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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/encodings/
cp855.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp857.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp858.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp860.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp861.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp862.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp863.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp865.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp866.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp869.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/doc/
help.html 55 <td valign="top"><img src="../images/light.gif"></td>
68 <td valign="top"><img src="../images/light.gif"></td>
78 <td valign="top"><img src="../images/light.gif"></td>
88 <td valign="top"><img src="../images/light.gif"></td>
98 <td valign="top"><img src="../images/light.gif"></td>
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.frag 137 vec2 light = computeLighting(worldPosition, normal, viewDir, lightDir, specularColor.w*128.0);
140 diffuseColor.rgb *= texture2D(m_ColorRamp, vec2(light.x, 0.0)).rgb;
141 specularColor.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb;
144 gl_FragColor = vec4(light.x * diffuseColor.xyz + light.y * specularColor.xyz, 1.0);
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 359 public void glLightf(int light, int pname, float param) {
360 ((GL10)mGL).glLightf(light, pname, param);
364 public void glLightfv(int light, int pname, FloatBuffer params) {
365 ((GL10)mGL).glLightfv(light, pname, params);
369 public void glLightfv(int light, int pname, float[] params, int offset) {
370 ((GL10)mGL).glLightfv(light, pname, params, offset);
374 public void glLightx(int light, int pname, int param) {
375 ((GL10)mGL).glLightx(light, pname, param);
379 public void glLightxv(int light, int pname, IntBuffer params) {
380 ((GL10)mGL).glLightxv(light, pname, params)
    [all...]
  /frameworks/base/core/res/res/values/
colors_holo.xml 53 <!-- A light Holo shade of blue -->
55 <!-- A light Holo shade of gray -->
57 <!-- A light Holo shade of green -->
59 <!-- A light Holo shade of red -->
69 <!-- A light Holo shade of orange -->
styles_leanback.xml 21 <style name="AlertDialog.Leanback.Light">
40 <item name="fontFamily">sans-serif-light</item>
47 <item name="fontFamily">sans-serif-light</item>
styles_micro.xml 38 <style name="AlertDialog.Micro" parent="AlertDialog.Material.Light">
60 <item name="fontFamily">sans-serif-condensed-light</item>
66 <item name="fontFamily">sans-serif-condensed-light</item>
  /device/lge/hammerhead/libsensors/
LightSensor.cpp 142 mPendingEvent.light = (float)event->value;
146 if (mEnabled && (mPendingEvent.light != mPreviousLight) ) {
150 mPreviousLight = mPendingEvent.light;
  /docs/source.android.com/src/devices/audio/
testing_circuit.jd 1 page.title=Light Testing Circuit
40 it can show the difference in time between detecting the light and audio.
41 That assumes the LED or backlight response time and light detector's response time
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 13 import com.jme3.light.PointLight;
62 material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
68 materialMonkey = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.j3md 213 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert
214 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag
242 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
  /external/jmonkeyengine/engine/src/test/jme3test/blender/
TestBlenderLoader.java 36 import com.jme3.light.DirectionalLight;
60 // sunset light
72 // white ambient light
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestSimpleBumps.java 36 import com.jme3.light.PointLight;
47 // phong cutoff for light to normal angle > 90?
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/mesa3d/src/mesa/main/
es1_conversion.h 52 _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
76 _es_Lightx(GLenum light, GLenum pname, GLfixed param);
79 _es_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
  /frameworks/native/opengl/libs/GLES_CM/
gl_api.in 34 void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) {
35 CALL_GL_API(glGetLightfv, light, pname, params);
52 void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
53 CALL_GL_API(glLightf, light, pname, param);
55 void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat * params) {
56 CALL_GL_API(glLightfv, light, pname, params);
256 void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed * params) {
257 CALL_GL_API(glGetLightxv, light, pname, params);
298 void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
299 CALL_GL_API(glLightx, light, pname, param)
    [all...]
  /packages/apps/Browser/res/layout/
title_bar_autologin.xml 42 style="@android:style/Widget.Holo.Light.Spinner" />
55 style="@android:style/Widget.Holo.Light.Button" />
65 style="@android:style/Widget.Holo.Light.Button"

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