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/development/samples/browseable/NavigationDrawer/res/values/ |
template-styles.xml | 21 <style name="Theme.Base" parent="android:Theme.Holo.Light" /> 73 <item name="android:fontFamily">sans-serif-light</item>
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/development/samples/browseable/SpeedTracker/Wearable/res/layout/ |
main_activity.xml | 32 android:fontFamily="sans-serif-light" 43 android:fontFamily="sans-serif-light"
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/device/generic/armv7-a-neon/ |
mini_common.mk | 69 frameworks/native/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
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/external/icu/icu4j/ |
stylesheet.css | 20 .TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* Light mauve */ 29 .NavBarCell1 { background-color:#EEEEFF; color:#000000} /* Light mauve */
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloAnimation.java | 43 import com.jme3.light.DirectionalLight; 67 /** Add a light source so we can see the model */
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HelloAssets.java | 37 import com.jme3.light.DirectionalLight; 86 /** You must add a light to make the model visible */
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestNormalMapping.java | 36 import com.jme3.light.PointLight; 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestAnimationFactory.java | 6 import com.jme3.light.AmbientLight;
7 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestSSAO.java | 35 import com.jme3.light.AmbientLight; 63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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TestTransparentCartoonEdge.java | 4 import com.jme3.light.AmbientLight; 5 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/scene/ |
TestSceneLoading.java | 38 import com.jme3.light.AmbientLight; 39 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestBatchLod.java | 35 import com.jme3.light.DirectionalLight; 63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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TestLodStress.java | 36 import com.jme3.light.DirectionalLight; 64 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/tools/ |
TestTextureAtlas.java | 35 import com.jme3.light.AmbientLight; 36 import com.jme3.light.DirectionalLight;
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/external/mesa3d/docs/ |
relnotes-7.0.html | 49 <li>ARB vp state.light[n].half value was incorrect (bug 10987) 50 <li>Fixed a positional light source bug (bug 11009)
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/external/mesa3d/src/mesa/swrast/ |
s_feedback.c | 63 if (ctx->Light.ShadeModel == GL_SMOOTH) { 89 if (ctx->Light.ShadeModel == GL_SMOOTH) {
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/external/skia/resources/android_fonts/v17/ |
system_fonts.xml | 39 <name>sans-serif-light</name> 42 <file>Roboto-Light.ttf</file>
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/external/skia/samplecode/ |
SampleAll.cpp | 380 SkEmbossMaskFilter::Light light; local 381 light.fDirection[0] = SK_Scalar1/2; 382 light.fDirection[1] = SK_Scalar1/2; 383 light.fDirection[2] = SK_Scalar1/3; 384 light.fAmbient = 0x48; 385 light.fSpecular = 0x80; 387 SkEmbossMaskFilter* embossFilter = SkEmbossMaskFilter::Create(sigma, light);
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/frameworks/base/docs/html/design/ |
index.jd | 10 <section class="dac-expand dac-hero dac-light"> 57 <section class="dac-section dac-light"><div class="wrap">
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/frameworks/base/packages/SystemUI/res/layout/ |
notification_guts.xml | 79 <ImageButton style="@android:style/Widget.Material.Light.Button.Borderless.Small" 89 <ImageButton style="@android:style/Widget.Material.Light.Button.Borderless.Small"
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/frameworks/native/data/etc/ |
tablet_core_hardware.xml | 61 <!-- devices with an ambient light sensor must also include 62 android.hardware.sensor.light.xml -->
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wearable_core_hardware.xml | 56 <!-- devices with an ambient light sensor must also include 57 android.hardware.sensor.light.xml -->
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/frameworks/opt/setupwizard/library/platform/res/values-v21/ |
styles.xml | 43 <style name="SuwThemeMaterial.Light" parent="android:Theme.Material.Light.NoActionBar">
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
vr.rs | 58 float3 mLightRelitvePos = (float3) {0.f, 0.7071f, -0.7071f}; // light relitve to camera
115 float light = 1;
171 float lop = (ambient + diffuse * dot_prod) * light * opf;
172 light -= opf;
181 if (light > 0) {
274 float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
275 light -= opf;
279 if (light <= 0) {
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/widget/ |
WidgetCtsService.java | 73 // Technically, we have two types of views (the dark and light
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