HomeSort by relevance Sort by last modified time
    Searched full:gpu (Results 376 - 400 of 1043) sorted by null

<<11121314151617181920>>

  /external/deqp/doc/testspecs/GLES2/
stress.long.txt 84 + Approximate GPU memory usage limits that the case shouldn't exceed
  /external/drm_gralloc/
Android.mk 43 $(warning invalid GPU drivers: $(invalid_drivers))
  /external/eigen/demos/opengl/
gpuhelper.h 111 extern GpuHelper gpu;
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
PoseTrack.java 113 // force to re-upload data to gpu
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticlePointMesh.java 160 // force renderer to re-send data to GPU
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
JmeContext.java 71 * General Purpose GPU computations or render a scene into a buffer
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
NativeObject.java 160 * Deletes the GL object from the GPU when it is no longer used. Called
NativeObjectManager.java 45 * unused objects from GPU when their counterparts on the CPU are no longer used.
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestMultiRenderTarget.java 190 GPU skips rendering for invisible lights
  /external/libavc/decoder/
ih264d.h 245 /** Enable/disable GPU, supported on select platforms */
  /external/llvm/lib/Target/R600/
AMDGPUSubtarget.h 86 AMDGPUSubtarget &initializeSubtargetDependencies(StringRef TT, StringRef GPU,
  /external/mesa3d/docs/
relnotes-6.5.3.html 82 <li>Vertex/fragment shaders are compiled into GPU instructions and
  /external/mesa3d/src/gallium/auxiliary/util/
u_upload_mgr.c 233 * uploading user buffers, avoids generating an explosion of GPU
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_mm.c 282 debug_printf("WARNING: destroying GPU memory cache "
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_fragprog.c 100 * GPU that it should re-read the fragprog from VRAM... sigh.
  /external/mesa3d/src/gallium/drivers/r300/
r300_query.c 164 /* Convert little endian values written by GPU to CPU byte order */
  /external/mesa3d/src/gallium/drivers/radeon/
SIAssignInterpRegs.cpp 11 // registers. Prior to executing a fragment shader, the GPU loads interpolation
  /external/mesa3d/src/gallium/include/pipe/
p_screen.h 31 * Screen, Adapter or GPU
  /external/mesa3d/src/gallium/winsys/i915/drm/
i915_drm_batchbuffer.c 206 /* we run synced to GPU so just pass null */
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_screen_pools.c 130 * because that defers "GPU" buffer creation to buffer validation,
  /external/mesa3d/src/glsl/
lower_if_to_cond_assign.cpp 169 /* Only flatten when beyond the GPU's maximum supported nesting depth. */
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_read.c 62 * choose between blit/texture implementation on the gpu and pullback
  /external/skia/bench/
AlternatingColorPatternBench.cpp 73 * patterns when on the gpu.
ChartBench.cpp 85 // A set of scrolling line plots with the area between each plot filled. Stresses out GPU path
ETCBitmapBench.cpp 182 // an upload to the GPU before each draw call. We do this by notifying the bitmap

Completed in 1885 milliseconds

<<11121314151617181920>>