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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 26 * A vertex shaded cube.
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 334 public float getX(int vertex) { 335 return sCoords[3*vertex]; 338 public float getY(int vertex) { 339 return sCoords[3*vertex+1];
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/external/deqp/doc/testspecs/GLES3/ |
functional.buffers.txt | 48 buffer in rendering as a vertex array, uniform buffer or pixel unpack buffer.
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/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.hpp | 23 * \brief Default vertex attribute test
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es2fNegativeVertexArrayApiTests.hpp | 23 * \brief Negative Vertex Array API tests.
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es2fVertexArrayTest.hpp | 23 * \brief Vertex array and buffer tests
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es2fVertexTextureTests.hpp | 23 * \brief Vertex-side texture tests.
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/external/deqp/modules/gles2/stress/ |
es2sVertexArrayTests.hpp | 23 * \brief Vertex array and buffer unaligned access stress tests
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/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexArrayObjectTests.hpp | 23 * \brief Default vertex array tests
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es3fDefaultVertexAttributeTests.hpp | 23 * \brief Default vertex attribute test
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es3fNegativeVertexArrayApiTests.hpp | 23 * \brief Negative Vertex Array API tests.
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es3fVertexArrayObjectTests.hpp | 23 * \brief Vertex Array Object tests
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es3fVertexArrayTest.hpp | 23 * \brief Vertex array and buffer tests
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es3fVertexTextureTests.hpp | 23 * \brief Vertex-side texture tests.
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/external/deqp/modules/gles3/stress/ |
es3sVertexArrayTests.hpp | 23 * \brief Vertex array and buffer unaligned access stress tests
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/external/deqp/modules/gles31/functional/ |
es31fDefaultVertexArrayObjectTests.hpp | 23 * \brief Default vertex array tests
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es31fNegativeVertexArrayApiTests.hpp | 23 * \brief Negative Vertex Array API tests.
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es31fVertexAttributeBindingStateQueryTests.hpp | 23 * \brief Vertex attribute binding state query tests.
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es31fVertexAttributeBindingTests.hpp | 23 * \brief Vertex attribute binding tests.
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/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 506 // Do not collapse all vertex positions to a single positions 512 // Only one vertex 578 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_COUNT)); 579 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_first", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_FIRST)); 580 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_INSTANCED)); 586 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_COUNT)); 587 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_basevertex", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_FIRST)); 588 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_indices", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX)); 589 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_INSTANCED));
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es31sVertexAttributeBindingTests.hpp | 23 * \brief Vertex attribute binding stress tests.
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
TechniqueDef.java | 226 * @param vertexShader The name of the vertex shader 318 * Returns the name of the vertex shader used by the technique, or null 319 * if no vertex shader is specified. 321 * @return the name of the vertex shader to be used.
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
VirtualIndexBuffer.java | 7 * IndexBuffer implementation that generates vertex indices sequentially
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 143 // Create the call back that'll create the vertex buffer 176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes) 195 // Put the verticies into the vertex buffer 234 // There are 3 floats needed for each vertex (x,y,z)
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 29 // Vertex positions for the block
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