OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:coordinates
(Results
176 - 200
of
1323
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleMesh.java
75
* Set the images on the X and Y
coordinates
/external/jmonkeyengine/engine/src/desktop/jme3tools/navigation/
MapModel3D.java
14
* the world unit positions for lat/long
coordinates
and vice versa. This map projection
15
* does not handle screen/pixel
coordinates
.
240
*
coordinates
that are to be converted into
241
* longitude / latitude
coordinates
.
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java
70
* on the secondary map. This is necessary as the maps share texture
coordinates
and thus need to be
80
* <p>The TextureAtlas also allows you to change the texture
coordinates
of a mesh or geometry
83
* <p>Note that models that use texture
coordinates
outside the 0-1 range (repeating/wrapping textures)
84
* will not work correctly as their new
coordinates
leak into other parts of the atlas and thus display
99
* Create a texture atlas and change the texture
coordinates
of one geometry:
111
* //change one geometry to use atlas, apply texture
coordinates
and replace material.
411
* Applies the texture
coordinates
to the given geometry
421
* Applies the texture
coordinates
to the given output mesh
648
* Transforms a whole texture
coordinates
buffer.
/external/libxml2/result/SVG/
viewport-transform.xml
27
defines its height in user
coordinates
, which have been
/external/libxml2/test/SVG/
viewport-transform.xml
35
defines its height in user
coordinates
, which have been
/external/mesa3d/src/glsl/
lower_texture_projection.cpp
27
* IR lower pass to perform the division of texture
coordinates
by the texture
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c
54
/* GL_CLAMP is the weird mode where
coordinates
are clamped to
55
* [0.0, 1.0], so linear filtering of
coordinates
outside of
57
* color. The fragment shader will clamp the
coordinates
, and
298
* rectangle
coordinates
natively
/external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c
53
the pre-projection transformed
coordinates
into the driver. */
st_atom_stipple.c
45
* OpenGL's polygon stipple is indexed with window
coordinates
in which
/external/opencv/cvaux/src/
cv3dtracker.cpp
82
CvPoint3D32f *object_points = NULL; // real-world
coordinates
of checkerboard points
83
CvPoint2D32f *points = NULL; // 2d
coordinates
of checkerboard points as seen by a camera
130
// fill in the real-world
coordinates
of the checkerboard points
182
// If the image origin is BL (bottom-left), fix the y
coordinates
192
// Make sure x
coordinates
are increasing and y
coordinates
are decreasing.
195
// This is done after adjusting the y
coordinates
according to the image origin.
286
// Scale x and y
coordinates
by the focal length (allowing for non-square pixels
308
// fill in the real-world
coordinates
of the checkerboard points
/external/skia/gm/
verylargebitmap.cpp
98
// since it has a 64K limit on x,y
coordinates
... (but gpu should succeed)
/external/skia/include/core/
SkAnnotation.h
89
* specified rectangle (in local
coordinates
, just like drawRect). If the
/external/skia/include/gpu/
GrTexture.h
63
// These two shift a fixed-point value into normalized
coordinates
/external/skia/platform_tools/android/examples/hello_skia_app/jni/
helloskia.cpp
50
10, fontHeight, // X and Y
coordinates
to place the text
/external/skia/src/core/
SkDeviceLooper.h
21
* allowable size is: If we're drawing BW, then we need
coordinates
to stay
/external/skia/src/effects/gradients/
SkGradientShaderPriv.h
304
* texture matrix is applied both when the texture
coordinates
are explicit
305
* and when vertex positions are used as texture
coordinates
. In the latter
310
* The post-matrix texture
coordinates
are in normalize space with (0,0) at
321
* The angle from the origin of texture
coordinates
in post-matrix space
/external/skia/src/utils/
SkMeshUtils.cpp
69
// compute texture
coordinates
/external/skia/tests/
BitmapCopyTest.cpp
80
// struct
Coordinates
139
struct
Coordinates
{
144
explicit
Coordinates
(int _length): length(_length)
147
~
Coordinates
(){
158
// at all
coordinates
indicated by coords. Simplifies verification of
161
Coordinates
& coords,
180
static void writeCoordPixels(SkBitmap& bm, const
Coordinates
& coords) {
433
Coordinates
coords(subW * subH);
623
// get into src
coordinates
InfRectTest.cpp
57
// as one of its
coordinates
.
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_LimitMVToRect.c
51
* Xcoord, Ycoord -
coordinates
of the current block or macroblock
/frameworks/base/core/java/android/hardware/
GeomagneticField.java
35
//
coordinates
.
40
// Geocentric
coordinates
-- set by computeGeocentricCoordinates.
125
* Latitude in WGS84 geodetic
coordinates
-- positive is east.
127
* Longitude in WGS84 geodetic
coordinates
-- positive is north.
129
* Altitude in WGS84 geodetic
coordinates
, in meters.
230
// Convert back to geodetic
coordinates
. This is basically just a
296
* Latitude in WGS84 geodetic
coordinates
.
298
* Longitude in WGS84 geodetic
coordinates
.
300
* Altitude above sea level in WGS84 geodetic
coordinates
.
/frameworks/base/libs/hwui/
Texture.h
92
* Optional, pointer to a texture
coordinates
mapper.
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
fisheye.rsh
46
// Convert x and y to floating point
coordinates
with center as origin
fisheye_approx.rsh
46
// Convert x and y to floating point
coordinates
with center as origin
vignette.rsh
48
// Convert x and y to floating point
coordinates
with center as origin
Completed in 564 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>