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  /packages/apps/Camera2/src/com/android/camera/one/v2/
AutoFocusHelper.java 119 * @param nx x coordinate of the touch point, in normalized portrait coordinates.
120 * @param ny y coordinate of the touch point, in normalized portrait coordinates.
135 // Crop region itself is specified in sensor coordinates.
137 // Normalized coordinates, now rotated into sensor space.
162 * Normalized coordinates are referenced to portrait preview window with
178 * Normalized coordinates are referenced to portrait preview window with
194 * Normalized coordinates are referenced to portrait preview window with
  /external/freetype/include/
ftglyph.h 201 /* As the outline is extracted from a glyph slot, its coordinates are */
277 /* delta :: A pointer to a 2d vector to apply. Coordinates are */
306 /* Return unfitted 26.6 coordinates. */
309 /* Return grid-fitted 26.6 coordinates. */
312 /* Return coordinates in integer pixels. */
315 /* Return grid-fitted pixel coordinates. */
361 /* acbox :: The glyph coordinate bounding box. Coordinates are */
365 /* Coordinates are relative to the glyph origin, using the y~upwards */
380 /* Note that the maximum coordinates are exclusive, which means that */
389 /* Note also that for 26.6 coordinates, if `bbox_mode' is set to *
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 50 * This class is used for UV coordinates generation.
56 // texture UV coordinates types
82 * This method generates UV coordinates for the given mesh.
87 * texture coordinates type
93 * an array that tells how UV-coordinates need to be swapped
95 * a list of geometries the UV coordinates will be applied to
96 * @return created UV-coordinates buffer
140 LOGGER.warning("Texture coordinates type not currently supported: " + texco);
143 throw new IllegalStateException("Unknown texture coordinates value: " + texco);
168 float[] uvCoordsResults = new float[4];//used for coordinates swappin
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  /external/pdfium/third_party/freetype/include/
ftglyph.h 201 /* As the outline is extracted from a glyph slot, its coordinates are */
277 /* delta :: A pointer to a 2d vector to apply. Coordinates are */
306 /* Return unfitted 26.6 coordinates. */
309 /* Return grid-fitted 26.6 coordinates. */
312 /* Return coordinates in integer pixels. */
315 /* Return grid-fitted pixel coordinates. */
361 /* acbox :: The glyph coordinate bounding box. Coordinates are */
365 /* Coordinates are relative to the glyph origin, using the y~upwards */
380 /* Note that the maximum coordinates are exclusive, which means that */
389 /* Note also that for 26.6 coordinates, if `bbox_mode' is set to *
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  /external/mesa3d/src/mesa/tnl/
t_vb_normals.c 104 /* Eye coordinates are needed, for whatever reasons.
105 * Do lighting in eye coordinates, as the GL spec says.
126 /* We don't need eye coordinates.
127 * Do lighting in object coordinates. Thus, we don't need to fully
128 * transform normal vectors (just leave them in object coordinates)
  /packages/apps/Camera2/src/com/android/camera/one/v2/autofocus/
PointMeteringParameters.java 45 * normalized portrait coordinates such that (0, 0) is top left
48 * normalized portrait coordinates such that (0, 0) is top left
100 // Crop region itself is specified in sensor coordinates (see
103 // Normalized coordinates, now rotated into sensor space.
128 * returns normalized sensor coordinates \in [0, 1]^2 depending on how the
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
LayoutPoint.java 54 // The mouse event coordinates should already be relative to the canvas
73 // The drag source event coordinates should already be relative to the
79 * Constructs a new {@link LayoutPoint} from the given x,y coordinates.
85 * layout coordinates.
92 * Constructs a new {@link LayoutPoint} with the given X and Y coordinates.
SelectionHandle.java 26 * Size of the selection handle radius, in control coordinates. Note that this isn't
29 * Note also that this radius is in <b>control</b> coordinates, whereas the rest
30 * of the class operates in layout coordinates. This is because we do not want the
108 * layout coordinates. The distance should incorporate at least the equivalent
112 * @param point the mouse position in layout coordinates
  /frameworks/base/graphics/java/android/graphics/
RectF.java 26 * RectF holds four float coordinates for a rectangle. The rectangle is
27 * represented by the coordinates of its 4 edges (left, top, right bottom).
30 * the coordinates are sorted correctly (i.e. left <= right and top <= bottom).
39 * Create a new empty RectF. All coordinates are initialized to 0.
44 * Create a new rectangle with the specified coordinates. Note: no range
64 * @param r The rectangle whose coordinates are copied into the new
188 * Set the rectangle's coordinates to the specified values. Note: no range
205 * Copy the coordinates from src into this rectangle.
207 * @param src The rectangle whose coordinates are copied into this
218 * Copy the coordinates from src into this rectangle
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
Monolith.java 41 float[] coordinates = { local
53 for (int i = 0; i < coordinates.length; i++) {
54 mVertexBuffer.put(coordinates[i]);
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 65 * Check the colors of the tile at the given coordinates in the given
82 * Asserts that the pixel at the given coordinates in the given bitmap
83 * matches the given color. Simply returns if the coordinates are outside
  /development/perftests/panorama/feature_stab/db_vlvm/
db_rob_image_homography.h 92 homogenous coordinates*/
123 // 3D coordinates
127 // raw image coordinates
  /external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/
RealPointValuePair.java 35 /** Point coordinates. */
42 * @param point point coordinates (the built instance will store
52 * @param point point coordinates (the built instance will store
VectorialPointValuePair.java 35 /** Point coordinates. */
42 * @param point point coordinates (the built instance will store
52 * @param point point coordinates (the built instance will store
  /external/deqp/doc/testspecs/GLES2/
functional.vertex_arrays.multiple_attributes.txt 36 as coordinates and must have two or more components to form distinct coordinates.
37 First two components are coordinates and six subsequent attributes form two triangles
  /external/deqp/doc/testspecs/GLES3/
functional.vertex_arrays.multiple_attributes.txt 36 as coordinates and must have two or more components to form distinct coordinates.
37 First two components are coordinates and six subsequent attributes form two triangles
  /external/droiddriver/src/io/appium/droiddriver/util/
Events.java 36 * @return a touch down event at the specified coordinates
50 * @return a touch up event at the specified coordinates
63 * @return a touch move event at the specified coordinates
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 46 //we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
51 //now transform the coordinates so that they are in the range of <0; 1>
57 //apply new texture coordinates
  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_rob_image_homography.h 92 homogenous coordinates*/
123 // 3D coordinates
127 // raw image coordinates
  /packages/apps/Camera2/src/com/android/camera/ui/focus/
CameraCoordinateTransformer.java 23 * Transform coordinates to and from preview coordinate space and camera driver
88 // Map camera driver coordinates to preview rect coordinates
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_rob_image_homography.h 92 homogenous coordinates*/
123 // 3D coordinates
127 // raw image coordinates
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */
62 /** The VBO containing the vertex coordinates. */
71 /** Number of coordinates in this triangle list. */
78 * @param triangleCoords flat array of 3D coordinates of triangle vertices in counterclockwise
85 + " of VERTICE_PER_TRIANGLE * COORDS_PER_VERTEX coordinates");
101 // Add the coordinates to the FloatBuffer.
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */
62 /** The VBO containing the vertex coordinates. */
71 /** Number of coordinates in this triangle list. */
78 * @param triangleCoords flat array of 3D coordinates of triangle vertices in counterclockwise
85 + " of VERTICE_PER_TRIANGLE * COORDS_PER_VERTEX coordinates");
101 // Add the coordinates to the FloatBuffer.
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */
62 /** The VBO containing the vertex coordinates. */
71 /** Number of coordinates in this triangle list. */
78 * @param triangleCoords flat array of 3D coordinates of triangle vertices in counterclockwise
85 + " of VERTICE_PER_TRIANGLE * COORDS_PER_VERTEX coordinates");
101 // Add the coordinates to the FloatBuffer.
  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 39 physical viewing is done with mathematical transformations of drawn object coordinates:</p>
42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on
50 href="{@docRoot}guide/topics/graphics/opengl.html#coordinate-mapping">Mapping Coordinates for Drawn
52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a
85 // this projection matrix is applied to object coordinates
135 // the coordinates of the objects that use this vertex shader

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