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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshConvexHullShape.java 32 * This method fills the point with coordinates of randomly selected point inside a convex hull
35 * the variable to store with coordinates of randomly selected selected point inside a convex hull
42 // the center is in (0, 0, 0) in the local coordinates
47 * This method fills the point with coordinates of randomly selected point inside a convex hull
51 * the variable to store with coordinates of randomly selected selected point inside a convex hull
60 // the center is in (0, 0, 0) in the local coordinates
  /external/mesa3d/src/gallium/auxiliary/util/
u_texture.h 35 * Convert 2D texture coordinates of 4 vertices into cubemap coordinates
37 * Coordinates must be in the range [0,1].
40 * \param in_st 4 pairs of 2D texture coordinates to convert.
42 * \param out_str STR cubemap texture coordinates to compute.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshContext.java 22 /** The UV-coordinates for each of the geometries. */
84 * This method adds the mesh's UV-coordinates.
87 * the mesh that has the UV-coordinates
89 * the mesh's UV-coordinates
96 * This method returns the mesh's UV-coordinates.
100 * @return the mesh's UV-coordinates
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
HoverOverlay.java 56 * The rectangle coordinates do not take account of the translation, which
66 * coordinates to screen coordinates.
68 * coordinates to screen coordinates.
119 * Sets the hover rectangle. The coordinates of the rectangle are in layout
120 * coordinates. The recipient is will own this rectangle.
127 * @param x The top left x coordinate, in layout coordinates, of the hover.
128 * @param y The top left y coordinate, in layout coordinates, of the hover.
129 * @param w The width of the hover (in layout coordinates)
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  /development/samples/browseable/SpeedTracker/
_index.jd 14 can also enable recording of coordinates and when it pairs back
17 coordinates on a map on the phone.
  /frameworks/base/graphics/java/android/graphics/
Point.java 24 * Point holds two integer coordinates
43 * Set the point's x and y coordinates
51 * Negate the point's coordinates
59 * Offset the point's coordinates by dx, dy
67 * Returns true if the point's coordinates equal (x,y)
109 * @param out The parcel to write the point's coordinates into
136 * Set the point's coordinates from the data stored in the specified
139 * @param in The parcel to read the point's coordinates from
PointF.java 24 * PointF holds two float coordinates
43 * Set the point's x and y coordinates
51 * Set the point's x and y coordinates to the coordinates of p
69 * Returns true if the point's coordinates equal (x,y)
125 * @param out The parcel to write the point's coordinates into
152 * Set the point's coordinates from the data stored in the specified
155 * @param in The parcel to read the point's coordinates from
  /frameworks/base/opengl/java/android/opengl/
GLU.java 121 * Map object coordinates into window coordinates. gluProject transforms the
122 * specified object coordinates into window coordinates using model, proj,
128 * @param objX object coordinates X
129 * @param objY object coordinates Y
130 * @param objZ object coordinates Z
141 * computed window coordinates.
187 * Map window coordinates to object coordinates. gluUnProject maps th
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  /external/eigen/bench/
sparse_setter.cpp 44 typedef std::vector<Vector2i> Coordinates;
47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals);
48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals);
49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals);
50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals);
51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals);
52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals);
53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals);
54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals);
55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals)
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  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 34 coordinates at each vertex. This extension effectively turns points
44 1. How are the texture coordinates computed?
53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
133 where x, y, z, w are the point's window coordinates, r and q are the
134 point's 3rd and 4th texture coordinates and r is half the point's
141 The new texture coordinates are not effected by texgen or the texture
142 matrix. Note, however, that the texture r and q coordinates are passe
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  /external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/
EuclideanIntegerPoint.java 26 * A simple implementation of {@link Clusterable} for points with integer coordinates.
35 /** Point coordinates. */
109 final int[] coordinates = getPoint(); local
110 for (int i = 0; i < coordinates.length; i++) {
111 buff.append(coordinates[i]);
112 if (i < coordinates.length - 1) {
  /external/freetype/include/
ftmm.h 44 /* setting design axis coordinates. */
165 /* coords :: The design coordinates for this style. */
199 /* GX that allows certain design coordinates to */
275 /* through design coordinates. */
283 /* num_coords :: The number of available design coordinates. If it */
288 /* coords :: An array of design coordinates. */
306 /* design through design coordinates. */
312 /* num_coords :: The number of available design coordinates. If it */
317 /* coords :: An array of design coordinates. */
335 /* design through normalized blend coordinates. *
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  /external/pdfium/third_party/freetype/include/
ftmm.h 44 /* setting design axis coordinates. */
165 /* coords :: The design coordinates for this style. */
199 /* GX that allows certain design coordinates to */
275 /* through design coordinates. */
283 /* num_coords :: The number of design coordinates (must be equal to */
286 /* coords :: An array of design coordinates. */
304 /* design through design coordinates. */
310 /* num_coords :: The number of design coordinates (must be equal to */
313 /* coords :: An array of design coordinates. */
331 /* design through normalized blend coordinates. *
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  /development/perftests/panorama/feature_stab/db_vlvm/
db_feature_matching.h 39 /*Coordinates of point*/
66 /*Coordinates of point*/
129 * \param x_l left x coordinates of features
130 * \param y_l left y coordinates of features
132 * \param x_r right x coordinates of features
133 * \param y_r right y coordinates of features
163 * If the prewarp matrix H is supplied, the feature coordinates are warped by H before being placed in
219 * \param x_l left x coordinates of features
220 * \param y_l left y coordinates of features
222 * \param x_r right x coordinates of feature
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  /frameworks/base/docs/html/training/graphics/opengl/
shapes.jd 46 <p>OpenGL ES allows you to define drawn objects using coordinates in three-dimensional space. So,
47 before you can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do
48 this is to define a vertex array of floating point numbers for the coordinates. For maximum
49 efficiency, you write these coordinates into a {@link java.nio.ByteBuffer}, that is passed into the
57 // number of coordinates per vertex in this array
69 // initialize vertex byte buffer for shape coordinates
78 // add the coordinates to the FloatBuffer
92 <p>Note that the coordinates of this shape are defined in a counterclockwise order. The drawing
111 defining the two coordinates shared by each triangle twice, use a drawing list to tell the
120 // number of coordinates per vertex in this arra
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  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_feature_matching.h 39 /*Coordinates of point*/
66 /*Coordinates of point*/
129 * \param x_l left x coordinates of features
130 * \param y_l left y coordinates of features
132 * \param x_r right x coordinates of features
133 * \param y_r right y coordinates of features
163 * If the prewarp matrix H is supplied, the feature coordinates are warped by H before being placed in
219 * \param x_l left x coordinates of features
220 * \param y_l left y coordinates of features
222 * \param x_r right x coordinates of feature
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  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_feature_matching.h 39 /*Coordinates of point*/
66 /*Coordinates of point*/
129 * \param x_l left x coordinates of features
130 * \param y_l left y coordinates of features
132 * \param x_r right x coordinates of features
133 * \param y_r right y coordinates of features
163 * If the prewarp matrix H is supplied, the feature coordinates are warped by H before being placed in
219 * \param x_l left x coordinates of features
220 * \param y_l left y coordinates of features
222 * \param x_r right x coordinates of feature
    [all...]
  /developers/build/prebuilts/gradle/SpeedTracker/Application/src/main/res/values/
base-strings.xml 30 can also enable recording of coordinates and when it pairs back
33 coordinates on a map on the phone.
  /development/samples/browseable/SpeedTracker/Application/res/values/
base-strings.xml 30 can also enable recording of coordinates and when it pairs back
33 coordinates on a map on the phone.
  /device/google/accessory/demokit/hardware/fab/m256c/
README 19 Coordinates:
21 m256.mnt - Top SMD coordinates
  /external/skia/include/gpu/
GrCoordTransform.h 18 * Coordinates available to GrProcessor subclasses for requesting transformations. Transformed
19 * coordinates are made available in the the portion of fragment shader emitted by the effect.
21 * The precision of the shader var that interpolates the transformed coordinates can be specified.
25 * The user-space coordinates that map to the fragment being rendered. This is the space in
41 * work to make the transformed coordinates available in their fragment shader.
  /frameworks/base/libs/hwui/
UvMapper.h 26 * This class can be used to map UV coordinates from the [0..1]
34 * UV coordinates in the [0..1] range remain in the [0..1] range.
40 * Creates a new mapper with the specified ranges for U and V coordinates.
50 * texture coordinates remain in the 0..1 range.)
99 * Maps the specified UV coordinates in place.
  /external/skia/src/core/
SkScan.h 21 coordinates are treated as SkFixed rather than int32_t.
80 /** Assign an SkXRect from a SkIRect, by promoting the src rect's coordinates
81 from int to SkFixed. Does not check for overflow if the src coordinates
91 /** Assign an SkXRect from a SkRect, by promoting the src rect's coordinates
92 from SkScalar to SkFixed. Does not check for overflow if the src coordinates
102 /** Round the SkXRect coordinates, and store the result in the SkIRect.
111 /** Round the SkXRect coordinates out (i.e. use floor for left/top, and ceiling
  /external/mesa3d/src/gallium/docs/source/
resources.rst 72 1D surface accessed with normalized coordinates.
81 - Must use normalized coordinates
95 - Must use unnormalized coordinates
102 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported)
106 2D surface accessed with normalized coordinates.
114 - Must use normalized coordinates
131 Mipmap dimensions are reduced in all 3 coordinates.
135 - Must use normalized coordinates
161 - Must use normalized coordinates
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/
HermiteInterpolator.java 20 * Interpolates XY-coordinates using Cubic Hermite Curve.
29 /** The coordinates of the start point of the interval. */
31 /** The coordinates of the end point of the interval. */
37 /** The interpolated coordinates.
47 * Reset this interpolator to point XY-coordinates data.
48 * @param xCoords the array of x-coordinates. Valid data are in left-open interval
50 * @param yCoords the array of y-coordinates. Valid data are in left-open interval
66 * The start and end coordinates of the interval will be set in {@link #mP1X}, {@link #mP1Y},
146 * The interpolated XY-coordinates will be set in {@link #mInterpolatedX} and

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