe" /opt:NOWIN98
79
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/debug /machine:I386 /pdbtype:sept
80
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/debug /machine:I386 /out:"c:\UTIL\7zr.exe" /pdbtype:sept
104
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:
console
/machine:I386 /out:"c:\UTIL\7za.exe" /opt:NOWIN98
[
all
...]
/art/tools/dexfuzz/src/dexfuzz/listeners/
ConsoleLoggerListener.java
27
* Logs output to the
console
, when not using --repeat.
41
System.out.println("
CONSOLE
: " + msg);
/bionic/tools/bionicbb/
README.md
34
Console
](https://
console
.developers.google.com/). The Jenkins credentials are
/device/asus/flo/
BoardConfigCommon.mk
29
# BOARD_KERNEL_CMDLINE :=
console
=ttyHSL0,115200,n8 androidboot.hardware=msm8960 maxcpus=2
30
BOARD_KERNEL_CMDLINE :=
console
=ttyHSL0,115200,n8 androidboot.hardware=flo user_debug=31 msm_rtb.filter=0x3F ehci-hcd.park=3
/device/moto/shamu/
BoardConfig.mk
30
BOARD_KERNEL_CMDLINE :=
console
=ttyHSL0,115200,n8 androidboot.
console
=ttyHSL0 androidboot.hardware=shamu msm_rtb.filter=0x37 ehci-hcd.park=3 utags.blkdev=/dev/block/platform/msm_sdcc.1/by-name/utags utags.backup=/dev/block/platform/msm_sdcc.1/by-name/utagsBackup coherent_pool=8M
/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
RewriteRuleSubtreeStream.cs
70
//System.
Console
.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
82
//System.
Console
.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
/external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/
RewriteRuleSubtreeStream.cs
76
//System.
Console
.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
89
//System.
Console
.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
/external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.Test/
TestExpressionFeatures.g3
81
@parser::header{using
Console
= System.
Console
;}
TestFastLexer.cs
61
Console
.WriteLine( "Elapsed time (norm): {0} seconds.", time.TotalSeconds );
62
Console
.WriteLine( "Elapsed time (fast): {0} seconds.", timeFast.TotalSeconds );
/external/chromium-trace/trace-viewer/third_party/webapp2/docs/tutorials/gettingstarted/
uploading.rst
6
Console
. Once you have registered an application ID for your application, you
20
Administration
Console
, at the following URL:
/external/chromium-trace/trace-viewer/tracing/third_party/vinn/third_party/parse5/test/fixtures/
jsdom_parser_test.js
99
//NOTE: don't pollute test runner output by
console
.log() calls from test scripts
100
if (script && script.trim() && script.indexOf('
console
.log') === -1) {
/external/chromium-trace/trace-viewer/tracing/tracing/base/
range_utils_test.html
94
console
.log(timestamps);
101
console
.log(merged);
/external/chromium-trace/trace-viewer/tracing/tracing/extras/chrome/cc/
util.html
120
console
.log(e);
132
console
.log(e);
Completed in 277 milliseconds
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