/external/skia/include/core/ |
SkSurface.h | 37 * is only used by the GPU backend (sw-raster surfaces and images are never counted against the 179 * (currently for the gpu backend only).
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/frameworks/base/core/jni/ |
android_hardware_camera2_legacy_PerfMeasurement.cpp | 96 * Measures the duration of GPU processing for a set of GL commands, delivering 114 * will be active at once, which is a function of the GPU's level of
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
UploadedTexture.java | 176 * Whether the content on GPU is valid. 183 * Updates the content on GPU's memory.
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/frameworks/base/services/core/jni/ |
com_android_server_AssetAtlasService.cpp | 45 // Defines how long to wait for the GPU when uploading the atlas 72 // using the GPU to swizzle the texture content
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/hardware/intel/common/libva/va/x11/ |
va_nvctrl.c | 98 CARD16 target_id B16; /* X screen number or GPU number */ 99 CARD16 target_type B16; /* X screen or GPU */
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/hardware/intel/img/psb_video/src/ |
psb_buffer_dm.c | 209 drv_debug_msg(VIDEO_DEBUG_GENERAL, "Create BO from user buffer 0x%08x (%d byte),BO GPU offset hint=0x%08x\n", 332 drv_debug_msg(VIDEO_DEBUG_GENERAL, "Reference IMR buffer, IMR region offset =0x%08x, IMR BO GPU offset hint=0x%08x\n",
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
UploadedTexture.java | 176 * Whether the content on GPU is valid. 183 * Updates the content on GPU's memory.
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
UploadedTexture.java | 177 * Whether the content on GPU is valid. 184 * Updates the content on GPU's memory.
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/external/eigen/demos/opengl/ |
quaternion_demo.cpp | 102 gpu.pushMatrix(GL_MODELVIEW); 103 gpu.multMatrix(t.matrix(),GL_MODELVIEW); 105 gpu.popMatrix(GL_MODELVIEW); 232 gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitX(), Color(1,0,0,1)); 233 gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitY(), Color(0,1,0,1)); 234 gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1));
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/external/libdrm/man/ |
drm-memory.xml | 49 to be stored in memory that can be accessed quickly by the GPU. 66 so you can render into them on the CPU. However, GPU access to these 309 context creation, CPU access, GPU I/O and more. The next 311 use more GPU features, you should use the 321 GEM-execution-buffers and other GPU internals, would simply reinvent 333 without any deeper knowledge of the GPU that is used. Moreover, it
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/prebuilts/android-emulator/linux-x86_64/ |
emulator | |
/external/skia/tests/ |
ResourceCacheTest.cpp | 184 TestResource(GrGpu* gpu, size_t size, GrGpuResource::LifeCycle lifeCycle) 185 : INHERITED(gpu, lifeCycle) 193 TestResource(GrGpu* gpu, GrGpuResource::LifeCycle lifeCycle) 194 : INHERITED(gpu, lifeCycle) 202 TestResource(GrGpu* gpu) 203 : INHERITED(gpu, kCached_LifeCycle) 211 static TestResource* CreateScratch(GrGpu* gpu, SimulatedProperty property, bool cached = true) { 212 return SkNEW_ARGS(TestResource, (gpu, property, cached, kScratchConstructor)); 246 TestResource(GrGpu* gpu, SimulatedProperty property, bool cached, ScratchConstructor) 247 : INHERITED(gpu, cached ? kCached_LifeCycle : kUncached_LifeCycle [all...] |
WritePixelsTest.cpp | 194 // Can't use canvas->peekPixels(), as we are trying to look at GPU pixels sometimes as well. 275 {kGpu_BottomLeft_DevType, true}, // row bytes has no meaning on gpu devices 276 {kGpu_TopLeft_DevType, true}, // row bytes has no meaning on gpu devices
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/external/skia/bench/ |
nanobench.cpp | 75 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU."); 76 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag."); 91 DEFINE_bool(gpuStats, false, "Print GPU stats after each gpu benchmark?"); 317 // If the GPU lets frames lag at all, we need to make sure we're timing 319 // more times than any reasonable GPU will allow frames to lag. 415 GPU_CONFIG(gpu, kNative_GLContextType, 0, false) [all...] |
/frameworks/base/docs/html-intl/intl/es/preview/testing/ |
performance.jd | 285 <li>Si el tiempo entre esto e ISSUE_DRAW_COMMANDS_START es muy alto (mayor a 0,4 ms o similar), generalmente esto significa que se dibujaron muchos mapas de bits que se deben subir a GPU. 291 Profile GPU Rendering.</a> 298 <li>El momento en que el representador de hardware comenzó a enviar comandos de dibujo a GPU. 301 <li>El tiempo entre esto y FRAME_COMPLETED permite obtener una idea general sobre cuánto trabajo le genera la aplicación a GPU. 343 Si, en las Opciones de Desarrollador, <strong>Profile GPU rendering</strong> se configura en <strong>In adb shell dumpsys gfinfo</strong>, el comando <code>adb shell dumpsys gfxinfo</code> emite sobre el tiempo de los 120 fotogramas más recientes y los agrupa en algunas categorías diferentes con valores separados por tabulación. 418 <li>Android UI and the GPU 533 El rendimiento de la aplicación varía según el dispositivo en el que se ejecuta. Algunos dispositivos pueden tener menos memoria, GPU menos potentes o CPU más lentos.
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/frameworks/base/docs/html/about/versions/ |
jelly-bean.jd | 93 a more efficient GPU format by rearranging and merging draw operations. For 562 <img src="{@docRoot}images/jb-gpu-profile-clk-n4.png" alt="" width="180" style="margin-bottom:0;"> 563 <img src="{@docRoot}images/jb-gpu-profile-cal-n4.png" alt="" width="180" style="margin-bottom:0;padding-left:10px;"> 564 <p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">On-screen GPU profiling in Android 4.3.</p> 567 <h4 id="43-gpu-profiling" >On-screen GPU profiling</h4> 572 <p>In the <strong>Profile GPU rendering</strong> option you can now visualize 665 platform ported to run directly on a <strong>mobile device GPU</strong>. It automatically 666 takes advantage of <strong>GPU computation</strong> resources whenever possible, [all...] |
/external/skia/dm/ |
DMSrcSink.cpp | 71 // TODO: Once we implement GPU paths (e.g. JPEG YUV), we should use a deferred decode to 72 // let the GPU handle it. 191 // TODO: Instead, use lazy decoding to allow the GPU to handle cases like YUV. 323 DEFINE_bool(gpuStats, false, "Append GPU stats to the log for each GPU task?");
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 223 // possible as these will be kept in GPU memory, and no copying of vertex 224 // attributes between system and GPU memory needs to take place. 268 // changes often. Note that this data may need to be copied to GPU memory 353 // will affect performance negatively, but will allow other GPU threads 465 // Yields to other GPU threads.
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/sdk/apps/DeviceConfig/src/com/example/android/deviceconfig/ |
ConfigGenerator.java | 115 public static final String NODE_GPU = "gpu"; 516 // Don't know CPU, GPU types 520 Element gpu = doc.createElement(PREFIX + NODE_GPU); local 521 hardware.appendChild(gpu); 522 gpu.appendChild(doc.createTextNode(" "));
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/cts/tests/tests/media/src/android/media/cts/ |
PresentationSyncTest.java | 114 // (a) They assume that the GPU can render the test scene in less than mult*refreshNsec. 120 // rate-limiting (to limit the amount of work queued to the GPU at any time), then 148 // Sleep briefly. This is strangely necessary on some devices to allow the GPU to
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_state_draw.c | 120 /* XXX: Flat shading hangs the GPU */ 172 /* we need to enable at least one of them, otherwise we hang the GPU */ 326 /* XXX: Flat shading hangs the GPU */
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/hardware/qcom/display/msm8226/libhwcomposer/ |
hwc_virtual.cpp | 149 * GPU will not compose. 204 // composition and VDS does nit involve GPU to get eglSwapBuffer 315 * GPU will not compose.
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
options.h | [all...] |
/frameworks/base/docs/html/preview/testing/ |
performance.jd | 309 GPU. 314 Profile GPU Rendering</a> video 321 <li>The time at which the hardware renderer started issuing drawing commands to the GPU. 324 <li>The time between this and FRAME_COMPLETED gives a rough idea of how much GPU work the 366 If <strong>Profile GPU rendering</strong> is set to <strong>In adb shell dumpsys gfxinfo</strong> 442 <li>Android UI and the GPU
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/frameworks/base/docs/html-intl/intl/pt-br/preview/testing/ |
performance.jd | 287 ser enviados para o GPU. 291 Renderização de GPU de perfil</a> 298 <li>O horário em que o renderizador de hardware começou a emitir comandos de desenho para a GPU. 301 <li>O tempo entre isto e FRAME_COMPLETED fornece uma breve ideia da quantidade de trabalho de GPU 343 Se a <strong>renderização de GPU de perfil</strong> for definida para <strong>em adb shell dumpsys gfxinfo</strong> 418 <li>GPU e IU do Android
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