/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 135 // Load the texture coordinate
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YVURenderer.cpp | 104 // Load the texture coordinate
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/packages/apps/Camera/src/com/android/camera/ |
MosaicRenderer.java | 54 * @param stMatrix texture coordinate transform matrix obtained from the
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/packages/apps/ContactsCommon/src/com/android/contacts/common/list/ |
PinnedHeaderListView.java | 257 * @param animate true if the transition to the new coordinate should be animated 275 * @param animate true if the transition to the new coordinate should be animated 337 * @param animate true if the transition to the new coordinate should be animated 397 * Returns the list item position at the specified y coordinate.
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/packages/apps/Gallery2/src/com/android/gallery3d/util/ |
MotionEventHelper.java | 103 // angle from vertical. Coordinate system: down is increasing Y, right is
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 135 // Load the texture coordinate
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YVURenderer.cpp | 104 // Load the texture coordinate
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/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRenderer.java | 54 * @param stMatrix texture coordinate transform matrix obtained from the
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/external/mesa3d/src/glsl/ |
ir.h | 1399 ir_rvalue *coordinate; member in class:ir_texture [all...] |
/cts/apps/CameraITS/pymodules/its/ |
dng.py | 142 # XYZCAL is the XYZ coordinate of calibration illuminant (so A or D65). 158 # with the XYZ coordinate of calibration illuminant.
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/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/ |
ECCurve.java | 69 throw new IllegalStateException("unsupported coordinate system"); 214 // TODO Default behaviour could be improved if the two curves have the same coordinate system by copying any Z coordinates. 221 * Normalization ensures that any projective coordinate is 1, and therefore that the x, y 222 * coordinates reflect those of the equivalent point in an affine coordinate system. Where more 236 * Normalization ensures that any projective coordinate is 1, and therefore that the x, y 237 * coordinates reflect those of the equivalent point in an affine coordinate system. Where more 240 * each z coordinate is scaled by this value prior to normalization (but only one 420 throw new IllegalArgumentException("Inconsistent Y coordinate in hybrid encoding"); [all...] |
/external/chromium-trace/trace-viewer/tracing/tracing/ui/base/ |
timing_tool.html | 233 * {Number} x, The x coordinate in world space. 234 * {Number} y, The y coordinate in world space.
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/external/clang/www/analyzer/scripts/ |
expandcollapse.js | 122 // Calculate expandableDiv absolute Y coordinate from the top of body. 126 // Calculate the absoute Y coordinate of visible area.
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
VertexBuffer.java | 79 * Texture coordinate (2 float) 154 * Texture coordinate #2 159 * Texture coordinate #3 164 * Texture coordinate #4 169 * Texture coordinate #5 174 * Texture coordinate #6 179 * Texture coordinate #7 184 * Texture coordinate #8 [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
SkyFactory.java | 33 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 55 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_emit.c | 142 /* XXX: and work out some way to coordinate the render primitive 212 /* XXX: and work out some way to coordinate the render primitive
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/external/mesa3d/src/glx/ |
indirect_vertex_array_priv.h | 116 * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, 160 * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
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/frameworks/base/core/java/android/gesture/ |
GestureStore.java | 57 // 4 bytes float X coordinate of the point 58 // 4 bytes float Y coordinate of the point
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/frameworks/base/core/java/android/view/ |
DisplayListCanvas.java | 254 * @param x The left coordinate of the layer 255 * @param y The top coordinate of the layer
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/frameworks/base/docs/html/training/graphics/opengl/ |
projection.jd | 49 coordinate mapping, see <a 50 href="{@docRoot}guide/topics/graphics/opengl.html#coordinate-mapping">Mapping Coordinates for Drawn
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/frameworks/base/libs/hwui/ |
PathCache.h | 82 * Left coordinate of the path bounds. 86 * Top coordinate of the path bounds.
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/frameworks/base/rs/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 262 * Specifies whether the texture coordinate passed from the 264 * sprite texture coordinate
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
RadialGradient_Delegate.java | 78 * @param x The x-coordinate of the center of the radius 79 * @param y The y-coordinate of the center of the radius
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SweepGradient_Delegate.java | 70 * @param cx The x-coordinate of the center 71 * @param cy The y-coordinate of the center
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/packages/apps/Camera2/jni/ |
jpegutilnative.cpp | 34 * a row-stride. So, the sample at coordinate (x, y) can be retrieved from 41 * 2. The rotation is applied counter-clockwise relative to the coordinate
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