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  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 87 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
89 * Return values: -1 = Perfect match
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  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 90 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
92 * Return values: -1 = Perfect match
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  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java 353 "/images/icon-pixel-perfect-view.png"));
355 "/images/icon-pixel-perfect-view-selected.png"));
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  /external/antlr/antlr-3.4/runtime/C/include/
antlr3collections.h 59 * could be unique I would have invented the perfect compression algorithm ;-)
  /external/boringssl/src/crypto/ec/
wnaf.c 732 * TBD: The combination 8, 4 is perfect for 160 bits; for other
  /external/clang/lib/Basic/
IdentifierTable.cpp 246 // We use a perfect hash function here involving the length of the keyword,
  /external/clang/lib/StaticAnalyzer/Core/
Store.cpp 358 // We failed if the region we ended up with has perfect type info.
  /external/e2fsprogs/lib/ext2fs/
unix_io.c 597 * limit. This workaround isn't perfect, since it won't work
  /external/guava/guava-tests/test/com/google/common/math/
LongMathTest.java 302 // We only expect an exception if x was not a perfect square.
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/
TimeZoneNamesImpl.java 203 // perfect match
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
IdentifierInfo.java 287 * The alternate script computation may not be perfect. The distinction
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 596 occupied = true; // perfect fit
  /external/llvm/docs/
BigEndianNEON.rst 152 Neither approach is perfect, and choosing one boils down to choosing the lesser of two evils. The issue with lane ordering, it was decided, would have to change target-agnostic compiler passes and would result in a strange IR in which lane indices were reversed. It was decided that this was worse than the changes that would have to be made to support ``LD1``, so ``LD1`` was chosen as the canonical vector load instruction (and by inference, ``ST1`` for vector stores).
  /external/llvm/include/llvm/CodeGen/
CallingConvLower.h 486 /// implementing perfect forwarding.
  /external/llvm/lib/Target/ARM/
ARMTargetTransformInfo.cpp 274 // Lowering of some vector selects is currently far from perfect.
  /external/llvm/utils/PerfectShuffle/
PerfectShuffle.cpp 1 //===-- PerfectShuffle.cpp - Perfect Shuffle Generator --------------------===//
  /external/mesa3d/src/mesa/x86/
read_rgba_span_x86.S 476 /* Setting SCALE_ADJUST to 5 gives a perfect match with the
  /external/webp/src/enc/
analysis.c 408 // Let's pretend we have perfect lossless reconstruction.
  /external/wpa_supplicant_8/wpa_supplicant/
android.config 409 # restarts to enhance random number generation. This is not perfect, but it is
defconfig 425 # restarts to enhance random number generation. This is not perfect, but it is
  /frameworks/base/core/tests/coretests/src/android/os/storage/
StorageManagerBaseTest.java 65 "We the people of the United States, in order to form a more perfect union,\n"
  /frameworks/base/docs/html/about/versions/
lollipop.jd 74 <p>You can also define vector drawables in XML and animate them in a variety of ways. Vector drawables scale without losing definition, so they are perfect for single-color in-app icons.</p>
  /packages/apps/Email/emailcommon/src/com/android/emailcommon/utility/
AttachmentUtilities.java 190 * extensions. The mime type is inferred based upon the table below. It's not perfect, but
  /packages/apps/UnifiedEmail/src/org/apache/commons/io/
FileSystemUtils.java 395 // however, its still not perfect as the JDK support is so poor
  /prebuilts/devtools/tools/lib/
hierarchyviewer2.jar 

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