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  /packages/apps/DeskClock/src/com/android/deskclock/widget/sgv/
ReorderHelper.java 70 // If reorder target is null, the drag coordinate is not over any
131 // If reorder target is null, the drag coordinate is not over any
  /packages/apps/Launcher3/src/com/android/launcher3/
LauncherSettings.java 178 * The X coordinate of the cell holding the favorite
185 * The Y coordinate of the cell holding the favorite
Utilities.java 244 * Given a coordinate relative to the descendant, find the coordinate in a parent view's
247 * @param descendant The descendant to which the passed coordinate is relative.
249 * @param coord The coordinate that we want mapped.
583 * @param vacant Holds the x and y coordinate of the vacant cell
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
Keyboard.java 232 * @param x the x-coordinate of the point
233 * @param y the y-coordinate of the point
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 413 * @param geom The geometry to change the texture coordinate buffer on.
423 * @param geom The geometry to change the texture coordinate buffer on.
436 throw new IllegalStateException("Geometry mesh has no texture coordinate buffer.");
631 * Get the transformed texture coordinate for a given input location.
632 * @param previousLocation The old texture coordinate.
633 * @return The new texture coordinate inside the atlas.
  /external/libvncserver/rfb/
rfbclient.h 395 * @note The coordinate system is a left-handed Cartesian coordinate system with
397 * it as a right-handed Cartesian coordinate system with the Z axis pointing
422 * @note The coordinate system is a left-handed Cartesian coordinate system with
424 * it as a right-handed Cartesian coordinate system with the Z axis pointing
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_misc_state.c 276 * be performed using the fine adjustment of "depth coordinate offset X/Y"
281 * coordinate offset X/Y" values, we need to make sure that the coarse
403 * Coordinate Offset X/Y":
461 * Coordinate Offset X/Y":
677 * in order to match the OpenGL pixel coordinate system, and our
679 * to a user-created FBO then our native pixel coordinate system
  /external/skia/src/core/
SkScan_AntiPath.cpp 28 These blitters use two coordinate systems:
57 /// Current y coordinate, in destination coordinates.
61 /// Leftmost x coordinate in any row, in destination coordinates.
63 /// Leftmost x coordinate in any row, in supersampled coordinates.
67 /// Current y coordinate in supersampled coordinates.
69 /// Initial y coordinate (top of bounds).
  /docs/source.android.com/src/devices/input/
touch-devices.jd 228 <p><code>ABS_X</code>: <em>(REQUIRED)</em> Reports the X coordinate of the tool.</p>
231 <p><code>ABS_Y</code>: <em>(REQUIRED)</em> Reports the Y coordinate of the tool.</p>
273 <p><code>ABS_MT_POSITION_X</code>: <em>(REQUIRED)</em> Reports the X coordinate of the tool.</p>
276 <p><code>ABS_MT_POSITION_Y</code>: <em>(REQUIRED)</em> Reports the Y coordinate of the tool.</p>
368 touch screen, it may report a coordinate of (minX, minY). If the finger continues
612 <p>The following expressions denote the characteristics of the output coordinate system.
628 <dd>The diagonal length of the output coordinate system, equivalent to
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  /external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
Rotation.java 103 /** Scalar coordinate of the quaternion. */
106 /** First coordinate of the vectorial part of the quaternion. */
109 /** Second coordinate of the vectorial part of the quaternion. */
112 /** Third coordinate of the vectorial part of the quaternion. */
126 * @param q1 first coordinate of the vectorial part of the quaternion
127 * @param q2 second coordinate of the vectorial part of the quaternion
128 * @param q3 third coordinate of the vectorial part of the quaternion
519 /** Get the scalar coordinate of the quaternion.
520 * @return scalar coordinate of the quaternion
526 /** Get the first coordinate of the vectorial part of the quaternion
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  /external/freetype/src/truetype/
ttgxvar.c 574 FT_TRACE6(( " axis coordinate %d (%.4f):\n",
584 FT_TRACE6(( " tuple coordinate is zero, ignored\n", i ));
590 FT_TRACE6(( " axis coordinate is zero, stop\n" ));
598 FT_TRACE6(( " tuple coordinate value %.4f is exceeded, stop\n",
606 FT_TRACE6(( " tuple coordinate value %.4f fits\n",
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  /external/pdfium/third_party/freetype/src/raster/
ftraster.c 358 FT_F26Dot6 X; /* current coordinate during sweep */
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  /external/skia/include/core/
SkCanvas.h 220 * starting at the specified (srcX,srcY) location in the coordinate system of the base-layer.
633 For kPoint mode, each point is drawn centered at its coordinate, and its
659 @param x The X coordinate of which pixel to draw
668 @param x0 The x-coordinate of the start point of the line
669 @param y0 The y-coordinate of the start point of the line
670 @param x1 The x-coordinate of the end point of the line
671 @param y1 The y-coordinate of the end point of the line
731 @param cx The x-coordinate of the center of the cirle to be draw
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  /external/icu/icu4c/source/i18n/
astro.h 62 * This is a spherical coordinate system in which the latitude
79 * Constructs an Ecliptic coordinate object.
91 * Setter for Ecliptic Coordinate object
148 * Constructs an Equatorial coordinate object.
222 * Constructs a Horizon coordinate object.
232 * Setter for Ecliptic Coordinate object
693 * and equatorial to horizon coordinate conversions
  /frameworks/base/core/java/android/app/
ActivityOptions.java 293 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
321 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
353 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
372 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
394 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
431 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
457 * defines the coordinate space for <var>startX</var> and <var>startY</var>.
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  /frameworks/base/core/java/android/hardware/
SensorManager.java     [all...]
  /frameworks/support/v4/java/android/support/v4/widget/
ViewDragHelper.java 165 * @param left New X coordinate of the left edge of the view
166 * @param top New Y coordinate of the top edge of the view
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  /development/perftests/panorama/feature_mos/src/mosaic/
Blend.cpp 130 // each input frame into the mosaic coordinate system.
142 // mosaic coordinate system.
147 // mosaic coordinate system.
204 // each input frame into the mosaic coordinate system.
964 // Project this mosaic point into the original frame coordinate space
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  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java 870 * represents the coordinate system defined by three axes. These axes are
873 * right handed coordinate system.
877 * coordinate system.
890 * represents the coordinate system defined by three axes. These axes are
893 * right handed coordinate system.
895 * @param xAxis vector representing the x-axis of the coordinate system.
896 * @param yAxis vector representing the y-axis of the coordinate system.
897 * @param zAxis vector representing the z-axis of the coordinate system.
907 * corresponds to an axis of the coordinate system defined by the quaternion
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample_aos.c 66 * coordinate axis
69 * \param stride pixel stride along the coordinate axis (in bytes)
72 * \param out_offset byte offset for the wrapped coordinate
73 * \param out_i resulting sub-block pixel coordinate for coord0
180 * coordinate axis
183 * \param stride pixel stride along the coordinate axis (in bytes)
188 * \param i0 resulting sub-block pixel coordinate for coord0
189 * \param i1 resulting sub-block pixel coordinate for coord0 + 1
342 * coordinate axis
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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Blend.cpp 135 // each input frame into the mosaic coordinate system.
147 // mosaic coordinate system.
152 // mosaic coordinate system.
209 // each input frame into the mosaic coordinate system.
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  /frameworks/base/docs/html/guide/topics/sensors/
sensors_position.jd 71 field strength values for each of the three coordinate axes during a single sensor event. Likewise,
73 For more information about the coordinate systems that are used by sensors, see <a
74 href="{@docRoot}guide/topics/sensors/sensors_overview.html#sensors-coords">Sensor Coordinate
327 obtain from an orientation sensor, other than translating the sensor's coordinate system to your
346 <p>This sensor provides raw field strength data (in &mu;T) for each of the three coordinate axes.
  /frameworks/base/graphics/java/android/graphics/
Canvas.java 814 * coordinate system of the current layer's bitmap, and so not
832 * coordinate system of the current layer's bitmap, and so not
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  /packages/apps/Launcher2/src/com/android/launcher2/
DragLayer.java 313 * Given a coordinate relative to the descendant, find the coordinate in this DragLayer's
316 * @param descendant The descendant to which the passed coordinate is relative.
317 * @param coord The coordinate that we want mapped.
510 // Center in the x coordinate about the target's drawable
  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 386 * sensors (which always return data in a coordinate space aligned
442 * We transform the canvas so that the coordinate system matches
443 * the sensors coordinate system with the origin in the center

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