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  /external/dnsmasq/
setup.html 57 nameservers in which is perfect for dnsmasq to use. When the
  /external/eigen/Eigen/src/Core/util/
Macros.h 164 // - inline is not perfect either as it unwantedly hints the compiler toward inlining the function.
  /external/guava/guava-tests/test/com/google/common/math/
BigIntegerMathTest.java 301 // We only expect an exception if x was not a perfect square.
IntMathTest.java 258 // We only expect an exception if x was not a perfect square.
  /external/jetty/src/java/org/eclipse/jetty/continuation/
Servlet3Continuation.java 141 // TODO - this is not perfect if non continuation API is used directly
  /external/jmonkeyengine/engine/src/desktop/jme3tools/navigation/
NavCalculator.java 234 * Computes the difference in meridional parts for a perfect sphere between
  /external/lldb/test/pexpect-2.4/
pxssh.py 159 ### TODO: This is getting messy and I'm pretty sure this isn't perfect.
  /external/v8/src/base/
macros.h 57 // This macro is not perfect as it wrongfully accepts certain
  /external/wpa_supplicant_8/hostapd/
defconfig 230 # enhance random number generation. This is not perfect, but it is much more
  /frameworks/base/core/java/android/view/
Surface.java 540 * perfect solution that works for all cases, and there are a lot of cases
  /frameworks/base/services/core/java/com/android/server/display/
LogicalDisplay.java 204 // logical display that they are sharing. (eg. Adjust size for pixel-perfect
  /libcore/luni/src/main/java/java/util/zip/
ZipEntry.java 457 // This check is not perfect: the character encoding is determined when the entry is
  /packages/apps/DeskClock/src/com/android/deskclock/
DeskClock.java 234 // that we don't have to worry about keeping the notifications in perfect sync with
  /packages/apps/ExactCalculator/src/com/android/calculator2/
BoundedRational.java 197 // Return non-null if numerator and denominator are small perfect
  /prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/
type_traits 341 // Decay trait for arrays and functions, used for perfect forwarding
  /prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/
type_traits 341 // Decay trait for arrays and functions, used for perfect forwarding
  /prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/
type_traits 341 // Decay trait for arrays and functions, used for perfect forwarding
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/
type_traits 341 // Decay trait for arrays and functions, used for perfect forwarding
  /sdk/eclipse/features/com.android.ide.eclipse.hierarchyviewer/
feature.xml 229 <import plugin="com.android.ide.eclipse.ddms" match="perfect"/>
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/refactorings/extractstring/
ReplaceStringsVisitor.java 284 // If we got here, we found a perfect match: a method with the same
  /system/core/adb/
protocol.txt 19 perhaps), there should not problems ensuring perfect interoperability.
  /external/llvm/lib/Transforms/Scalar/
LoopInterchange.cpp 256 // [Theorm] A permutation of the loops in a perfect nest is legal if and only if
627 // We have a perfect loop nest.
    [all...]
  /frameworks/base/docs/html/tools/help/
adt.jd 83 Perfect</a>: Allows you to closely examine your UI to help with designing and building.
84 (<strong>Window &gt; Open Perspective &gt; Pixel Perfect</strong>).</li>
  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp 140 * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are
143 * Return values: -1 = Perfect match
233 * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are
236 * Return values: -1 = Perfect match
249 * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are
253 * Return values: -1 = Perfect match
    [all...]
  /external/deqp/modules/gles3/functional/
es3fClippingTests.cpp 143 * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are
146 * Return values: -1 = Perfect match
236 * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are
239 * Return values: -1 = Perfect match
252 * perfect match is allowed. Radius of 1 gives a 3x3 kernel. Pixels are
256 * Return values: -1 = Perfect match
    [all...]

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