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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 26 * A vertex shaded cube.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 334 public float getX(int vertex) {
335 return sCoords[3*vertex];
338 public float getY(int vertex) {
339 return sCoords[3*vertex+1];
  /external/deqp/doc/testspecs/GLES3/
functional.buffers.txt 48 buffer in rendering as a vertex array, uniform buffer or pixel unpack buffer.
  /external/deqp/modules/gles2/functional/
es2fDefaultVertexAttributeTests.hpp 23 * \brief Default vertex attribute test
es2fNegativeVertexArrayApiTests.hpp 23 * \brief Negative Vertex Array API tests.
es2fVertexArrayTest.hpp 23 * \brief Vertex array and buffer tests
es2fVertexTextureTests.hpp 23 * \brief Vertex-side texture tests.
  /external/deqp/modules/gles2/stress/
es2sVertexArrayTests.hpp 23 * \brief Vertex array and buffer unaligned access stress tests
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexArrayObjectTests.hpp 23 * \brief Default vertex array tests
es3fDefaultVertexAttributeTests.hpp 23 * \brief Default vertex attribute test
es3fNegativeVertexArrayApiTests.hpp 23 * \brief Negative Vertex Array API tests.
es3fVertexArrayObjectTests.hpp 23 * \brief Vertex Array Object tests
es3fVertexArrayTest.hpp 23 * \brief Vertex array and buffer tests
es3fVertexTextureTests.hpp 23 * \brief Vertex-side texture tests.
  /external/deqp/modules/gles3/stress/
es3sVertexArrayTests.hpp 23 * \brief Vertex array and buffer unaligned access stress tests
  /external/deqp/modules/gles31/functional/
es31fDefaultVertexArrayObjectTests.hpp 23 * \brief Default vertex array tests
es31fNegativeVertexArrayApiTests.hpp 23 * \brief Negative Vertex Array API tests.
es31fVertexAttributeBindingStateQueryTests.hpp 23 * \brief Vertex attribute binding state query tests.
es31fVertexAttributeBindingTests.hpp 23 * \brief Vertex attribute binding tests.
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 506 // Do not collapse all vertex positions to a single positions
512 // Only one vertex
578 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_COUNT));
579 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_first", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_FIRST));
580 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_INSTANCED));
586 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_COUNT));
587 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_basevertex", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_FIRST));
588 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_indices", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX));
589 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_INSTANCED));
es31sVertexAttributeBindingTests.hpp 23 * \brief Vertex attribute binding stress tests.
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java 226 * @param vertexShader The name of the vertex shader
318 * Returns the name of the vertex shader used by the technique, or null
319 * if no vertex shader is specified.
321 * @return the name of the vertex shader to be used.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
VirtualIndexBuffer.java 7 * IndexBuffer implementation that generates vertex indices sequentially
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 143 // Create the call back that'll create the vertex buffer
176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes)
195 // Put the verticies into the vertex buffer
234 // There are 3 floats needed for each vertex (x,y,z)
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 29 // Vertex positions for the block

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