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  /hardware/qcom/display/msm8974/libgralloc/
gralloc.cpp 28 #include "gpu.h"
  /hardware/qcom/display/msm8974/libqdutils/
comptype.h 65 if (property_get("debug.composition.type", property, "gpu") > 0) {
  /hardware/qcom/display/msm8994/libgralloc/
gralloc.cpp 28 #include "gpu.h"
gr.h 131 * Function to return whether GPU support MacroTile feature
139 * Function to query whether GPU supports UBWC for given HAL format
  /hardware/qcom/display/msm8994/libqdutils/
comptype.h 65 if (property_get("debug.composition.type", property, "gpu") > 0) {
  /external/eigen/demos/opengl/
camera.cpp 241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION);
242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW);
  /external/kernel-headers/original/uapi/drm/
i915_drm.h 40 * event from the gpu l3 cache. Additional information supplied is ROW,
44 * intel-gpu-tools. The value supplied with the event is always 1.
54 * the GPU. The value supplied with the event is always 1. NOTE: Disable
780 * GPU access is not coherent with cpu caches. Default for machines without an
787 * GPU access is coherent with cpu caches and furthermore the data is cached in
788 * last-level caches shared between cpu cores and the gpu GT. Default on
795 * Special GPU caching mode which is coherent with the scanout engines.
    [all...]
  /external/libdrm/include/drm/
i915_drm.h 40 * event from the gpu l3 cache. Additional information supplied is ROW,
44 * intel-gpu-tools. The value supplied with the event is always 1.
54 * the GPU. The value supplied with the event is always 1. NOTE: Disable
780 * GPU access is not coherent with cpu caches. Default for machines without an
787 * GPU access is coherent with cpu caches and furthermore the data is cached in
788 * last-level caches shared between cpu cores and the gpu GT. Default on
795 * Special GPU caching mode which is coherent with the scanout engines.
    [all...]
  /external/llvm/lib/Target/R600/MCTargetDesc/
R600MCCodeEmitter.cpp 1 //===- R600MCCodeEmitter.cpp - Code Emitter for R600->Cayman GPU families -===//
13 /// directly on the GPU device.
  /external/mesa3d/docs/
relnotes-8.0.2.html 42 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
  /external/skia/experimental/SkV8Example/
SkV8Example.cpp 34 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
  /external/skia/include/gpu/
GrConfig.h 225 * in the GPU backend are always allocated on the heap or are allowed to be
236 * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace
GrSurface.h 141 GrSurface(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
142 : INHERITED(gpu, lifeCycle)
  /external/skia/src/gpu/
GrDrawTargetCaps.h 170 * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
GrTargetCommands.h 27 GrTargetCommands(GrGpu* gpu)
29 , fBatchTarget(gpu) {
  /external/skia/tests/
skia_test.cpp 206 // Give GPU tests a context factory if that makes sense on this machine.
212 // Run GPU tests on this thread.
  /frameworks/base/libs/hwui/
PixelBuffer.h 36 * Before the buffer can be used by the GPU, for instance to upload
65 * a CPU or GPU buffer.
  /hardware/libhardware/include/hardware/
power.h 109 * then CPU and GPU load is expected soon, and it may be appropriate
117 * events are incoming. CPU and GPU load may be expected soon,
  /external/chromium-trace/trace-viewer/tracing/tracing/extras/android/
android_auditor.html 165 'Paths are drawn with a mask texture, so when a path is modified / newly drawn, that texture must be generated and uploaded to the GPU. Ensure that you cache paths between frames and do not unnecessarily call Path#reset(). You can cut down on this cost by sharing Path object instances between drawables/views.'); // @suppress longLineCheck
186 'Bitmaps that have been modified / newly drawn must be uploaded to the GPU. Since this is expensive if the total number of pixels uploaded is large, reduce the amount of Bitmap churn in this animation/context, per frame.'); // @suppress longLineCheck
644 var drawString = 'Draw pass over the View hierarchy. Every invalidated View will have its drawing commands recorded. On Android versions prior to Lollipop, this would also include the issuing of draw commands to the GPU. Starting with Lollipop, it only includes the recording of commands, and syncing that information to the RenderThread.'; // @suppress longLineCheck
663 description: 'Execution of recorded draw commands to generate a frame. This represents the actual formation and issuing of drawing commands to the GPU. On Android L and higher devices, this work is done on a dedicated RenderThread, instead of on the UI Thread.'}); // @suppress longLineCheck
670 description: 'RenderThread portion of the standard UI/RenderThread split frame. This represents the actual formation and issuing of drawing commands to the GPU.'}); // @suppress longLineCheck
676 description: 'Sync stage between the UI thread and the RenderThread, where the UI thread hands off a frame (including information about modified Views). Time in this method primarily consists of uploading modified Bitmaps to the GPU. After this sync is completed, the UI thread is unblocked, and the RenderThread starts to render the frame.'}); // @suppress longLineCheck
679 description: 'Issuing the now complete drawing commands to the GPU.'}); // @suppress longLineCheck
682 description: 'Complete GPU rendering of the frame.'}); // @suppress longLineCheck
    [all...]
  /external/chromium-trace/trace-viewer/tracing/test_data/
thread_time_visualisation.json.gz 
  /external/skia/dm/
DM.cpp 36 DEFINE_bool(gpu_threading, false, "Allow GPU work to run on multiple threads?");
40 "'--blacklist gpu skp _ _' will blacklist all SKPs drawn into the gpu config.\n"
41 "'--blacklist gpu skp _ _ 8888 gm _ aarects' will also blacklist the aarects GM on 8888.");
336 SINK("gpu", GPUSink, Gr::kNative_GLContextType, api, 0, false, FLAGS_gpu_threading);
660 // If we're isolating all GPU-bound work to one thread (the default), this function runs all that.
719 // CPU tests run on any thread. GPU tests depend on --gpu_threading.
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 241 * Deletes a texture from the GPU.
246 * Uploads a vertex buffer to the GPU.
253 * Deletes a vertex buffer from the GPU.
  /external/mesa3d/src/gallium/winsys/radeon/drm/
radeon_winsys.h 174 * Return TRUE if a buffer object is being used by the GPU.
183 * Wait for a buffer object until it is not used by a GPU. This is
390 * Return the current timestamp (gpu clock) on r600 and later GPUs.
  /external/skia/src/effects/
SkBlurImageFilter.cpp 21 // implementations. Since the GPU path does not compute a box blur, putting
22 // the limit on sigma ensures consistent behaviour between the GPU and
287 SkDEBUGFAIL("Should not call in GPU-less build");
  /external/skia/tools/
PictureRenderingFlags.cpp 31 #define GPU_CONFIG_STRING "|gpu|msaa4|msaa16|nvprmsaa4|nvprmsaa16|gpudft"
78 DEFINE_string(gpuAPI, "", "Force use of specific gpu API. Using \"gl\" "
284 else if (0 == strcmp(FLAGS_config[0], "gpu")) {

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