/hardware/libhardware/include/hardware/ |
lights.h | 34 * These light IDs correspond to logical lights, not physical. 35 * So for example, if your INDICATOR light is in line with your 36 * BUTTONS, it might make sense to also light the INDICATOR 37 * light to a reasonable color when the BUTTONS are lit. 61 * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED, 63 * the light on, followed by the number of milliseconds to turn the light 69 * To flash the light using hardware assist, set flashMode to 75 * Light brightness is managed by a user setting. 80 * Light brightness is managed by a light sensor [all...] |
/frameworks/base/core/res/res/values-television/ |
themes.xml | 17 <style name="Theme.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" /> 20 <style name="Theme.Holo.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" /> 22 <style name="Theme.Material.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" /> 25 <style name="Theme.Material.Light.Dialog" parent="Theme.Leanback.Light.Dialog" />
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 9 import com.jme3.light.PointLight; 73 //add some light so that it is visible 74 PointLight light = new PointLight(); local 75 light.setColor(ColorRGBA.White); 76 light.setPosition(new Vector3f(5, 5, 5)); 77 light.setRadius(20); 78 rootNode.addLight(light); 79 light = new PointLight(); 80 light.setColor(ColorRGBA.White); 81 light.setPosition(new Vector3f(-5, -5, -5)) [all...] |
/frameworks/support/v7/appcompat/res-public/values/ |
public_styles.xml | 32 <public type="style" name="TextAppearance.AppCompat.Light.SearchResult.Subtitle"/> 33 <public type="style" name="TextAppearance.AppCompat.Light.SearchResult.Title"/> 34 <public type="style" name="TextAppearance.AppCompat.Light.Widget.PopupMenu.Large"/> 35 <public type="style" name="TextAppearance.AppCompat.Light.Widget.PopupMenu.Small"/> 68 <public type="style" name="Theme.AppCompat.Light"/> 69 <public type="style" name="Theme.AppCompat.Light.DarkActionBar"/> 70 <public type="style" name="Theme.AppCompat.Light.Dialog"/> 71 <public type="style" name="Theme.AppCompat.Light.Dialog.Alert"/> 72 <public type="style" name="Theme.AppCompat.Light.Dialog.MinWidth"/> 73 <public type="style" name="Theme.AppCompat.Light.DialogWhenLarge"/ [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/fio/examples/ |
iometer-file-access-server.fio | 14 # iodepth=4 Very Light 15 # iodepth=8 Light
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/frameworks/base/tests/SharedLibrary/lib/res/values/ |
themes.xml | 9 <style name="Theme" parent="android:Theme.Holo.Light"> 13 <style name="ActionBar" parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse">
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/packages/apps/UnifiedEmail/res/values-v21/ |
themes.xml | 3 <style name="UnifiedEmailTheme" parent="@android:style/Theme.Material.Light.DarkActionBar"> 6 <item name="android:listViewWhiteStyle">@android:style/Widget.Material.Light.ListView</item>
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
SpotLight.java | 32 package com.jme3.light; 42 * Represents a spot light. 43 * A spot light emmit a cone of light from a position and in a direction. 47 * can be used to attenuate the influence of the light depending on the 48 * distance between the light and the effected object. 50 * the spot inner angle determin the cone of light where light has full influence. 51 * the spot outer angle determin the cone global cone of light of the spot light [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SceneLoader.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 39 import com.jme3.light.SpotLight; 74 private Light light; field in class:SceneLoader 100 light = null; 145 checkTopNode("light"); 148 if (light instanceof DirectionalLight [all...] |
/frameworks/support/v7/appcompat/res/values/ |
themes.xml | 31 <!-- Platform-independent theme providing an action bar in a light-themed activity. --> 32 <style name="Theme.AppCompat.Light" parent="Base.Theme.AppCompat.Light" /> 35 <style name="Theme.AppCompat.Light.DarkActionBar" parent="Base.Theme.AppCompat.Light.DarkActionBar" /> 42 <style name="Theme.AppCompat.Light.NoActionBar"> 51 <style name="Theme.AppCompat.Light.DialogWhenLarge" 52 parent="Base.Theme.AppCompat.Light.DialogWhenLarge"> 57 <style name="Theme.AppCompat.Light.Dialog" parent="Base.Theme.AppCompat.Light.Dialog" / [all...] |
/prebuilts/sdk/current/support/v7/appcompat/res/values/ |
themes.xml | 31 <!-- Platform-independent theme providing an action bar in a light-themed activity. --> 32 <style name="Theme.AppCompat.Light" parent="Base.Theme.AppCompat.Light" /> 35 <style name="Theme.AppCompat.Light.DarkActionBar" parent="Base.Theme.AppCompat.Light.DarkActionBar" /> 42 <style name="Theme.AppCompat.Light.NoActionBar"> 51 <style name="Theme.AppCompat.Light.DialogWhenLarge" 52 parent="Base.Theme.AppCompat.Light.DialogWhenLarge"> 57 <style name="Theme.AppCompat.Light.Dialog" parent="Base.Theme.AppCompat.Light.Dialog" / [all...] |
/frameworks/base/core/res/res/values/ |
themes_device_defaults.xml | 305 <!-- Variant of {@link #Theme_DeviceDefault} with a light-colored style --> 306 <style name="Theme.DeviceDefault.Light" parent="Theme.Material.Light" > 326 <item name="buttonStyle">@style/Widget.DeviceDefault.Light.Button</item> 328 <item name="buttonStyleSmall">@style/Widget.DeviceDefault.Light.Button.Small</item> 329 <item name="buttonStyleInset">@style/Widget.DeviceDefault.Light.Button.Inset</item> 331 <item name="buttonStyleToggle">@style/Widget.DeviceDefault.Light.Button.Toggle</item> 333 <item name="borderlessButtonStyle">@style/Widget.DeviceDefault.Light.Button.Borderless</item> 335 <item name="listSeparatorTextViewStyle">@style/Widget.DeviceDefault.Light.TextView.ListSeparator</item> 342 <item name="dialogTheme">@style/Theme.DeviceDefault.Light.Dialog</item [all...] |
/developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/res/values-v16/ |
styles.xml | 9 <item name="android:fontFamily">sans-serif-light</item>
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/developers/build/templates/CardStream/_MODULE_/src/template/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/developers/build/templates/CardStream/_MODULE_/src/template/res/values-v16/ |
styles.xml | 9 <item name="android:fontFamily">sans-serif-light</item>
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/development/ndk/platforms/android-17/samples/Teapot/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/development/ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/development/samples/ControllerSample/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/development/samples/browseable/BatchStepSensor/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/development/samples/browseable/BatchStepSensor/res/values-v16/ |
styles.xml | 9 <item name="android:fontFamily">sans-serif-light</item>
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/development/tutorials/MoarRam/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/external/skia/src/effects/ |
SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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/frameworks/base/services/core/java/com/android/server/lights/ |
Light.java | 19 public abstract class Light { 25 * Light brightness is managed by a user setting. 30 * Light brightness is managed by a light sensor.
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