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  /external/deqp/modules/egl/
teglRenderTests.cpp 85 // PRIMITIVETYPE_POINT, //!< Points, requires 1 coordinate per primitive (w is used as size)
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  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 800 // compute coordinates of point in box coordinate system
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 418 * <code>gl_PointCoord</code> variable to manipulate the texture coordinate
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainPatch.java 270 * Get the triangle of this geometry at the specified local coordinate.
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  /external/kernel-headers/original/uapi/linux/usb/
ch9.h 182 * For most devices, interfaces don't coordinate with each other, so
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_translate.c 203 * We also use a texture coordinate to pass wpos when possible.
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  /external/mesa3d/src/gallium/drivers/r300/
r300_state_derived.c 855 * for the 3rd coordinate if the texture isn't 3D. */
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 647 * program to invert the y component of the texture coordinate by
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intel_tris.c 493 * Fixup for I915 WPOS texture coordinate *
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  /external/mesa3d/src/mesa/main/
samplerobj.c 281 * Check if a coordinate wrap mode is legal.
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  /external/mesa3d/src/mesa/swrast/
s_triangle.c 798 * The Q (aka V in Mesa) coordinate must be zero such that the divide
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  /external/mesa3d/src/mesa/tnl/
t_vertex_generic.c 587 /* Although included for completeness, the position coordinate is
  /external/skia/include/core/
SkBitmap.h 666 @param offset If not null, it is set to top-left coordinate to position
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  /external/skia/src/core/
SkBitmapProcState.cpp     [all...]
  /frameworks/base/core/java/android/hardware/camera2/
CaptureRequest.java     [all...]
  /frameworks/base/core/java/android/view/
InputDevice.java 40 * As a further wrinkle, different kinds of input sources uses different coordinate systems
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  /frameworks/base/docs/html/guide/components/
bound-services.jd 621 activities coordinate their lifecycles is described in the <a
  /frameworks/base/graphics/java/android/graphics/
ImageFormat.java 636 * <p>The coordinate system and units of the position values depend on the source of the point
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 509 // Target coordinate step size
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
StackScrollAlgorithm.java 405 // The y coordinate of the current child.
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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 640 // This function changes the source coordinate to the texture coordinates.
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  /frameworks/base/services/core/java/com/android/server/policy/
WindowOrientationListener.java 229 * Since we're dealing with rotation of the device, this is the sensible coordinate
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  /frameworks/native/libs/gui/
GLConsumer.cpp 859 // coordinate of 0, so GLConsumer must behave the same way. We don't
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  /packages/apps/Gallery/src/com/android/camera/
GridViewSpecial.java 515 // Inverse of getRectForPosition: from screen coordinate to image position.
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 640 // This function changes the source coordinate to the texture coordinates.
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