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/external/deqp/doc/testspecs/GLES3/ |
functional.texture.shadow.txt | 35 coordinates choosed to trigger minification while right one tests
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/external/deqp/framework/referencerenderer/ |
rrRasterizer.hpp | 88 * Edge function can be evaluated for point P (in fixed-point coordinates 112 * - Rasterization using fixed-point coordinates 169 * - Rasterization using fixed-point coordinates 210 * - Rasterization using fixed-point coordinates
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialContext.java | 111 // the first texture determines the texture coordinates type 116 LOGGER.log(Level.WARNING, "The texture with index: {0} has different UV coordinates type than the first texture! This texture will NOT be loaded!", i + 1); 245 * This method returns the current material's texture UV coordinates type. 246 * @return uv coordinates type
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
GhostControl.java | 47 * When set to true, the physics coordinates will be applied to the local
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
PerturbFilter.java | 69 // Perturb our coordinates
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloNode.java | 56 /** create a blue box at coordinates (1,-1,1) */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_cubemap_normalize.cpp | 27 * IR lower pass to perform the normalization of the cubemap coordinates to
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gen6_scissor_state.c | 52 * Note that the hardware's coordinates are inclusive, while Mesa's min is
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/external/mesa3d/src/mesa/main/ |
clip.c | 72 * current modelview matrix and stored in the resulting eye coordinates.
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scissor.c | 56 * \param x, y coordinates of the scissor box lower-left corner.
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/external/mesa3d/src/mesa/tnl/ |
NOTES | 62 produce/not produce projected clip coordinates.
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/external/opencv/cv/src/ |
_cvgeom.h | 74 CvPoint pt; /* Coordinates x and y of the vertex which don't lie on the base line LMIAT */
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/external/pdfium/core/src/fxcodec/fx_libopenjpeg/libopenjpeg20/ |
jp2.h | 429 * @param p_start_x the left position of the rectangle to decode (in image coordinates). 430 * @param p_start_y the up position of the rectangle to decode (in image coordinates). 431 * @param p_end_x the right position of the rectangle to decode (in image coordinates). 432 * @param p_end_y the bottom position of the rectangle to decode (in image coordinates).
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/external/skia/experimental/PdfViewer/ |
SkPdfGraphicsState.h | 106 coordinates to device coordinates (see Section 4.2, ?Coordinate Sys- 109 transforms default user coordinates to device coordinates.
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/external/skia/include/gpu/ |
GrPaint.h | 96 * to the src space position to compute texture coordinates.
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/external/skia/src/core/ |
SkBitmapScaler.cpp | 148 // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x 150 // at coordinates (2.5, 2.5) in the source, not those around (0, 0). 151 // Hence we need to scale coordinates (0.5, 0.5), not (0, 0). 167 // the pixel with coordinates (2, 2) should be 0, because its center
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/external/skia/src/gpu/gl/ |
GrGLPathRendering.h | 115 * Gets a matrix that goes from local coordinates to GL normalized device coords.
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GrGLProcessor.h | 35 * Passed to GrGLProcessors so they can add transformed coordinates to their shader code.
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/frameworks/av/media/img_utils/include/img_utils/ |
DngUtils.h | 126 * opticalCenterX, opticalCenterY - Normalized x,y coordinates of the sensor optical
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/frameworks/av/media/libeffects/testlibs/ |
AudioCoefInterpolator.h | 80 // fracCoord A vector of fractional coordinates for each of the input
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/ |
omxVCM4P2_BlockMatch_Integer_16x16.c | 57 * pRefRect - pointer to the valid reference plane rectangle; coordinates
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omxVCM4P2_BlockMatch_Integer_8x8.c | 57 * pRefRect - pointer to the valid reference plane rectangle; coordinates
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/frameworks/base/libs/hwui/ |
AssetAtlas.h | 61 * Maps texture coordinates in the [0..1] range into the
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/frameworks/base/rs/java/android/renderscript/ |
ScriptIntrinsic3DLUT.java | 22 * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
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/frameworks/base/services/core/java/com/android/server/ |
TwilightCalculator.java | 64 * calculates the civil twilight bases on time and geo-coordinates.
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