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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleMesh.java 75 * Set the images on the X and Y coordinates
  /external/jmonkeyengine/engine/src/desktop/jme3tools/navigation/
MapModel3D.java 14 * the world unit positions for lat/long coordinates and vice versa. This map projection
15 * does not handle screen/pixel coordinates.
240 * coordinates that are to be converted into
241 * longitude / latitude coordinates.
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 70 * on the secondary map. This is necessary as the maps share texture coordinates and thus need to be
80 * <p>The TextureAtlas also allows you to change the texture coordinates of a mesh or geometry
83 * <p>Note that models that use texture coordinates outside the 0-1 range (repeating/wrapping textures)
84 * will not work correctly as their new coordinates leak into other parts of the atlas and thus display
99 * Create a texture atlas and change the texture coordinates of one geometry:
111 * //change one geometry to use atlas, apply texture coordinates and replace material.
411 * Applies the texture coordinates to the given geometry
421 * Applies the texture coordinates to the given output mesh
648 * Transforms a whole texture coordinates buffer.
  /external/libxml2/result/SVG/
viewport-transform.xml 27 defines its height in user coordinates, which have been
  /external/libxml2/test/SVG/
viewport-transform.xml 35 defines its height in user coordinates, which have been
  /external/mesa3d/src/glsl/
lower_texture_projection.cpp 27 * IR lower pass to perform the division of texture coordinates by the texture
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 54 /* GL_CLAMP is the weird mode where coordinates are clamped to
55 * [0.0, 1.0], so linear filtering of coordinates outside of
57 * color. The fragment shader will clamp the coordinates, and
298 * rectangle coordinates natively
  /external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c 53 the pre-projection transformed coordinates into the driver. */
st_atom_stipple.c 45 * OpenGL's polygon stipple is indexed with window coordinates in which
  /external/opencv/cvaux/src/
cv3dtracker.cpp 82 CvPoint3D32f *object_points = NULL; // real-world coordinates of checkerboard points
83 CvPoint2D32f *points = NULL; // 2d coordinates of checkerboard points as seen by a camera
130 // fill in the real-world coordinates of the checkerboard points
182 // If the image origin is BL (bottom-left), fix the y coordinates
192 // Make sure x coordinates are increasing and y coordinates are decreasing.
195 // This is done after adjusting the y coordinates according to the image origin.
286 // Scale x and y coordinates by the focal length (allowing for non-square pixels
308 // fill in the real-world coordinates of the checkerboard points
  /external/skia/gm/
verylargebitmap.cpp 98 // since it has a 64K limit on x,y coordinates... (but gpu should succeed)
  /external/skia/include/core/
SkAnnotation.h 89 * specified rectangle (in local coordinates, just like drawRect). If the
  /external/skia/include/gpu/
GrTexture.h 63 // These two shift a fixed-point value into normalized coordinates
  /external/skia/platform_tools/android/examples/hello_skia_app/jni/
helloskia.cpp 50 10, fontHeight, // X and Y coordinates to place the text
  /external/skia/src/core/
SkDeviceLooper.h 21 * allowable size is: If we're drawing BW, then we need coordinates to stay
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 304 * texture matrix is applied both when the texture coordinates are explicit
305 * and when vertex positions are used as texture coordinates. In the latter
310 * The post-matrix texture coordinates are in normalize space with (0,0) at
321 * The angle from the origin of texture coordinates in post-matrix space
  /external/skia/src/utils/
SkMeshUtils.cpp 69 // compute texture coordinates
  /external/skia/tests/
BitmapCopyTest.cpp 80 // struct Coordinates
139 struct Coordinates {
144 explicit Coordinates(int _length): length(_length)
147 ~Coordinates(){
158 // at all coordinates indicated by coords. Simplifies verification of
161 Coordinates& coords,
180 static void writeCoordPixels(SkBitmap& bm, const Coordinates& coords) {
433 Coordinates coords(subW * subH);
623 // get into src coordinates
InfRectTest.cpp 57 // as one of its coordinates.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_LimitMVToRect.c 51 * Xcoord, Ycoord - coordinates of the current block or macroblock
  /frameworks/base/core/java/android/hardware/
GeomagneticField.java 35 // coordinates.
40 // Geocentric coordinates -- set by computeGeocentricCoordinates.
125 * Latitude in WGS84 geodetic coordinates -- positive is east.
127 * Longitude in WGS84 geodetic coordinates -- positive is north.
129 * Altitude in WGS84 geodetic coordinates, in meters.
230 // Convert back to geodetic coordinates. This is basically just a
296 * Latitude in WGS84 geodetic coordinates.
298 * Longitude in WGS84 geodetic coordinates.
300 * Altitude above sea level in WGS84 geodetic coordinates.
  /frameworks/base/libs/hwui/
Texture.h 92 * Optional, pointer to a texture coordinates mapper.
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
fisheye.rsh 46 // Convert x and y to floating point coordinates with center as origin
fisheye_approx.rsh 46 // Convert x and y to floating point coordinates with center as origin
vignette.rsh 48 // Convert x and y to floating point coordinates with center as origin

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