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  /hardware/libhardware/include/hardware/
lights.h 34 * These light IDs correspond to logical lights, not physical.
35 * So for example, if your INDICATOR light is in line with your
36 * BUTTONS, it might make sense to also light the INDICATOR
37 * light to a reasonable color when the BUTTONS are lit.
61 * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED,
63 * the light on, followed by the number of milliseconds to turn the light
69 * To flash the light using hardware assist, set flashMode to
75 * Light brightness is managed by a user setting.
80 * Light brightness is managed by a light sensor
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  /frameworks/base/core/res/res/values-television/
themes.xml 17 <style name="Theme.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" />
20 <style name="Theme.Holo.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" />
22 <style name="Theme.Material.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" />
25 <style name="Theme.Material.Light.Dialog" parent="Theme.Leanback.Light.Dialog" />
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 9 import com.jme3.light.PointLight;
73 //add some light so that it is visible
74 PointLight light = new PointLight(); local
75 light.setColor(ColorRGBA.White);
76 light.setPosition(new Vector3f(5, 5, 5));
77 light.setRadius(20);
78 rootNode.addLight(light);
79 light = new PointLight();
80 light.setColor(ColorRGBA.White);
81 light.setPosition(new Vector3f(-5, -5, -5))
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  /frameworks/support/v7/appcompat/res-public/values/
public_styles.xml 32 <public type="style" name="TextAppearance.AppCompat.Light.SearchResult.Subtitle"/>
33 <public type="style" name="TextAppearance.AppCompat.Light.SearchResult.Title"/>
34 <public type="style" name="TextAppearance.AppCompat.Light.Widget.PopupMenu.Large"/>
35 <public type="style" name="TextAppearance.AppCompat.Light.Widget.PopupMenu.Small"/>
68 <public type="style" name="Theme.AppCompat.Light"/>
69 <public type="style" name="Theme.AppCompat.Light.DarkActionBar"/>
70 <public type="style" name="Theme.AppCompat.Light.Dialog"/>
71 <public type="style" name="Theme.AppCompat.Light.Dialog.Alert"/>
72 <public type="style" name="Theme.AppCompat.Light.Dialog.MinWidth"/>
73 <public type="style" name="Theme.AppCompat.Light.DialogWhenLarge"/
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
  /external/fio/examples/
iometer-file-access-server.fio 14 # iodepth=4 Very Light
15 # iodepth=8 Light
  /frameworks/base/tests/SharedLibrary/lib/res/values/
themes.xml 9 <style name="Theme" parent="android:Theme.Holo.Light">
13 <style name="ActionBar" parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse">
  /packages/apps/UnifiedEmail/res/values-v21/
themes.xml 3 <style name="UnifiedEmailTheme" parent="@android:style/Theme.Material.Light.DarkActionBar">
6 <item name="android:listViewWhiteStyle">@android:style/Widget.Material.Light.ListView</item>
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
SpotLight.java 32 package com.jme3.light;
42 * Represents a spot light.
43 * A spot light emmit a cone of light from a position and in a direction.
47 * can be used to attenuate the influence of the light depending on the
48 * distance between the light and the effected object.
50 * the spot inner angle determin the cone of light where light has full influence.
51 * the spot outer angle determin the cone global cone of light of the spot light
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SceneLoader.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
74 private Light light; field in class:SceneLoader
100 light = null;
145 checkTopNode("light");
148 if (light instanceof DirectionalLight
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  /frameworks/support/v7/appcompat/res/values/
themes.xml 31 <!-- Platform-independent theme providing an action bar in a light-themed activity. -->
32 <style name="Theme.AppCompat.Light" parent="Base.Theme.AppCompat.Light" />
35 <style name="Theme.AppCompat.Light.DarkActionBar" parent="Base.Theme.AppCompat.Light.DarkActionBar" />
42 <style name="Theme.AppCompat.Light.NoActionBar">
51 <style name="Theme.AppCompat.Light.DialogWhenLarge"
52 parent="Base.Theme.AppCompat.Light.DialogWhenLarge">
57 <style name="Theme.AppCompat.Light.Dialog" parent="Base.Theme.AppCompat.Light.Dialog" /
    [all...]
  /prebuilts/sdk/current/support/v7/appcompat/res/values/
themes.xml 31 <!-- Platform-independent theme providing an action bar in a light-themed activity. -->
32 <style name="Theme.AppCompat.Light" parent="Base.Theme.AppCompat.Light" />
35 <style name="Theme.AppCompat.Light.DarkActionBar" parent="Base.Theme.AppCompat.Light.DarkActionBar" />
42 <style name="Theme.AppCompat.Light.NoActionBar">
51 <style name="Theme.AppCompat.Light.DialogWhenLarge"
52 parent="Base.Theme.AppCompat.Light.DialogWhenLarge">
57 <style name="Theme.AppCompat.Light.Dialog" parent="Base.Theme.AppCompat.Light.Dialog" /
    [all...]
  /frameworks/base/core/res/res/values/
themes_device_defaults.xml 305 <!-- Variant of {@link #Theme_DeviceDefault} with a light-colored style -->
306 <style name="Theme.DeviceDefault.Light" parent="Theme.Material.Light" >
326 <item name="buttonStyle">@style/Widget.DeviceDefault.Light.Button</item>
328 <item name="buttonStyleSmall">@style/Widget.DeviceDefault.Light.Button.Small</item>
329 <item name="buttonStyleInset">@style/Widget.DeviceDefault.Light.Button.Inset</item>
331 <item name="buttonStyleToggle">@style/Widget.DeviceDefault.Light.Button.Toggle</item>
333 <item name="borderlessButtonStyle">@style/Widget.DeviceDefault.Light.Button.Borderless</item>
335 <item name="listSeparatorTextViewStyle">@style/Widget.DeviceDefault.Light.TextView.ListSeparator</item>
342 <item name="dialogTheme">@style/Theme.DeviceDefault.Light.Dialog</item
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  /developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/res/values-v16/
styles.xml 9 <item name="android:fontFamily">sans-serif-light</item>
  /developers/build/templates/CardStream/_MODULE_/src/template/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /developers/build/templates/CardStream/_MODULE_/src/template/res/values-v16/
styles.xml 9 <item name="android:fontFamily">sans-serif-light</item>
  /development/ndk/platforms/android-17/samples/Teapot/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /development/ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /development/samples/ControllerSample/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /development/samples/browseable/BatchStepSensor/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /development/samples/browseable/BatchStepSensor/res/values-v16/
styles.xml 9 <item name="android:fontFamily">sans-serif-light</item>
  /development/tutorials/MoarRam/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /external/skia/src/effects/
SkEmbossMask.h 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
  /frameworks/base/services/core/java/com/android/server/lights/
Light.java 19 public abstract class Light {
25 * Light brightness is managed by a user setting.
30 * Light brightness is managed by a light sensor.

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