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  /external/mesa3d/src/mesa/main/
texstorage.c 128 GLsizei levels, GLenum internalFormat,
137 assert(levels > 0);
146 for (level = 0; level < levels; level++) {
173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
180 for (level = 0; level < levels; level++) {
243 GLsizei levels, GLenum internalformat,
303 /* levels check */
304 if (levels < 1 || height < 1 || depth < 1) {
305 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
318 /* check levels against maximum *
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  /external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp 146 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon8057::TextureGenerationSpec
419 texGen.levels.push_back(level);
440 texGen.levels.push_back(level);
461 texGen.levels.push_back(level);
488 texGen.levels.push_back(level);
512 texGen.levels.push_back(level);
535 texGen.levels.push_back(level);
555 texGen.levels.push_back(level);
575 texGen.levels.push_back(level);
642 texGen.levels.push_back(level)
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  /device/htc/flounder/gps/qct/
gps.conf 12 # DEBUG LEVELS: 0 - none, 1 - Error, 2 - Warning, 3 - Info
14 # If DEBUG_LEVEL is commented, Android's logging levels will be used
  /external/llvm/utils/
clang-parse-diagnostics-file 30 levels = {'error': False, 'fatal error': False, 'ignored': False,
33 levels['error'] = True
35 levels['fatal error'] = True
37 levels['ignored'] = True
39 levels['note'] = True
41 levels['warning'] = True
74 # Get the diagnostics for the selected levels.
77 if levels[d.get('level')] or opts.all]
  /external/valgrind/memcheck/tests/
mempool.c 25 level_list *levels; member in struct:_pool
48 p->levels = NULL;
64 l->next = p->levels;
67 p->levels = l;
72 level_list *l = p->levels;
73 p->levels = l->next;
85 level_list *l = p->levels;
105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
  /frameworks/base/core/jni/
android_util_Log.cpp 42 static levels_t levels; member in namespace:android
75 return isLoggable(tag, levels.verbose);
124 levels.verbose = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "VERBOSE", "I"));
125 levels.debug = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "DEBUG", "I"));
126 levels.info = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "INFO", "I"));
127 levels.warn = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "WARN", "I"));
128 levels.error = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "ERROR", "I"));
129 levels.assert = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "ASSERT", "I"));
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
BidiLine.java 28 * This means that there is a Bidi object with a levels
31 * Only if the length of the text is zero, then levels==dirProps==NULL.
44 * Here, the levels array is scanned as soon as necessary, and a vector of
53 * In a further attempt to save memory, the levels array is never changed
58 * which is not reflected in the levels array.
59 * This allows a line Bidi object to use the same levels array as
63 * paragraph's levels and dirProps arrays are reused by way of setting
65 * change the now shared levels for (L1).
73 * the paragraph's levels array that we just point into.
86 byte[] levels = bidi.levels
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  /developers/build/prebuilts/gradle/BasicRenderScript/Application/src/main/res/values/
attrs.xml 7 necessary to support previous API levels.
  /developers/build/prebuilts/gradle/RenderScriptIntrinsic/Application/src/main/res/values/
attrs.xml 7 necessary to support previous API levels.
  /developers/samples/android/renderScript/BasicRenderScript/Application/src/main/res/values/
attrs.xml 7 necessary to support previous API levels.
  /developers/samples/android/renderScript/RenderScriptIntrinsic/Application/src/main/res/values/
attrs.xml 7 necessary to support previous API levels.
  /development/samples/browseable/BasicRenderScript/res/values/
attrs.xml 7 necessary to support previous API levels.
  /development/samples/browseable/RenderScriptIntrinsic/res/values/
attrs.xml 7 necessary to support previous API levels.
  /external/libxml2/test/c14n/1-1-without-comments/
xmlbase-prop-3.xpath 5 if one of intermediate the levels (ietf:e1) are absent from the document
xmlbase-prop-4.xpath 5 if several intermediate levels (ietf:e1 and ietf:e11) are absent from
  /external/llvm/test/Linker/
module-flags-pic-1-a.ll 3 ; test linking modules with specified and default PIC levels
  /external/webrtc/src/modules/audio_coding/codecs/isac/main/source/
spectrum_ar_model_tables.h 43 /* quantization boundary levels for reflection coefficients */
52 /* pointers to AR representation levels tables */
60 /* representation levels for quantized Gain coefficient */
63 /* squared quantization boundary levels for Gain coefficient */
  /frameworks/base/tools/layoutlib/bridge/resources/bars/
README 5 resource directory is used as a backup for all earlier API levels.
  /libcore/luni/src/main/java/java/util/logging/
Level.java 33 * set of predefined logging levels, each associated with an integer value.
34 * Enabling a certain logging level also enables all logging levels with larger
37 * The predefined levels in ascending order are FINEST, FINER, FINE, CONFIG,
38 * INFO, WARNING, SEVERE. There are two additional predefined levels, which are
46 private static final List<Level> levels = new ArrayList<Level>(9); field in class:Level
120 synchronized (levels) {
121 for (Level level : levels) {
129 * Loop through levels a second time, so that the returned
132 for (Level level : levels) {
217 synchronized (levels) {
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  /external/jemalloc/include/jemalloc/internal/
bitmap.h 36 * Assuming the number of levels, number of groups required for a given number
63 /* Maximum number of levels possible. */
81 /* Number of levels necessary for nbits. */
85 * Only the first (nlevels+1) elements are used, and levels are ordered
86 * bottom to top (e.g. the bottom level is stored in levels[0]).
88 bitmap_level_t levels[BITMAP_MAX_LEVELS+1]; member in struct:bitmap_info_s
116 unsigned rgoff = binfo->levels[binfo->nlevels].group_offset - 1;
156 gp = &bitmap[binfo->levels[i].group_offset + goff];
178 g = bitmap[binfo->levels[i].group_offset];
182 g = bitmap[binfo->levels[i].group_offset + bit]
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  /external/icu/icu4c/source/common/
ubidiln.c 39 * This means that there is a UBiDi object with a levels
42 * Only if the length of the text is zero, then levels==dirProps==NULL.
55 * Here, the levels array is scanned as soon as necessary, and a vector of
64 * In a further attempt to save memory, the levels array is never changed
69 * which is not reflected in the levels array.
70 * This allows a line UBiDi object to use the same levels array as
74 * paragraph's levels and dirProps arrays are reused by way of setting
76 * change the now shared levels for (L1).
84 * the paragraph's levels array that we just point into.
98 UBiDiLevel *levels=pBiDi->levels local
193 const UBiDiLevel *levels=pLineBiDi->levels; local
287 UBiDiLevel *levels=pBiDi->levelsMemory; local
441 UBiDiLevel *levels; local
568 UBiDiLevel *levels=pBiDi->levels; local
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  /frameworks/base/core/java/android/text/
AndroidBidi.java 54 * @param levels levels as returned from {@link #bidi}
55 * @param lstart start of the line in the levels array
61 public static Directions directions(int dir, byte[] levels, int lstart,
68 int curLevel = levels[lstart];
72 int level = levels[i];
120 int level = levels[i];
149 // level, we have a series of alternating levels that
162 if (levels[ld[i]] >= level) {
164 while (e < ld.length && levels[ld[e]] >= level)
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  /system/extras/verity/
build_verity_tree.cpp 241 int levels = 0; local
243 level_blocks = verity_tree_blocks(calculate_size, block_size, hash_size, levels);
244 levels++;
282 int levels = 0; local
287 level_blocks = verity_tree_blocks(len, block_size, hash_size, levels);
288 levels++;
293 unsigned char **verity_tree_levels = new unsigned char *[levels + 1]();
294 size_t *verity_tree_level_blocks = new size_t[levels]();
300 for (int i = levels - 1; i >= 0; i--) {
306 assert(verity_tree_level_blocks[levels - 1] == 1)
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  /frameworks/base/docs/html/guide/topics/renderscript/
index.jd 22 href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html">
23 <h4>Levels in RenderScript</h4>
27 processing. In this example we will look at applying a levels/saturation operation
  /development/ndk/platforms/android-17/samples/Teapot/res/values/
styles.xml 9 Theme customizations available in newer API levels can go in

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