/external/selinux/policycoreutils/semanage/ |
semanage.8 | 20 Manage SELinux confined users (Roles and levels for an SELinux user)
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/external/v8/test/mjsunit/es6/ |
debug-stepin-collections-foreach.js | 69 // Test two levels of builtin callbacks:
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/external/v8/test/mjsunit/regress/ |
regress-crbug-323942.js | 38 // Inline two levels.
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/external/valgrind/none/tests/s390x/ |
ecag.c | 32 /* ECAG supports at most 8 levels of cache. Iterate over all of them
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/external/webp/src/utils/ |
quant_levels_dec.c | 63 // input levels distribution 64 int num_levels_; // number of quantized levels 66 int min_level_dist_; // smallest distance between two consecutive levels 193 // Compute the mininum distance between two non-zero levels.
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/frameworks/base/docs/html/design/get-started/ |
creative-vision.jd | 21 <p>Beauty is more than skin deep. Android apps are sleek and aesthetically pleasing on multiple levels.
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/frameworks/base/docs/html/training/game-controllers/ |
index.jd | 41 controllers across different Android API levels (API level 9 and up),
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/frameworks/base/libs/hwui/unit_tests/ |
DamageAccumulatorTests.cpp | 49 // Test that transformation is happening at the correct levels via
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
ImageProcessingTest.java | 114 // Test case 0: Levels Vec3 Relaxed 121 // Test case 1: Levels Vec4 Relaxed 128 // Test case 2: Levels Vec3 Full 135 // Test case 3: Levels Vec4 Full
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
ImageProcessingTest.java | 129 // Test case 0: Levels Vec3 Relaxed 136 // Test case 1: Levels Vec4 Relaxed 143 // Test case 2: Levels Vec3 Full 150 // Test case 3: Levels Vec4 Full
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/frameworks/wilhelm/src/android/ |
VideoCodec_to_android.h | 32 * Initializes the list of supported video codecs, with their associated profiles and levels
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/libcore/libart/src/main/java/java/lang/ |
ThreadGroup.java | 464 * @param levels How many levels of nesting, so that proper indentation can 467 private void list(int levels) { 468 indent(levels); 471 ++levels; 474 indent(levels); 480 group.list(levels); 485 private void indent(int levels) { 486 for (int i = 0; i < levels; i++) {
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/packages/apps/UnifiedEmail/src/com/android/emailcommon/mail/ |
FetchProfile.java | 57 * so that upper levels can detect that a full body download is needed.
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/packages/services/Telephony/src/com/android/phone/common/mail/ |
FetchProfile.java | 56 * so that upper levels can detect that a full body download is needed.
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/ |
dlm.h | 22 /* Lock levels and flags are here */
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smbno.h | 284 /* Information Levels - Shared? */ 291 /* Information Levels - TRANSACT2_FINDFIRST */ 297 /* Information Levels - TRANSACT2_QPATHINFO */ 307 /* Information Levels - TRANSACT2_SETFILEINFO */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/linux/ |
dlm.h | 22 /* Lock levels and flags are here */
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/external/libpcap/ |
optimize.c | 133 struct block **levels; variable in typeref:struct:block 210 b->link = levels[level]; 211 levels[level] = b; 215 * Level graph. The levels go from 0 at the leaves to 216 * N_LEVELS at the root. The levels[] array points to the 223 memset((char *)levels, 0, n_blocks * sizeof(*levels)); 252 for (b = levels[i]; b; b = b->link) { 291 for (b = levels[i]; b != 0; b = b->link) { 319 for (b = levels[i]; b; b = b->link) [all...] |
/developers/build/prebuilts/gradle/LNotifications/Application/src/main/java/com/example/android/lnotifications/ |
VisibilityMetadataFragment.java | 159 * Enum indicating possible visibility levels for notifications and related data(String 160 * representation of visibility levels, an icon ID to create a notification) to
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/developers/samples/android/notification/LNotifications/Application/src/main/java/com/example/android/lnotifications/ |
VisibilityMetadataFragment.java | 159 * Enum indicating possible visibility levels for notifications and related data(String 160 * representation of visibility levels, an icon ID to create a notification) to
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/development/samples/CubeLiveWallpaper/ |
_index.html | 64 higher. For more information, see the <a href="../../../guide/appendix/api-levels.html">API Levels</a>
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/development/samples/WiFiDirectDemo/ |
_index.html | 30 href="../../../guide/appendix/api-levels.html">API Levels</a> and the
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/development/samples/WiFiDirectServiceDiscovery/ |
_index.html | 34 href="../../../guide/appendix/api-levels.html">API Levels</a> and the
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/development/samples/browseable/LNotifications/src/com.example.android.lnotifications/ |
VisibilityMetadataFragment.java | 159 * Enum indicating possible visibility levels for notifications and related data(String 160 * representation of visibility levels, an icon ID to create a notification) to
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 91 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 130 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 163 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 213 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 226 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
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