/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
PositionController.java | 850 // Note we go from center-out because each box's X coordinate [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
EncodeVirtualDisplayWithCompositionTest.java | [all...] |
/external/apache-commons-math/src/main/java/org/apache/commons/math/linear/ |
BigMatrixImpl.java | 691 * @param row row coordinate of the top, left element to be replaced 692 * @param column column coordinate of the top, left element to be replaced [all...] |
/external/deqp/modules/egl/ |
teglGLES2SharedRenderingPerfTests.cpp | 1004 log << TestLog::Message << (config.sharedCoordBuffer ? "Shared " : "") << "Coordinate buffer" << TestLog::EndMessage; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 78 // Helpers for making texture coordinates "safe", i.e. move them further from coordinate bounary. 163 * \brief Quad grid class containing position and texture coordinate data. [all...] |
es2fTextureFormatTests.cpp | 26 * + full texture coordinate range (but not outside) tested
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/external/deqp/modules/gles3/functional/ |
es3fFramebufferBlitTests.cpp | 209 << "Rounding direction of the NEAREST filter at the horisontal texel edge (x = n + 0.5) should not depend on the y-coordinate.\n" 210 << "Rounding direction of the NEAREST filter at the vertical texel edge (y = n + 0.5) should not depend on the x-coordinate.\n" [all...] |
/external/deqp/modules/gles31/functional/ |
es31fMultisampleTests.cpp | 575 randomizeViewport(); // \note Using the same viewport for every iteration since coverage mask may depend on window-relative pixel coordinate. 846 << "Success: Coverage mask appears to be constant at a given pixel coordinate with a given " [all...] |
es31fTessellationTests.cpp | 598 //! An outer edge can be described by the index of a u/v/w coordinate 599 //! and the coordinate's value along that edge. [all...] |
/external/harfbuzz_ng/src/ |
hb-ot-layout-gpos-table.hh | 296 * coordinate-- from beginning of 300 * coordinate-- from beginning of [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_setup.c | 177 * Given an X or Y coordinate, return the block/quad coordinate that it [all...] |
/external/mesa3d/src/mesa/drivers/x11/ |
xm_api.c | 33 * The window coordinate system origin (0,0) is in the lower-left corner 34 * of the window. X11's window coordinate origin is in the upper-left [all...] |
/external/mesa3d/src/mesa/main/ |
enable.c | 214 * Return pointer to current texture unit for setting/getting coordinate 217 * texture unit is higher than the number of supported coordinate units. [all...] |
/frameworks/base/core/java/android/widget/ |
Gallery.java | 839 * @param x X-coordinate indicating where this view should be placed. This 882 * @param x X-coordinate indicating where this view should be placed. This [all...] |
/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
rs_for_each.jd | 161 Coordinate of the Face for the specified kernel context 719 <span class='normal'>: Coordinate of the Face for the specified kernel context</span>
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/frameworks/base/graphics/java/android/graphics/drawable/ |
Drawable.java | 606 * @param x The X coordinate of the center of the hotspot 607 * @param y The Y coordinate of the center of the hotspot [all...] |
/frameworks/support/v4/java/android/support/v4/widget/ |
SlidingPaneLayout.java | [all...] |
/hardware/intel/img/psb_video/src/mrst/ |
lnc_hostcode.c | [all...] |
/cts/tests/tests/app/src/android/app/cts/ |
DialogTest.java | 444 // As MotionEvent doc says the value of X and Y coordinate may have [all...] |
/external/ceres-solver/include/ceres/ |
cost_function_to_functor.h | 47 // local coordinate system onto its image plane and subtracts it from
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureMipmapTests.cpp | 685 { COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform" },
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureMipmapTests.cpp | 674 { COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform" },
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/external/eigen/doc/ |
SparseLinearSystems.dox | 143 Most of the time, all you need is to know how much time it will take to qolve your system, and hopefully, what is the most suitable solver. In Eigen, we provide a benchmark routine that can be used for this purpose. It is very easy to use. In the build directory, navigate to bench/spbench and compile the routine by typing \b make \e spbenchsolver. Run it with --help option to get the list of all available options. Basically, the matrices to test should be in <a href="http://math.nist.gov/MatrixMarket/formats.html">MatrixMarket Coordinate format</a>, and the routine returns the statistics from all available solvers in Eigen.
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 362 // texture coordinate
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/external/libvpx/libvpx/vp9/common/ |
vp9_reconinter.c | 374 // Get reference block bottom right coordinate.
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