HomeSort by relevance Sort by last modified time
    Searched full:console (Results 176 - 200 of 2124) sorted by null

1 2 3 4 5 6 78 91011>>

  /external/llvm/include/llvm/Support/
Process.h 112 /// "tty" or "console" window. That is, the output would be displayed to
117 /// "tty" or "console" window. That is, the output would be displayed to
122 /// a "tty" or "console" window. That is, the output would be displayed to
131 /// if standard output is connected to a "tty" or "console"
133 /// console, or if the number of columns cannot be determined,
138 /// if standard error is connected to a "tty" or "console"
140 /// console, or if the number of columns cannot be determined,
  /external/lzma/CPP/7zip/UI/Client7z/
Client7z.dsp 5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
20 !MESSAGE "Client7z - Win32 Release" (based on "Win32 (x86) Console Application")
21 !MESSAGE "Client7z - Win32 Debug" (based on "Win32 (x86) Console Application")
51 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
52 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
75 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
76 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
  /frameworks/base/docs/html/distribute/googleplay/
auto.jd 38 meet. When your app is ready, you can accept the terms in the Developer Console and upload your
48 existing Developer Console account and your current distribution and pricing settings. It's easy
125 Developer Console. Agreeing to the terms means that you want your app to be made available
147 Quality</a> guidelines, upload it to the Developer Console. Update your store
174 Here are the steps to agree to Android Auto terms in the Developer Console:
200 terms from the Developer Console.
218 Console.
developer-console.jd 1 page.title=Developer Console
2 page.metaDescription=Learn about the Developer Console, your home for app publishing on Google Play.
31 Console</a> is your home for publishing operations and tools.
38 Developer Console, from any web browser.
44 verification by email, you can sign in to your Google Play Developer Console.
140 Developer Console.
149 to all parts of the console. The owner can add <em>user accounts</em> and
150 manage console access.
169 Use the Developer Console to set up a <em>Store Listing page</em>. This is
193 From the Developer Console you can quickly upload and publish a release-read
    [all...]
  /frameworks/base/docs/html/distribute/users/
expand-to-new-markets.jd 122 "https://play.google.com/apps/publish/">Developer Console</a>, you can browse
141 "{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">beta
143 "{@docRoot}distribute/googleplay/developer-console.html#staged-rollouts">staged
186 Developer Console.
194 In the Developer Console, you can set the regions you make your app available
262 "{@docRoot}distribute/googleplay/developer-console.html#selling-pricing-your-products">
264 "https://play.google.com/apps/publish/">Developer Console</a> is where you
  /frameworks/base/docs/html/training/in-app-billing/
preparing-iab-app.jd 18 <li><a href="#AddToDevConsole">Add Your App to the Developer Console</a></li>
46 <h2 id="AddToDevConsole">Add Your Application to the Developer Console</h2>
47 <p>The Google Play Developer Console is where you publish your In-app Billing application and manage the various digital goods that are available for purchase from your application. When you create a new application entry in the Developer Console, it automatically generates a public license key for your application. You will need this key to establish a trusted connection from your application to the Google Play servers. You only need to generate this key once per application, and don?t need to repeat these steps when you update the APK file for your application.</p>
48 <p>To add your application to the Developer Console:</p>
50 <li>Go to the <a href="http://play.google.com/apps/publish">Google Play Developer Console</a> site and log in. You will need to register for a new developer account, if you have not registered previously. To sell in-app items, you also need to have a <a href="http://www.google.com/wallet/merchants.html">Google payments</a> merchant account.</li>
51 <li>Click on <strong>Try the new design</strong> to access the preview version of the Developer Console, if you are not already logged on to that version. </li>
61 <p>Your application should now appear in the list of applications in Developer Console.</p>
73 <li>Modify the sample to create your own application. Remember to copy the Base64 public license key for your application from the Developer Console over to your {@code MainActivity.java}.</li>
101 <p>To set up synchronous communication with Google Play, create an {@code IabHelper} instance in your activity's {@code onCreate} method. In the constructor, pass in the {@code Context} for the activity, along with a string containing the public license key that was generated earlier by the Google Play Developer Console. </p
    [all...]
  /external/svox/pico/lib/
picodbg.c 39 /* Two variants of colored console output are implemented:
95 /* Color mode for console output (0 : disable colors, != 0 : enable colors */
105 /* *** Support for colored text output to console *****/
108 /* Console text colors */
161 /* do nothing if console output is redirected to a file */
  /frameworks/base/docs/html/tools/devices/
emulator.jd 44 <li><a href="#console">Using the Emulator Console</a>
95 <p>The emulator also includes a variety of debug capabilities, such as a console
195 console commands as described later in this document.</p>
216 <a href="#console">console</a> to issue commands as needed.</p>
    [all...]
  /packages/apps/UnifiedEmail/assets/
script.js 249 console.log("ran div-width munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
265 console.log("ran img munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
285 console.log("ran table munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
304 console.log("ran td munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth
329 console.log("transform(s) deemed effective enough");
356 console.log("munger(s) succeeded, elapsed time=" + (Date.now() - start));
364 console.log("all mungers failed, changes reversed. elapsed time=" + (Date.now() - start));
643 console.log("can't unblock, no matching message for id: " + messageDomId);
661 console.log("can't set spacer for conversation header");
671 console.log("can't set spacer for conversation footer")
    [all...]
  /external/zlib/src/contrib/vstudio/vc10/
minizip.vcxproj 142 <SubSystem>Console</SubSystem>
171 <SubSystem>Console</SubSystem>
203 <SubSystem>Console</SubSystem>
230 <SubSystem>Console</SubSystem>
259 <SubSystem>Console</SubSystem>
290 <SubSystem>Console</SubSystem>
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/idlelib/
run.py 260 self.console = self.get_remote_proxy("console")
261 sys.stdin = PyShell.PseudoInputFile(self.console, "stdin",
263 sys.stdout = PyShell.PseudoOutputFile(self.console, "stdout",
265 sys.stderr = PyShell.PseudoOutputFile(self.console, "stderr",
318 jit = self.rpchandler.console.getvar("<<toggle-jit-stack-viewer>>")
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/idlelib/
run.py 260 self.console = self.get_remote_proxy("console")
261 sys.stdin = PyShell.PseudoInputFile(self.console, "stdin",
263 sys.stdout = PyShell.PseudoOutputFile(self.console, "stdout",
265 sys.stderr = PyShell.PseudoOutputFile(self.console, "stderr",
318 jit = self.rpchandler.console.getvar("<<toggle-jit-stack-viewer>>")
  /external/lzma/CPP/7zip/Bundles/Alone7z/
Alone.dsp 5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
20 !MESSAGE "Alone - Win32 Release" (based on "Win32 (x86) Console Application")
21 !MESSAGE "Alone - Win32 Debug" (based on "Win32 (x86) Console Application")
22 !MESSAGE "Alone - Win32 ReleaseU" (based on "Win32 (x86) Console Application")
23 !MESSAGE "Alone - Win32 DebugU" (based on "Win32 (x86) Console Application")
54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\7zr.exe" /opt:NOWIN98
79 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
80 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\7zr.exe" /pdbtype:sept
104 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\7za.exe" /opt:NOWIN98
    [all...]
  /art/tools/dexfuzz/src/dexfuzz/listeners/
ConsoleLoggerListener.java 27 * Logs output to the console, when not using --repeat.
41 System.out.println("CONSOLE: " + msg);
  /bionic/tools/bionicbb/
README.md 34 Console](https://console.developers.google.com/). The Jenkins credentials are
  /device/asus/flo/
BoardConfigCommon.mk 29 # BOARD_KERNEL_CMDLINE := console=ttyHSL0,115200,n8 androidboot.hardware=msm8960 maxcpus=2
30 BOARD_KERNEL_CMDLINE := console=ttyHSL0,115200,n8 androidboot.hardware=flo user_debug=31 msm_rtb.filter=0x3F ehci-hcd.park=3
  /device/moto/shamu/
BoardConfig.mk 30 BOARD_KERNEL_CMDLINE := console=ttyHSL0,115200,n8 androidboot.console=ttyHSL0 androidboot.hardware=shamu msm_rtb.filter=0x37 ehci-hcd.park=3 utags.blkdev=/dev/block/platform/msm_sdcc.1/by-name/utags utags.backup=/dev/block/platform/msm_sdcc.1/by-name/utagsBackup coherent_pool=8M
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
RewriteRuleSubtreeStream.cs 70 //System.Console.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
82 //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/
RewriteRuleSubtreeStream.cs 76 //System.Console.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
89 //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.Test/
TestExpressionFeatures.g3 81 @parser::header{using Console = System.Console;}
TestFastLexer.cs 61 Console.WriteLine( "Elapsed time (norm): {0} seconds.", time.TotalSeconds );
62 Console.WriteLine( "Elapsed time (fast): {0} seconds.", timeFast.TotalSeconds );
  /external/chromium-trace/trace-viewer/third_party/webapp2/docs/tutorials/gettingstarted/
uploading.rst 6 Console. Once you have registered an application ID for your application, you
20 Administration Console, at the following URL:
  /external/chromium-trace/trace-viewer/tracing/third_party/vinn/third_party/parse5/test/fixtures/
jsdom_parser_test.js 99 //NOTE: don't pollute test runner output by console.log() calls from test scripts
100 if (script && script.trim() && script.indexOf('console.log') === -1) {
  /external/chromium-trace/trace-viewer/tracing/tracing/base/
range_utils_test.html 94 console.log(timestamps);
101 console.log(merged);
  /external/chromium-trace/trace-viewer/tracing/tracing/extras/chrome/cc/
util.html 120 console.log(e);
132 console.log(e);

Completed in 666 milliseconds

1 2 3 4 5 6 78 91011>>