/frameworks/base/libs/hwui/renderstate/ |
Blend.h | 19 #include "Vertex.h"
|
/frameworks/base/rs/java/android/renderscript/ |
ProgramVertex.java | 19 * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in 36 * two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p> 45 * ProgramVertex, also know as a vertex shader, describes a
|
/frameworks/native/opengl/libagl/ |
Android.mk | 23 vertex.cpp.arm
|
vertex.h | 1 /* libs/opengles/vertex.h
|
array.cpp | 24 #include "vertex.h" 107 c->arrays.vertex.size = 4; 108 c->arrays.vertex.type = GL_FLOAT; 442 case GL_VERTEX_ARRAY: a = &c->arrays.vertex; break; 453 #pragma mark Vertex Cache 538 // vertex cache size must be multiple of 1 575 // vertex cache size must be multiple of 1 597 // copy back the last processed vertex 623 // vertex cache size must be multiple of 2 665 // vertex cache size must be multiple of 2. This is extremely importan [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/approximation/ |
matching.py | 8 edges; that is, no two edges share a common vertex.
|
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 230 private static int buildProgram(String vertex, String fragment) { 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 327 // number of coordinates per vertex in this array 344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex 350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex 360 // initialize vertex byte buffer for shape coordinates 388 // get handle to vertex shader's a_position member
|
/external/valgrind/auxprogs/ |
DotToScc.hs | 114 search relation (visited, sequence) vertex 115 | utSetElementOf vertex visited = (visited, sequence ) 116 | otherwise = (visited', vertex: sequence') 120 (utSetUnion visited (utSetSingleton vertex), sequence) 121 (relation vertex) 136 search relation (visited, utSetSequence) vertex 137 | utSetElementOf vertex visited = (visited, utSetSequence ) 138 | otherwise = (visited', utSetFromList (vertex: sequence): utSetSequence) 142 (utSetUnion visited (utSetSingleton vertex), []) 143 (relation vertex) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 173 * Currently bound element array vertex buffer. 185 * Currently bound array vertex buffer. 228 * Vertex attribs currently bound and enabled. If a slot is null, then 234 * IDList for vertex attributes 264 * Use vertex color (GL1 only)
|
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_flatshade.c | 66 /** Copy all the color attributes from 'src' vertex to 'dst' vertex */ 86 /** Copy all the color attributes from src vertex to dst0 & dst1 vertices */ 189 /* Find which vertex shader outputs are colors, make a list */ 202 /* Choose flatshade routine according to provoking vertex:
|
/external/mesa3d/src/gallium/tests/trivial/ |
tri.c | 56 /* util_make_[fragment|vertex]_passthrough_shader */ 107 /* vertex buffer */ 199 /* vertex elements state */ 211 /* vertex shader */ 261 /* vertex element data */
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_clip_line.c | 68 c->reg.vertex[j] = brw_vec4_grf(i, 0); 139 brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0])); 140 brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1])); 141 brw_MOV(p, get_addr_reg(newvtx0), brw_address(c->reg.vertex[2])); 142 brw_MOV(p, get_addr_reg(newvtx1), brw_address(c->reg.vertex[3]));
|
brw_context.h | 54 * VUE - vertex URB entry. An urb entry holding a vertex and usually 55 * a vertex header. The header contains control information and 88 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of 89 * this unit is responsible for pulling vertices out of vertex buffers 92 * for the driver to implement any active vertex shader. 113 * WM - Windower. Interpolation of vertex attributes performed here. 261 /** Subclass of Mesa vertex program */ 324 * Enum representing the i965-specific vertex results that don't correspon [all...] |
/frameworks/base/docs/html/training/graphics/opengl/ |
shapes.jd | 48 this is to define a vertex array of floating point numbers for the coordinates. For maximum 57 // number of coordinates per vertex in this array 69 // initialize vertex byte buffer for shape coordinates 120 // number of coordinates per vertex in this array 131 // initialize vertex byte buffer for shape coordinates
|
/external/mesa3d/src/mesa/vbo/ |
vbo_exec_api.c | 114 * Deal with buffer wrapping where provoked by the vertex buffer 149 * Copy the active vertex's values to the ctx->Current fields. 208 * Copy current vertex attribute values into the current vertex. 232 * This is called when we transition from a small vertex attribute size 245 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ 255 /* We're in the middle of a primitive, keep the old vertex 264 * case when the attribute already exists in the vertex and is 291 GLfloat *tmp = exec->vtx.vertex; 302 /* Copy from current to repopulate the vertex with correc [all...] |
/external/mesa3d/doxygen/ |
gallium.doc | 20 assume the presence of programmable vertex/fragment shaders and flexible 63 - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.) 67 - Vertex array and indexed vertex array drawing. 69 - Region (memory) management for textures, renderbuffers, vertex buffers, etc. 114 of run-time code generation to efficiently execute vertex, fragment and 133 vertex transformation, polygon culling and clipping. It will be used by 134 drivers for hardware which lacks vertex transformation (such as the 143 - Vertex shader constant state objects 144 - Vertex buffer bindin [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_reg.h | 69 * Vertex Array Processing (VAP) Control 102 /* State based - direct writes to registers trigger vertex 171 /* BEGIN: Vertex data assembly - lots of uncertainties */ 175 /* Maximum Vertex Indx Clamp */ 177 /* Minimum Vertex Indx Clamp */ 180 /** Vertex assembler/processor control status */ 195 /* Read only flag if the vertex store is busy. */ 203 /* Read only flag if the vertex cache is busy. */ 205 /* Read only flag if the vertex fetcher is busy. */ 214 /* Where do we get our vertex data [all...] |
r300_render.c | 24 /* r300_render: Vertex and index buffer primitive emission. Contains both 78 * initialized to provoking the first vertex. 80 * Triangle fans must be reduced to the second vertex, not the first, in 85 * vertex is never considered as provoking, so only the second, third, 87 * select the fourth vertex. This is probably due to D3D lacking quads. 89 * Similarly, polygons reduce to the first, not the last, vertex, when in 90 * "last" mode, and all other modes start from the second vertex. 145 * a vertex buffer offset) 327 * those can't be bound by a state tracker as vertex buffers). */ 343 /* Size of the vertex, in dwords. * [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_reg.h | 140 * expressly for index or vertex data. 274 * Indicates that this format can be used by vertex texture sampler 552 * (a.k.a. secondary) vertex color. 563 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex 575 * computed using the eye Z value of each pixel (or vertex), whereas range- 817 * Vertex declarations 822 * draw with any POSITIONT vertex arrays, the programmable vertex 824 * no vertex shader was bound. [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
SweepSphere.java | 145 float velocitySquared, Vector3f vertex, float t) { 147 // B = 2 * (velocity . (center - vertex)); 148 // C = ||vertex - center||^2 - 1f; 150 temp1.set(sCenter).subtractLocal(vertex); 157 // float B = sCenter.subtract(vertex).dot(sVelocity) * 2f; 158 // float C = vertex.subtract(sCenter).lengthSquared() - 1f; 295 // vertex 1 304 // vertex 2 312 // vertex 3
|
/external/mesa3d/src/gallium/tests/graw/ |
gs-test.c | 55 struct vertex { struct 62 /* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension 65 static struct vertex vertices[] = 86 static struct vertex vertices_strip[] = 239 ve[0].src_offset = Offset(struct vertex, position); 241 ve[1].src_offset = Offset(struct vertex, color); 243 ve[2].src_offset = Offset(struct vertex, texcoord); 245 ve[3].src_offset = Offset(struct vertex, generic); 251 vbuf.stride = sizeof( struct vertex );
|
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_array.c | 31 * This converts the VBO's vertex attribute/array information into 32 * Gallium vertex state and binds it. 307 * vertex arrays all living in one VBO, or all living in user space. 355 * \param vbuffer returns vertex buffer info 356 * \param velements returns vertex element info 456 * vertex attribute. 457 * \param vbuffer returns vertex buffer info 458 * \param velements returns vertex element info 546 /* vertex program validation must be done before this */
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshHelper.java | 157 // this map's key is the vertex index from 'vertices 'table and the value are indices from 'vertexList'
158 // positions (it simply tells which vertex is referenced where in the result list)
283 // initial vertex position (used with animation)
415 // vertex data
434 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
452 * This method fills the vertex reference map. The vertices are loaded once and referenced many times in the model. This map is created
453 * to tell where the basic vertices are referenced in the result vertex lists. The key of the map is the basic vertex index, and its key
457 * the index of the vertex from its basic table
459 * the index of the vertex in its result vertex list [all...] |
/external/deqp/android/cts/master/src/ |
gles3-spec-issues.txt | [all...] |
/external/deqp/modules/gles2/stress/ |
es2sVertexArrayTests.cpp | 21 * \brief Vertex array and buffer unaligned access stress tests 62 : TestCaseGroup(context, "usages", "Single vertex atribute, usage") 130 : TestCaseGroup(context, "strides", "Single stride vertex atribute") 200 : TestCaseGroup(context, "first", "Single vertex atribute different first values") 271 : TestCaseGroup(context, "offset", "Single vertex atribute offset element") 327 : TestCaseGroup(context, "vertex_arrays", "Vertex array and array tests")
|