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Searched
full:gpu
(Results
376 - 400
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1043
) sorted by null
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/external/deqp/doc/testspecs/GLES2/
stress.long.txt
84
+ Approximate
GPU
memory usage limits that the case shouldn't exceed
/external/drm_gralloc/
Android.mk
43
$(warning invalid
GPU
drivers: $(invalid_drivers))
/external/eigen/demos/opengl/
gpuhelper.h
111
extern GpuHelper
gpu
;
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
PoseTrack.java
113
// force to re-upload data to
gpu
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticlePointMesh.java
160
// force renderer to re-send data to
GPU
/external/jmonkeyengine/engine/src/core/com/jme3/system/
JmeContext.java
71
* General Purpose
GPU
computations or render a scene into a buffer
/external/jmonkeyengine/engine/src/core/com/jme3/util/
NativeObject.java
160
* Deletes the GL object from the
GPU
when it is no longer used. Called
NativeObjectManager.java
45
* unused objects from
GPU
when their counterparts on the CPU are no longer used.
/external/jmonkeyengine/engine/src/test/jme3test/post/
TestMultiRenderTarget.java
190
GPU
skips rendering for invisible lights
/external/libavc/decoder/
ih264d.h
245
/** Enable/disable
GPU
, supported on select platforms */
/external/llvm/lib/Target/R600/
AMDGPUSubtarget.h
86
AMDGPUSubtarget &initializeSubtargetDependencies(StringRef TT, StringRef
GPU
,
/external/mesa3d/docs/
relnotes-6.5.3.html
82
<li>Vertex/fragment shaders are compiled into
GPU
instructions and
/external/mesa3d/src/gallium/auxiliary/util/
u_upload_mgr.c
233
* uploading user buffers, avoids generating an explosion of
GPU
/external/mesa3d/src/gallium/drivers/nouveau/
nouveau_mm.c
282
debug_printf("WARNING: destroying
GPU
memory cache "
/external/mesa3d/src/gallium/drivers/nv30/
nv30_fragprog.c
100
*
GPU
that it should re-read the fragprog from VRAM... sigh.
/external/mesa3d/src/gallium/drivers/r300/
r300_query.c
164
/* Convert little endian values written by
GPU
to CPU byte order */
/external/mesa3d/src/gallium/drivers/radeon/
SIAssignInterpRegs.cpp
11
// registers. Prior to executing a fragment shader, the
GPU
loads interpolation
/external/mesa3d/src/gallium/include/pipe/
p_screen.h
31
* Screen, Adapter or
GPU
/external/mesa3d/src/gallium/winsys/i915/drm/
i915_drm_batchbuffer.c
206
/* we run synced to
GPU
so just pass null */
/external/mesa3d/src/gallium/winsys/svga/drm/
vmw_screen_pools.c
130
* because that defers "
GPU
" buffer creation to buffer validation,
/external/mesa3d/src/glsl/
lower_if_to_cond_assign.cpp
169
/* Only flatten when beyond the
GPU
's maximum supported nesting depth. */
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_read.c
62
* choose between blit/texture implementation on the
gpu
and pullback
/external/skia/bench/
AlternatingColorPatternBench.cpp
73
* patterns when on the
gpu
.
ChartBench.cpp
85
// A set of scrolling line plots with the area between each plot filled. Stresses out
GPU
path
ETCBitmapBench.cpp
182
// an upload to the
GPU
before each draw call. We do this by notifying the bitmap
Completed in 1885 milliseconds
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