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  /development/samples/browseable/NavigationDrawer/res/values/
template-styles.xml 21 <style name="Theme.Base" parent="android:Theme.Holo.Light" />
73 <item name="android:fontFamily">sans-serif-light</item>
  /development/samples/browseable/SpeedTracker/Wearable/res/layout/
main_activity.xml 32 android:fontFamily="sans-serif-light"
43 android:fontFamily="sans-serif-light"
  /device/generic/armv7-a-neon/
mini_common.mk 69 frameworks/native/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
  /external/icu/icu4j/
stylesheet.css 20 .TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* Light mauve */
29 .NavBarCell1 { background-color:#EEEEFF; color:#000000} /* Light mauve */
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAnimation.java 43 import com.jme3.light.DirectionalLight;
67 /** Add a light source so we can see the model */
HelloAssets.java 37 import com.jme3.light.DirectionalLight;
86 /** You must add a light to make the model visible */
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestNormalMapping.java 36 import com.jme3.light.PointLight;
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimationFactory.java 6 import com.jme3.light.AmbientLight;
7 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestSSAO.java 35 import com.jme3.light.AmbientLight;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
TestTransparentCartoonEdge.java 4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 38 import com.jme3.light.AmbientLight;
39 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 35 import com.jme3.light.DirectionalLight;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
TestLodStress.java 36 import com.jme3.light.DirectionalLight;
64 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestTextureAtlas.java 35 import com.jme3.light.AmbientLight;
36 import com.jme3.light.DirectionalLight;
  /external/mesa3d/docs/
relnotes-7.0.html 49 <li>ARB vp state.light[n].half value was incorrect (bug 10987)
50 <li>Fixed a positional light source bug (bug 11009)
  /external/mesa3d/src/mesa/swrast/
s_feedback.c 63 if (ctx->Light.ShadeModel == GL_SMOOTH) {
89 if (ctx->Light.ShadeModel == GL_SMOOTH) {
  /external/skia/resources/android_fonts/v17/
system_fonts.xml 39 <name>sans-serif-light</name>
42 <file>Roboto-Light.ttf</file>
  /external/skia/samplecode/
SampleAll.cpp 380 SkEmbossMaskFilter::Light light; local
381 light.fDirection[0] = SK_Scalar1/2;
382 light.fDirection[1] = SK_Scalar1/2;
383 light.fDirection[2] = SK_Scalar1/3;
384 light.fAmbient = 0x48;
385 light.fSpecular = 0x80;
387 SkEmbossMaskFilter* embossFilter = SkEmbossMaskFilter::Create(sigma, light);
  /frameworks/base/docs/html/design/
index.jd 10 <section class="dac-expand dac-hero dac-light">
57 <section class="dac-section dac-light"><div class="wrap">
  /frameworks/base/packages/SystemUI/res/layout/
notification_guts.xml 79 <ImageButton style="@android:style/Widget.Material.Light.Button.Borderless.Small"
89 <ImageButton style="@android:style/Widget.Material.Light.Button.Borderless.Small"
  /frameworks/native/data/etc/
tablet_core_hardware.xml 61 <!-- devices with an ambient light sensor must also include
62 android.hardware.sensor.light.xml -->
wearable_core_hardware.xml 56 <!-- devices with an ambient light sensor must also include
57 android.hardware.sensor.light.xml -->
  /frameworks/opt/setupwizard/library/platform/res/values-v21/
styles.xml 43 <style name="SuwThemeMaterial.Light" parent="android:Theme.Material.Light.NoActionBar">
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
vr.rs 58 float3 mLightRelitvePos = (float3) {0.f, 0.7071f, -0.7071f}; // light relitve to camera
115 float light = 1;
171 float lop = (ambient + diffuse * dot_prod) * light * opf;
172 light -= opf;
181 if (light > 0) {
274 float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
275 light -= opf;
279 if (light <= 0) {
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/widget/
WidgetCtsService.java 73 // Technically, we have two types of views (the dark and light

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