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  /external/skia/include/core/
SkSurface.h 37 * is only used by the GPU backend (sw-raster surfaces and images are never counted against the
179 * (currently for the gpu backend only).
  /frameworks/base/core/jni/
android_hardware_camera2_legacy_PerfMeasurement.cpp 96 * Measures the duration of GPU processing for a set of GL commands, delivering
114 * will be active at once, which is a function of the GPU's level of
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
UploadedTexture.java 176 * Whether the content on GPU is valid.
183 * Updates the content on GPU's memory.
  /frameworks/base/services/core/jni/
com_android_server_AssetAtlasService.cpp 45 // Defines how long to wait for the GPU when uploading the atlas
72 // using the GPU to swizzle the texture content
  /hardware/intel/common/libva/va/x11/
va_nvctrl.c 98 CARD16 target_id B16; /* X screen number or GPU number */
99 CARD16 target_type B16; /* X screen or GPU */
  /hardware/intel/img/psb_video/src/
psb_buffer_dm.c 209 drv_debug_msg(VIDEO_DEBUG_GENERAL, "Create BO from user buffer 0x%08x (%d byte),BO GPU offset hint=0x%08x\n",
332 drv_debug_msg(VIDEO_DEBUG_GENERAL, "Reference IMR buffer, IMR region offset =0x%08x, IMR BO GPU offset hint=0x%08x\n",
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
UploadedTexture.java 176 * Whether the content on GPU is valid.
183 * Updates the content on GPU's memory.
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
UploadedTexture.java 177 * Whether the content on GPU is valid.
184 * Updates the content on GPU's memory.
  /external/eigen/demos/opengl/
quaternion_demo.cpp 102 gpu.pushMatrix(GL_MODELVIEW);
103 gpu.multMatrix(t.matrix(),GL_MODELVIEW);
105 gpu.popMatrix(GL_MODELVIEW);
232 gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitX(), Color(1,0,0,1));
233 gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitY(), Color(0,1,0,1));
234 gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1));
  /external/libdrm/man/
drm-memory.xml 49 to be stored in memory that can be accessed quickly by the GPU.
66 so you can render into them on the CPU. However, GPU access to these
309 context creation, CPU access, GPU I/O and more. The next
311 use more GPU features, you should use the
321 GEM-execution-buffers and other GPU internals, would simply reinvent
333 without any deeper knowledge of the GPU that is used. Moreover, it
  /prebuilts/android-emulator/linux-x86_64/
emulator 
  /external/skia/tests/
ResourceCacheTest.cpp 184 TestResource(GrGpu* gpu, size_t size, GrGpuResource::LifeCycle lifeCycle)
185 : INHERITED(gpu, lifeCycle)
193 TestResource(GrGpu* gpu, GrGpuResource::LifeCycle lifeCycle)
194 : INHERITED(gpu, lifeCycle)
202 TestResource(GrGpu* gpu)
203 : INHERITED(gpu, kCached_LifeCycle)
211 static TestResource* CreateScratch(GrGpu* gpu, SimulatedProperty property, bool cached = true) {
212 return SkNEW_ARGS(TestResource, (gpu, property, cached, kScratchConstructor));
246 TestResource(GrGpu* gpu, SimulatedProperty property, bool cached, ScratchConstructor)
247 : INHERITED(gpu, cached ? kCached_LifeCycle : kUncached_LifeCycle
    [all...]
WritePixelsTest.cpp 194 // Can't use canvas->peekPixels(), as we are trying to look at GPU pixels sometimes as well.
275 {kGpu_BottomLeft_DevType, true}, // row bytes has no meaning on gpu devices
276 {kGpu_TopLeft_DevType, true}, // row bytes has no meaning on gpu devices
  /external/skia/bench/
nanobench.cpp 75 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
76 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
91 DEFINE_bool(gpuStats, false, "Print GPU stats after each gpu benchmark?");
317 // If the GPU lets frames lag at all, we need to make sure we're timing
319 // more times than any reasonable GPU will allow frames to lag.
415 GPU_CONFIG(gpu, kNative_GLContextType, 0, false)
    [all...]
  /frameworks/base/docs/html-intl/intl/es/preview/testing/
performance.jd 285 <li>Si el tiempo entre esto e ISSUE_DRAW_COMMANDS_START es muy alto (mayor a 0,4 ms o similar), generalmente esto significa que se dibujaron muchos mapas de bits que se deben subir a GPU.
291 Profile GPU Rendering.</a>
298 <li>El momento en que el representador de hardware comenzó a enviar comandos de dibujo a GPU.
301 <li>El tiempo entre esto y FRAME_COMPLETED permite obtener una idea general sobre cuánto trabajo le genera la aplicación a GPU.
343 Si, en las Opciones de Desarrollador, <strong>Profile GPU rendering</strong> se configura en <strong>In adb shell dumpsys gfinfo</strong>, el comando <code>adb shell dumpsys gfxinfo</code> emite sobre el tiempo de los 120 fotogramas más recientes y los agrupa en algunas categorías diferentes con valores separados por tabulación.
418 <li>Android UI and the GPU
533 El rendimiento de la aplicación varía según el dispositivo en el que se ejecuta. Algunos dispositivos pueden tener menos memoria, GPU menos potentes o CPU más lentos.
  /frameworks/base/docs/html/about/versions/
jelly-bean.jd 93 a more efficient GPU format by rearranging and merging draw operations. For
562 <img src="{@docRoot}images/jb-gpu-profile-clk-n4.png" alt="" width="180" style="margin-bottom:0;">
563 <img src="{@docRoot}images/jb-gpu-profile-cal-n4.png" alt="" width="180" style="margin-bottom:0;padding-left:10px;">
564 <p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">On-screen GPU profiling in Android 4.3.</p>
567 <h4 id="43-gpu-profiling" >On-screen GPU profiling</h4>
572 <p>In the <strong>Profile GPU rendering</strong> option you can now visualize
665 platform ported to run directly on a <strong>mobile device GPU</strong>. It automatically
666 takes advantage of <strong>GPU computation</strong> resources whenever possible,
    [all...]
  /external/skia/dm/
DMSrcSink.cpp 71 // TODO: Once we implement GPU paths (e.g. JPEG YUV), we should use a deferred decode to
72 // let the GPU handle it.
191 // TODO: Instead, use lazy decoding to allow the GPU to handle cases like YUV.
323 DEFINE_bool(gpuStats, false, "Append GPU stats to the log for each GPU task?");
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 223 // possible as these will be kept in GPU memory, and no copying of vertex
224 // attributes between system and GPU memory needs to take place.
268 // changes often. Note that this data may need to be copied to GPU memory
353 // will affect performance negatively, but will allow other GPU threads
465 // Yields to other GPU threads.
  /sdk/apps/DeviceConfig/src/com/example/android/deviceconfig/
ConfigGenerator.java 115 public static final String NODE_GPU = "gpu";
516 // Don't know CPU, GPU types
520 Element gpu = doc.createElement(PREFIX + NODE_GPU); local
521 hardware.appendChild(gpu);
522 gpu.appendChild(doc.createTextNode(" "));
  /cts/tests/tests/media/src/android/media/cts/
PresentationSyncTest.java 114 // (a) They assume that the GPU can render the test scene in less than mult*refreshNsec.
120 // rate-limiting (to limit the amount of work queued to the GPU at any time), then
148 // Sleep briefly. This is strangely necessary on some devices to allow the GPU to
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state_draw.c 120 /* XXX: Flat shading hangs the GPU */
172 /* we need to enable at least one of them, otherwise we hang the GPU */
326 /* XXX: Flat shading hangs the GPU */
  /hardware/qcom/display/msm8226/libhwcomposer/
hwc_virtual.cpp 149 * GPU will not compose.
204 // composition and VDS does nit involve GPU to get eglSwapBuffer
315 * GPU will not compose.
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
options.h     [all...]
  /frameworks/base/docs/html/preview/testing/
performance.jd 309 GPU.
314 Profile GPU Rendering</a> video
321 <li>The time at which the hardware renderer started issuing drawing commands to the GPU.
324 <li>The time between this and FRAME_COMPLETED gives a rough idea of how much GPU work the
366 If <strong>Profile GPU rendering</strong> is set to <strong>In adb shell dumpsys gfxinfo</strong>
442 <li>Android UI and the GPU
  /frameworks/base/docs/html-intl/intl/pt-br/preview/testing/
performance.jd 287 ser enviados para o GPU.
291 Renderização de GPU de perfil</a>
298 <li>O horário em que o renderizador de hardware começou a emitir comandos de desenho para a GPU.
301 <li>O tempo entre isto e FRAME_COMPLETED fornece uma breve ideia da quantidade de trabalho de GPU
343 Se a <strong>renderização de GPU de perfil</strong> for definida para <strong>em adb shell dumpsys gfxinfo</strong>
418 <li>GPU e IU do Android

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