/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
EmitterMeshConvexHullShape.java | 32 * This method fills the point with coordinates of randomly selected point inside a convex hull 35 * the variable to store with coordinates of randomly selected selected point inside a convex hull 42 // the center is in (0, 0, 0) in the local coordinates 47 * This method fills the point with coordinates of randomly selected point inside a convex hull 51 * the variable to store with coordinates of randomly selected selected point inside a convex hull 60 // the center is in (0, 0, 0) in the local coordinates
|
/external/mesa3d/src/gallium/auxiliary/util/ |
u_texture.h | 35 * Convert 2D texture coordinates of 4 vertices into cubemap coordinates 37 * Coordinates must be in the range [0,1]. 40 * \param in_st 4 pairs of 2D texture coordinates to convert. 42 * \param out_str STR cubemap texture coordinates to compute.
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshContext.java | 22 /** The UV-coordinates for each of the geometries. */
84 * This method adds the mesh's UV-coordinates.
87 * the mesh that has the UV-coordinates
89 * the mesh's UV-coordinates
96 * This method returns the mesh's UV-coordinates.
100 * @return the mesh's UV-coordinates
|
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
HoverOverlay.java | 56 * The rectangle coordinates do not take account of the translation, which 66 * coordinates to screen coordinates. 68 * coordinates to screen coordinates. 119 * Sets the hover rectangle. The coordinates of the rectangle are in layout 120 * coordinates. The recipient is will own this rectangle. 127 * @param x The top left x coordinate, in layout coordinates, of the hover. 128 * @param y The top left y coordinate, in layout coordinates, of the hover. 129 * @param w The width of the hover (in layout coordinates) [all...] |
/development/samples/browseable/SpeedTracker/ |
_index.jd | 14 can also enable recording of coordinates and when it pairs back 17 coordinates on a map on the phone.
|
/frameworks/base/graphics/java/android/graphics/ |
Point.java | 24 * Point holds two integer coordinates 43 * Set the point's x and y coordinates 51 * Negate the point's coordinates 59 * Offset the point's coordinates by dx, dy 67 * Returns true if the point's coordinates equal (x,y) 109 * @param out The parcel to write the point's coordinates into 136 * Set the point's coordinates from the data stored in the specified 139 * @param in The parcel to read the point's coordinates from
|
PointF.java | 24 * PointF holds two float coordinates 43 * Set the point's x and y coordinates 51 * Set the point's x and y coordinates to the coordinates of p 69 * Returns true if the point's coordinates equal (x,y) 125 * @param out The parcel to write the point's coordinates into 152 * Set the point's coordinates from the data stored in the specified 155 * @param in The parcel to read the point's coordinates from
|
/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 121 * Map object coordinates into window coordinates. gluProject transforms the 122 * specified object coordinates into window coordinates using model, proj, 128 * @param objX object coordinates X 129 * @param objY object coordinates Y 130 * @param objZ object coordinates Z 141 * computed window coordinates. 187 * Map window coordinates to object coordinates. gluUnProject maps th [all...] |
/external/eigen/bench/ |
sparse_setter.cpp | 44 typedef std::vector<Vector2i> Coordinates; 47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals); 48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals); 49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals); 50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals); 51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals); 52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals); 53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals); 54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals); 55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals) [all...] |
/external/mesa3d/docs/OLD/ |
MESA_sprite_point.spec | 34 coordinates at each vertex. This extension effectively turns points 44 1. How are the texture coordinates computed? 53 texture coordinates. The r and q coordinates may have been computed 74 texture and appropriate texture r coordinates could be used to 125 texture coordinates are computed as follows: 133 where x, y, z, w are the point's window coordinates, r and q are the 134 point's 3rd and 4th texture coordinates and r is half the point's 141 The new texture coordinates are not effected by texgen or the texture 142 matrix. Note, however, that the texture r and q coordinates are passe [all...] |
/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/ |
EuclideanIntegerPoint.java | 26 * A simple implementation of {@link Clusterable} for points with integer coordinates. 35 /** Point coordinates. */ 109 final int[] coordinates = getPoint(); local 110 for (int i = 0; i < coordinates.length; i++) { 111 buff.append(coordinates[i]); 112 if (i < coordinates.length - 1) {
|
/external/freetype/include/ |
ftmm.h | 44 /* setting design axis coordinates. */ 165 /* coords :: The design coordinates for this style. */ 199 /* GX that allows certain design coordinates to */ 275 /* through design coordinates. */ 283 /* num_coords :: The number of available design coordinates. If it */ 288 /* coords :: An array of design coordinates. */ 306 /* design through design coordinates. */ 312 /* num_coords :: The number of available design coordinates. If it */ 317 /* coords :: An array of design coordinates. */ 335 /* design through normalized blend coordinates. * [all...] |
/external/pdfium/third_party/freetype/include/ |
ftmm.h | 44 /* setting design axis coordinates. */ 165 /* coords :: The design coordinates for this style. */ 199 /* GX that allows certain design coordinates to */ 275 /* through design coordinates. */ 283 /* num_coords :: The number of design coordinates (must be equal to */ 286 /* coords :: An array of design coordinates. */ 304 /* design through design coordinates. */ 310 /* num_coords :: The number of design coordinates (must be equal to */ 313 /* coords :: An array of design coordinates. */ 331 /* design through normalized blend coordinates. * [all...] |
/development/perftests/panorama/feature_stab/db_vlvm/ |
db_feature_matching.h | 39 /*Coordinates of point*/ 66 /*Coordinates of point*/ 129 * \param x_l left x coordinates of features 130 * \param y_l left y coordinates of features 132 * \param x_r right x coordinates of features 133 * \param y_r right y coordinates of features 163 * If the prewarp matrix H is supplied, the feature coordinates are warped by H before being placed in 219 * \param x_l left x coordinates of features 220 * \param y_l left y coordinates of features 222 * \param x_r right x coordinates of feature [all...] |
/frameworks/base/docs/html/training/graphics/opengl/ |
shapes.jd | 46 <p>OpenGL ES allows you to define drawn objects using coordinates in three-dimensional space. So, 47 before you can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do 48 this is to define a vertex array of floating point numbers for the coordinates. For maximum 49 efficiency, you write these coordinates into a {@link java.nio.ByteBuffer}, that is passed into the 57 // number of coordinates per vertex in this array 69 // initialize vertex byte buffer for shape coordinates 78 // add the coordinates to the FloatBuffer 92 <p>Note that the coordinates of this shape are defined in a counterclockwise order. The drawing 111 defining the two coordinates shared by each triangle twice, use a drawing list to tell the 120 // number of coordinates per vertex in this arra [all...] |
/packages/apps/Camera/jni/feature_stab/db_vlvm/ |
db_feature_matching.h | 39 /*Coordinates of point*/ 66 /*Coordinates of point*/ 129 * \param x_l left x coordinates of features 130 * \param y_l left y coordinates of features 132 * \param x_r right x coordinates of features 133 * \param y_r right y coordinates of features 163 * If the prewarp matrix H is supplied, the feature coordinates are warped by H before being placed in 219 * \param x_l left x coordinates of features 220 * \param y_l left y coordinates of features 222 * \param x_r right x coordinates of feature [all...] |
/packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/ |
db_feature_matching.h | 39 /*Coordinates of point*/ 66 /*Coordinates of point*/ 129 * \param x_l left x coordinates of features 130 * \param y_l left y coordinates of features 132 * \param x_r right x coordinates of features 133 * \param y_r right y coordinates of features 163 * If the prewarp matrix H is supplied, the feature coordinates are warped by H before being placed in 219 * \param x_l left x coordinates of features 220 * \param y_l left y coordinates of features 222 * \param x_r right x coordinates of feature [all...] |
/developers/build/prebuilts/gradle/SpeedTracker/Application/src/main/res/values/ |
base-strings.xml | 30 can also enable recording of coordinates and when it pairs back 33 coordinates on a map on the phone.
|
/development/samples/browseable/SpeedTracker/Application/res/values/ |
base-strings.xml | 30 can also enable recording of coordinates and when it pairs back 33 coordinates on a map on the phone.
|
/device/google/accessory/demokit/hardware/fab/m256c/ |
README | 19 Coordinates: 21 m256.mnt - Top SMD coordinates
|
/external/skia/include/gpu/ |
GrCoordTransform.h | 18 * Coordinates available to GrProcessor subclasses for requesting transformations. Transformed 19 * coordinates are made available in the the portion of fragment shader emitted by the effect. 21 * The precision of the shader var that interpolates the transformed coordinates can be specified. 25 * The user-space coordinates that map to the fragment being rendered. This is the space in 41 * work to make the transformed coordinates available in their fragment shader.
|
/frameworks/base/libs/hwui/ |
UvMapper.h | 26 * This class can be used to map UV coordinates from the [0..1] 34 * UV coordinates in the [0..1] range remain in the [0..1] range. 40 * Creates a new mapper with the specified ranges for U and V coordinates. 50 * texture coordinates remain in the 0..1 range.) 99 * Maps the specified UV coordinates in place.
|
/external/skia/src/core/ |
SkScan.h | 21 coordinates are treated as SkFixed rather than int32_t. 80 /** Assign an SkXRect from a SkIRect, by promoting the src rect's coordinates 81 from int to SkFixed. Does not check for overflow if the src coordinates 91 /** Assign an SkXRect from a SkRect, by promoting the src rect's coordinates 92 from SkScalar to SkFixed. Does not check for overflow if the src coordinates 102 /** Round the SkXRect coordinates, and store the result in the SkIRect. 111 /** Round the SkXRect coordinates out (i.e. use floor for left/top, and ceiling
|
/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 72 1D surface accessed with normalized coordinates. 81 - Must use normalized coordinates 95 - Must use unnormalized coordinates 102 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported) 106 2D surface accessed with normalized coordinates. 114 - Must use normalized coordinates 131 Mipmap dimensions are reduced in all 3 coordinates. 135 - Must use normalized coordinates 161 - Must use normalized coordinates
|
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/ |
HermiteInterpolator.java | 20 * Interpolates XY-coordinates using Cubic Hermite Curve. 29 /** The coordinates of the start point of the interval. */ 31 /** The coordinates of the end point of the interval. */ 37 /** The interpolated coordinates. 47 * Reset this interpolator to point XY-coordinates data. 48 * @param xCoords the array of x-coordinates. Valid data are in left-open interval 50 * @param yCoords the array of y-coordinates. Valid data are in left-open interval 66 * The start and end coordinates of the interval will be set in {@link #mP1X}, {@link #mP1Y}, 146 * The interpolated XY-coordinates will be set in {@link #mInterpolatedX} and
|