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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
Quad.java 68 * Return a Quad from the specified rectangle coordinates.
226 * Returns the quad as a float-array of coordinates.
227 * The order of coordinates is top-left, top-right, bottom-left, bottom-right. This is the
228 * default order of coordinates used in ImageShaders, so this method can be used to bind
  /frameworks/opt/datetimepicker/src/com/android/datetimepicker/time/
RadialSelectorView.java 207 // If we're told to force the coordinates to be legal, we'll set the isInnerCircle
208 // boolean based based off whichever number the coordinates are closer to.
238 // we're not told to force the coordinates to be legal, and
239 // the coordinates' distance to the number is within the allowed distance.
  /frameworks/support/v7/appcompat/src/android/support/v7/app/
TwilightCalculator.java 79 * calculates the civil twilight bases on time and geo-coordinates.
  /frameworks/support/v7/recyclerview/tests/src/android/support/v7/widget/helper/
ItemTouchHelperTest.java 579 * @param fromX X coordinate of the initial touch, in screen coordinates
580 * @param toX Xcoordinate of the drag destination, in screen coordinates
581 * @param fromY X coordinate of the initial touch, in screen coordinates
582 * @param toY Y coordinate of the drag destination, in screen coordinates
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ScriptIntrinsic3DLUT.java 24 * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 124 // All this really does is copy the coordinates into
  /packages/apps/Camera2/jni/
tinyplanet.cc 87 // Wrap circular coordinates around the globe
  /packages/apps/Gallery2/jni/filters/
tinyplanet.cc 86 // Wrap circular coordinates around the globe
  /packages/apps/Gallery2/src/com/android/gallery3d/util/
MotionEventHelper.java 61 // Copy the x and y coordinates into an array, map them, and copy back.
  /packages/apps/Launcher3/src/com/android/launcher3/
Hotseat.java 79 /* Get the orientation specific coordinates given an invariant order in the hotseat. */
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 124 // All this really does is copy the coordinates into
  /packages/apps/LegacyCamera/src/com/android/camera/ui/
FaceView.java 132 // Transform the coordinates.
  /packages/apps/Music/src/com/android/music/
TouchInterceptor.java 57 private int mXOffset; // the difference between screen coordinates and coordinates in this view
58 private int mYOffset; // the difference between screen coordinates and coordinates in this view
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/event/
Event.java 96 // Coordinates of the touch event, if relevant. If useful, we may want to replace this with
182 * Creates an input event with a code point and x, y coordinates. This is typically used when
183 * resuming a previously-typed word, when the coordinates are still known.
187 * @return an event for this code point and coordinates.
  /packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/
proximity_info.h 115 // Sweet spots for geometric input. Note that we have extra sweet spots only for Y coordinates.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/formatting/
XmlQuickAssistManager.java 32 * quick assistance on its own, but it coordinates the various separate quick
  /frameworks/base/core/java/com/android/internal/widget/
FloatingToolbar.java 429 * Shows this popup at the specified coordinates.
430 * The specified coordinates may be adjusted to make sure the popup is entirely on-screen.
453 // We need to specify the position in window coordinates.
455 // specify the popup poision in screen coordinates.
506 * Updates the coordinates of this popup.
507 * The specified coordinates may be adjusted to make sure the popup is entirely on-screen.
520 // We need to specify the position in window coordinates.
522 // specify the popup poision in screen coordinates.
623 // The idea here is that 1) we can get the location of a View in both window coordinates
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  /cts/tests/tests/media/src/android/media/cts/
CodecImage.java 126 * using coordinates in the largest-resolution plane.
140 * using coordinates in the largest-resolution plane.
  /external/eigen/Eigen/src/Core/
Visitor.h 110 * \brief Visitor computing the min coefficient with its value and coordinates
138 * \brief Visitor computing the max coefficient with its value and coordinates
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTest.java 205 // planar textures don't use the mesh's texture coordinates but real world coordinates,
  /external/mesa3d/docs/
MESA_texture_array.spec 279 with each set of window coordinates (x,y) that lie within a primitive;
525 how the 4-tuple is mapped into the coordinates used for sampling. The
532 Note that not all four components of the texture coordinates <coord>
536 coordinates used
553 coordinate mappings. The "coordinates used" column indicate the
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  /external/mesa3d/include/GL/
osmesa.h 196 * zero = Y coordinates increase downward
197 * non-zero = Y coordinates increase upward (default)
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.h 218 /** Incoming coordinates type and build context */
222 /** Signed integer coordinates */
  /external/mesa3d/src/gallium/drivers/r300/
r300_vs.c 156 /* Texture coordinates. */
163 /* Fog coordinates. */
  /external/mesa3d/src/glx/
indirect_vertex_array_priv.h 108 * For multi-arrayed data (e.g., texture coordinates, generic vertex
166 * For multi-arrayed data (e.g., texture coordinates, generic vertex

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