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  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 32 // A GLFrame stores pixel data on the GPU. While pixel data may be uploaded to
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceTargetFilter.java 157 // See if we need to copy to GPU
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
sobeloperator.cpp 91 // emulate arithmetic in GPU.
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/
GpuVideoTrackDecoder.java 38 * This implementation uses the GPU for image operations such as copying
  /frameworks/rs/
rsRuntime.h 131 // Keep existing routines to not break current GPU drivers.
rsScriptC_Lib.cpp 220 // still use existing GPU drivers.
  /hardware/intel/common/libva/va/x11/
va_fglrx.c 36 * <http://developer.amd.com/gpu/adlsdk/Pages/default.aspx>
  /hardware/libhardware/include/hardware/
memtrack.h 59 * that has been mapped into the GPU as a surface should show up when
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_copybit.cpp 146 //GPU/CPU composition, don't change layer composition type
156 //GPU will be anyways used
170 // need to fallback to GPU composition:
402 // as GPU is doing the flip and rotation in opposite order
  /hardware/qcom/display/msm8960/libgralloc/
gralloc_priv.h 180 // The gpu address mapped into the mmu.
  /hardware/qcom/display/msm8974/libgralloc/
gralloc_priv.h 177 // The gpu address mapped into the mmu.
  /hardware/qcom/display/msm8994/libqservice/
IQService.h 56 SET_IDLE_TIMEOUT = 16, // Set idle timeout for GPU fallback
  /hardware/ti/omap4-aah/hwc/
hal_public.h 162 /* GPU output format (creates EGLConfig for format) */
  /hardware/ti/omap4xxx/hwc/
hal_public.h 162 /* GPU output format (creates EGLConfig for format) */
  /cts/tests/tests/permission/src/android/permission/cts/
FileSystemPermissionTest.java 815 new File("/dev/nvhost-as-gpu"),
817 new File("/dev/nvhost-ctrl-gpu"),
818 new File("/dev/nvhost-dbg-gpu"),
819 new File("/dev/nvhost-gpu"),
823 new File("/dev/nvhost-prof-gpu"),
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
VertexBuffer.java 91 * It's used to compuste the direction on the binormal verctor on the GPU at render time.
221 * Mesh data is <em>not</em> sent to GPU at all. It is only
338 * @return The offset after which the data is sent to the GPU.
348 * after which the data is sent to the GPU.
543 * set the proper update flag indicating the data should be sent to the GPU
    [all...]
  /external/skia/src/gpu/
GrClipMaskManager.cpp 58 const GrDrawTarget* gpu,
64 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
74 return NULL == context->getPathRenderer(gpu, pipelineBuilder, viewMatrix, *path, stroke,
82 * entire clip should be rendered in SW and then uploaded en masse to the gpu.
    [all...]
  /frameworks/base/docs/html/guide/topics/graphics/
hardware-accel.jd 52 android.view.View}'s canvas use the GPU. Because of the increased resources required to enable
465 operations are implemented as textures drawn at scale 1.0, transformed by the GPU. In API level
561 for the GPU to do.</li>
639 should still design your application to use the GPU effectively by following these
671 <dd>Every time you change the content of a bitmap, it is uploaded again as a GPU texture the
  /external/chromium-trace/trace-viewer/tracing/test_data/
tcmalloc_multi_renderer.json     [all...]
  /device/lge/hammerhead/
device.mk 412 $(call inherit-product-if-exists, vendor/qcom/gpu/msm8x74/msm8x74-gpu-vendor.mk)
  /device/moto/shamu/
device.mk 344 $(call inherit-product-if-exists, vendor/qcom/gpu/msm8x84/msm8x84-gpu-vendor.mk)
  /external/chromium-trace/trace-viewer/tracing/tracing/extras/importer/linux_perf/
mali_parser.html 38 this.addJMCycles('mali_hwc_GPU_ACTIVE', 'GPU Active');
229 thread.sliceGroup.beginSlice('gpu-driver', funcArgs[1], ts,
  /external/mesa3d/src/gallium/drivers/r300/
r300_context.c 271 /* Initialize the GPU flush. */
283 /* Wait until the GPU is idle.
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_regions.c 120 * of unmapping, or further use of the map will be incoherent with the GPU
128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
  /external/skia/include/core/
SkDevice.h 42 * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
88 * Return the device's associated gpu render target, or NULL.

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